Add a test for CreateFluidSourceEvent

This commit is contained in:
Joseph C. Sible 2016-07-22 23:08:38 -04:00
parent b95d443f22
commit 5ebf77bfd9

View file

@ -0,0 +1,32 @@
package net.minecraftforge.test;
import net.minecraft.init.Blocks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.world.BlockEvent.CreateFluidSourceEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.Event.Result;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Mod(modid = "CreateFluidSourceTest", version = "1.0")
public class CreateFluidSourceTest
{
public static final boolean ENABLE = false;
@Mod.EventHandler
public static void init(FMLInitializationEvent event)
{
if (ENABLE)
MinecraftForge.EVENT_BUS.register(CreateFluidSourceTest.class);
}
@SubscribeEvent
public static void onCreateFluidSource(CreateFluidSourceEvent event)
{
// make it work exactly the opposite of how it works by default
if (event.getState().getBlock() == Blocks.FLOWING_WATER)
event.setResult(Result.DENY);
else
event.setResult(Result.ALLOW);
}
}