Fix PlayerInteractEvent using Dist when it should be using LogicalSide (#5611)
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@ -31,7 +31,6 @@ import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.api.distmarker.Dist;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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@ -40,6 +39,7 @@ import static net.minecraftforge.eventbus.api.Event.Result.DEFAULT;
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import static net.minecraftforge.eventbus.api.Event.Result.DENY;
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import net.minecraftforge.eventbus.api.Event.Result;
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import net.minecraftforge.fml.LogicalSide;
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/**
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* PlayerInteractEvent is fired when a player interacts in some way.
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@ -371,11 +371,11 @@ public class PlayerInteractEvent extends PlayerEvent
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}
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/**
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* @return The effective, i.e. logical, side of this interaction. This will be {@link Dist#CLIENT} on the client thread, and {@link Dist#DEDICATED_SERVER} on the server thread.
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* @return The effective, i.e. logical, side of this interaction. This will be {@link LogicalSide#CLIENT} on the client thread, and {@link LogicalSide#SERVER} on the server thread.
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*/
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public Dist getSide()
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public LogicalSide getSide()
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{
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return getWorld().isRemote ? Dist.CLIENT : Dist.DEDICATED_SERVER;
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return getWorld().isRemote ? LogicalSide.CLIENT : LogicalSide.SERVER;
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}
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/**
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