Improvements to FluidUtil (#3839)
This commit is contained in:
parent
b2e3f353df
commit
56ed8fec1e
5 changed files with 226 additions and 76 deletions
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@ -368,6 +368,7 @@ public class BlockFluidClassic extends BlockFluidBase
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}
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}
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if (doPlace)
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if (doPlace)
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{
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{
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FluidUtil.destroyBlockOnFluidPlacement(world, pos);
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world.setBlockState(pos, this.getDefaultState(), 11);
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world.setBlockState(pos, this.getDefaultState(), 11);
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}
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}
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return Fluid.BUCKET_VOLUME;
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return Fluid.BUCKET_VOLUME;
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@ -273,6 +273,7 @@ public class BlockFluidFinite extends BlockFluidBase
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if (doPlace)
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if (doPlace)
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{
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{
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FluidUtil.destroyBlockOnFluidPlacement(world, pos);
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world.setBlockState(pos, getDefaultState().withProperty(LEVEL, quanta - 1), 11);
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world.setBlockState(pos, getDefaultState().withProperty(LEVEL, quanta - 1), 11);
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}
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}
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@ -22,14 +22,17 @@ package net.minecraftforge.fluids;
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import javax.annotation.Nonnull;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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import com.google.common.base.Preconditions;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemBucket;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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@ -37,10 +40,10 @@ import net.minecraft.world.World;
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import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
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import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidHandler;
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import net.minecraftforge.fluids.capability.IFluidHandlerItem;
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import net.minecraftforge.fluids.capability.IFluidHandlerItem;
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import net.minecraftforge.fluids.capability.templates.VoidFluidHandler;
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import net.minecraftforge.fluids.capability.wrappers.BlockLiquidWrapper;
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import net.minecraftforge.fluids.capability.wrappers.BlockLiquidWrapper;
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import net.minecraftforge.fluids.capability.wrappers.BlockWrapper;
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import net.minecraftforge.fluids.capability.wrappers.BlockWrapper;
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import net.minecraftforge.fluids.capability.wrappers.FluidBlockWrapper;
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import net.minecraftforge.fluids.capability.wrappers.FluidBlockWrapper;
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import net.minecraftforge.items.CapabilityItemHandler;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.ItemHandlerHelper;
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import net.minecraftforge.items.ItemHandlerHelper;
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import net.minecraftforge.items.wrapper.InvWrapper;
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import net.minecraftforge.items.wrapper.InvWrapper;
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@ -51,6 +54,52 @@ public class FluidUtil
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{
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{
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}
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}
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/**
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* Used to handle the common case of a player holding a fluid item and right-clicking on a fluid handler block.
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* First it tries to fill the item from the block,
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* if that action fails then it tries to drain the item into the block.
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* Automatically updates the item in the player's hand and stashes any extra items created.
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*
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* @param player The player doing the interaction between the item and fluid handler block.
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* @param hand The player's hand that is holding an item that should interact with the fluid handler block.
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* @param world The world that contains the fluid handler block.
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* @param pos The position of the fluid handler block in the world.
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* @param side The side of the block to interact with. May be null.
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* @return true if the interaction succeeded and updated the item held by the player, false otherwise.
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*/
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public static boolean interactWithFluidHandler(@Nonnull EntityPlayer player, @Nonnull EnumHand hand, @Nonnull World world, @Nonnull BlockPos pos, @Nullable EnumFacing side)
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{
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Preconditions.checkNotNull(player);
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Preconditions.checkNotNull(hand);
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Preconditions.checkNotNull(world);
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Preconditions.checkNotNull(pos);
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ItemStack heldItem = player.getHeldItem(hand);
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if (!heldItem.isEmpty())
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{
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IFluidHandler blockFluidHandler = getFluidHandler(world, pos, side);
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if (blockFluidHandler != null)
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{
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IItemHandler playerInventory = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
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if (playerInventory != null)
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{
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FluidActionResult fluidActionResult = tryFillContainerAndStow(heldItem, blockFluidHandler, playerInventory, Integer.MAX_VALUE, player);
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if (!fluidActionResult.isSuccess())
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{
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fluidActionResult = tryEmptyContainerAndStow(heldItem, blockFluidHandler, playerInventory, Integer.MAX_VALUE, player);
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}
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if (fluidActionResult.isSuccess())
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{
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player.setHeldItem(hand, fluidActionResult.getResult());
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return true;
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}
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}
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}
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}
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return false;
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}
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/**
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/**
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* Used to handle the common case of a player holding a fluid item and right-clicking on a fluid handler.
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* Used to handle the common case of a player holding a fluid item and right-clicking on a fluid handler.
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* First it tries to fill the container item from the fluid handler,
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* First it tries to fill the container item from the fluid handler,
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@ -61,7 +110,10 @@ public class FluidUtil
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* @param fluidHandler The fluid handler to interact with.
