Fix some translation strings. Will pull a big string update from crowdin too.
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1 changed files with 1 additions and 1 deletions
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@ -18,7 +18,7 @@
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"fml.menu.loadingmods": "{0,choice,0#No mods|1#1 mod|1<{0} mods} loaded",
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"fml.menu.loadingmods": "{0,choice,0#No mods|1#1 mod|1<{0} mods} loaded",
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"fml.button.open.file": "Open {0}",
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"fml.button.open.file": "Open {0}",
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"fml.button.open.mods.folder": "Open Mods Folder",
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"fml.button.open.mods.folder": "Open Mods Folder",
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"fml.loadingerrorscreen.header": "Error loading mods\n{0,choice,1#1 error has|1<{0} errors have} occured during loading",
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"fml.loadingerrorscreen.header": "Error loading mods\n{0,choice,1#1 error has|1<{0} errors have} occurred during loading",
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"fml.language.missingversion": "Mod File {5} needs language provider {3}:{4,vr} to load\n\u00a77We have found {6,i18n,fml.messages.artifactversion}",
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"fml.language.missingversion": "Mod File {5} needs language provider {3}:{4,vr} to load\n\u00a77We have found {6,i18n,fml.messages.artifactversion}",
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"fml.modloading.failedtoloadmodclass":"{0,modinfo,name} has class loading errors\n\u00a77{2,exc,msg}",
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"fml.modloading.failedtoloadmodclass":"{0,modinfo,name} has class loading errors\n\u00a77{2,exc,msg}",
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"fml.modloading.failedtoloadmod":"{0,modinfo,name} ({0,modinfo,id}) has failed to load correctly\n\u00a77{2,exc,msg}",
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"fml.modloading.failedtoloadmod":"{0,modinfo,name} ({0,modinfo,id}) has failed to load correctly\n\u00a77{2,exc,msg}",
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