Call markDirty when restoring blocks with TileEntities. (#2809)

This change makes sure the updated tileentity is saved properly within the
chunk.
This commit is contained in:
bloodmc 2016-05-02 18:21:59 -04:00 committed by LexManos
parent 9f28c90365
commit 5a20950902

View file

@ -178,6 +178,7 @@ public class BlockSnapshot implements Serializable
if (te != null) if (te != null)
{ {
te.readFromNBT(getNbt()); te.readFromNBT(getNbt());
te.markDirty();
} }
} }
@ -213,6 +214,7 @@ public class BlockSnapshot implements Serializable
if (te != null) if (te != null)
{ {
te.readFromNBT(getNbt()); te.readFromNBT(getNbt());
te.markDirty();
} }
} }