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* @param fluidHandler The fluid handler to interact with.
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* @param player The player doing the interaction between the item and fluid handler.
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* @param player The player doing the interaction between the item and fluid handler.
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* @return a {@link FluidActionResult} holding the result and resulting container.
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* @return a {@link FluidActionResult} holding the result and resulting container.
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*
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* @deprecated Use {@link #interactWithFluidHandler(EntityPlayer, EnumHand, World, BlockPos, EnumFacing)} which is easier to use.
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*/
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*/
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@Deprecated
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@Nonnull
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@Nonnull
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public static FluidActionResult interactWithFluidHandler(@Nonnull ItemStack stack, IFluidHandler fluidHandler, EntityPlayer player)
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public static FluidActionResult interactWithFluidHandler(@Nonnull ItemStack stack, IFluidHandler fluidHandler, EntityPlayer player)
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{
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{
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@ -98,8 +150,7 @@ public class FluidUtil
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@Nonnull
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@Nonnull
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public static FluidActionResult tryFillContainer(@Nonnull ItemStack container, IFluidHandler fluidSource, int maxAmount, @Nullable EntityPlayer player, boolean doFill)
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public static FluidActionResult tryFillContainer(@Nonnull ItemStack container, IFluidHandler fluidSource, int maxAmount, @Nullable EntityPlayer player, boolean doFill)
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{
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{
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ItemStack containerCopy = container.copy(); // do not modify the input
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ItemStack containerCopy = ItemHandlerHelper.copyStackWithSize(container, 1); // do not modify the input
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containerCopy.setCount(1);
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IFluidHandlerItem containerFluidHandler = getFluidHandler(containerCopy);
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IFluidHandlerItem containerFluidHandler = getFluidHandler(containerCopy);
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if (containerFluidHandler != null)
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if (containerFluidHandler != null)
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{
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{
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@ -143,32 +194,35 @@ public class FluidUtil
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@Nonnull
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@Nonnull
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public static FluidActionResult tryEmptyContainer(@Nonnull ItemStack container, IFluidHandler fluidDestination, int maxAmount, @Nullable EntityPlayer player, boolean doDrain)
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public static FluidActionResult tryEmptyContainer(@Nonnull ItemStack container, IFluidHandler fluidDestination, int maxAmount, @Nullable EntityPlayer player, boolean doDrain)
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{
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{
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ItemStack containerCopy = container.copy(); // do not modify the input
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ItemStack containerCopy = ItemHandlerHelper.copyStackWithSize(container, 1); // do not modify the input
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containerCopy.setCount(1);
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IFluidHandlerItem containerFluidHandler = getFluidHandler(containerCopy);
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IFluidHandlerItem containerFluidHandler = getFluidHandler(containerCopy);
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if (containerFluidHandler != null)
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if (containerFluidHandler != null)
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{
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FluidStack simulatedTransfer = tryFluidTransfer(fluidDestination, containerFluidHandler, maxAmount, false);
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if (simulatedTransfer != null)
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{
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{
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if (doDrain)
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if (doDrain)
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{
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{
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tryFluidTransfer(fluidDestination, containerFluidHandler, maxAmount, true);
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FluidStack transfer = tryFluidTransfer(fluidDestination, containerFluidHandler, maxAmount, true);
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if (transfer != null)
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{
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if (player != null)
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if (player != null)
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{
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{
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SoundEvent soundevent = simulatedTransfer.getFluid().getEmptySound(simulatedTransfer);
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SoundEvent soundevent = transfer.getFluid().getEmptySound(transfer);
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player.playSound(soundevent, 1f, 1f);
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player.playSound(soundevent, 1f, 1f);
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}
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}
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ItemStack resultContainer = containerFluidHandler.getContainer();
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return new FluidActionResult(resultContainer);
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}
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}
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}
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else
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else
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{
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FluidStack simulatedTransfer = tryFluidTransfer(fluidDestination, containerFluidHandler, maxAmount, false);
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if (simulatedTransfer != null)
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{
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{
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containerFluidHandler.drain(simulatedTransfer, true);
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containerFluidHandler.drain(simulatedTransfer, true);
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}
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ItemStack resultContainer = containerFluidHandler.getContainer();
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ItemStack resultContainer = containerFluidHandler.getContainer();
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return new FluidActionResult(resultContainer);
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return new FluidActionResult(resultContainer);
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}
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}
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}
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}
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}
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return FluidActionResult.FAILURE;
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return FluidActionResult.FAILURE;
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}
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}
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@ -308,7 +362,9 @@ public class FluidUtil
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}
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}
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/**
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/**
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* Fill a destination fluid handler from a source fluid handler.
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* Fill a destination fluid handler from a source fluid handler with a max amount.
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* To specify a fluid to transfer instead of max amount, use {@link #tryFluidTransfer(IFluidHandler, IFluidHandler, FluidStack, boolean)}
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* To transfer as much as possible, use {@link Integer#MAX_VALUE} for maxAmount.
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*
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*
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* @param fluidDestination The fluid handler to be filled.
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* @param fluidDestination The fluid handler to be filled.
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* @param fluidSource The fluid handler to be drained.
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* @param fluidSource The fluid handler to be drained.
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@ -321,6 +377,43 @@ public class FluidUtil
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{
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{
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FluidStack drainable = fluidSource.drain(maxAmount, false);
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FluidStack drainable = fluidSource.drain(maxAmount, false);
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if (drainable != null && drainable.amount > 0)
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if (drainable != null && drainable.amount > 0)
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{
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return tryFluidTransfer_Internal(fluidDestination, fluidSource, drainable, doTransfer);
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}
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return null;
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}
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/**
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* Fill a destination fluid handler from a source fluid handler using a specific fluid.
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* To specify a max amount to transfer instead of specific fluid, use {@link #tryFluidTransfer(IFluidHandler, IFluidHandler, int, boolean)}
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* To transfer as much as possible, use {@link Integer#MAX_VALUE} for resource.amount.
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*
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* @param fluidDestination The fluid handler to be filled.
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* @param fluidSource The fluid handler to be drained.
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* @param resource The fluid that should be transferred. Amount represents the maximum amount to transfer.
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* @param doTransfer True if the transfer should actually be done, false if it should be simulated.
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* @return the fluidStack that was transferred from the source to the destination. null on failure.
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*/
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@Nullable
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public static FluidStack tryFluidTransfer(IFluidHandler fluidDestination, IFluidHandler fluidSource, FluidStack resource, boolean doTransfer)
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{
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FluidStack drainable = fluidSource.drain(resource, false);
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if (drainable != null && drainable.amount > 0 && resource.isFluidEqual(drainable))
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{
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return tryFluidTransfer_Internal(fluidDestination, fluidSource, drainable, doTransfer);
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}
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return null;
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}
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/**
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* Internal method for filling a destination fluid handler from a source fluid handler using a specific fluid.
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* Assumes that "drainable" can be drained from "fluidSource".
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*
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* Modders: Instead of this method, use {@link #tryFluidTransfer(IFluidHandler, IFluidHandler, FluidStack, boolean)}
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* or {@link #tryFluidTransfer(IFluidHandler, IFluidHandler, int, boolean)}.
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*/
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@Nullable
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private static FluidStack tryFluidTransfer_Internal(IFluidHandler fluidDestination, IFluidHandler fluidSource, FluidStack drainable, boolean doTransfer)
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{
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{
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int fillableAmount = fluidDestination.fill(drainable, false);
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int fillableAmount = fluidDestination.fill(drainable, false);
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if (fillableAmount > 0)
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if (fillableAmount > 0)
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@ -340,7 +433,6 @@ public class FluidUtil
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return drainable;
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return drainable;
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}
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}
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}
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}
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}
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return null;
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return null;
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}
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}
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@ -379,9 +471,8 @@ public class FluidUtil
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{
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{
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if (!container.isEmpty())
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if (!container.isEmpty())
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{
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{
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container = container.copy();
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container = ItemHandlerHelper.copyStackWithSize(container, 1);
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container.setCount(1);
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IFluidHandlerItem fluidHandler = getFluidHandler(container);
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IFluidHandlerItem fluidHandler = FluidUtil.getFluidHandler(container);
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if (fluidHandler != null)
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if (fluidHandler != null)
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{
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{
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return fluidHandler.drain(Integer.MAX_VALUE, false);
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return fluidHandler.drain(Integer.MAX_VALUE, false);
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@ -445,26 +536,18 @@ public class FluidUtil
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if (block instanceof IFluidBlock || block instanceof BlockLiquid)
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if (block instanceof IFluidBlock || block instanceof BlockLiquid)
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{
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{
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IFluidHandler targetFluidHandler = FluidUtil.getFluidHandler(worldIn, pos, side);
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IFluidHandler targetFluidHandler = getFluidHandler(worldIn, pos, side);
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if (targetFluidHandler != null)
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if (targetFluidHandler != null)
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{
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{
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FluidActionResult fluidActionResult = FluidUtil.tryFillContainer(emptyContainer, targetFluidHandler, Integer.MAX_VALUE, playerIn, true);
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return tryFillContainer(emptyContainer, targetFluidHandler, Integer.MAX_VALUE, playerIn, true);
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if (fluidActionResult.isSuccess())
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{
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return fluidActionResult;
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}
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}
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}
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}
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}
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return FluidActionResult.FAILURE;
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return FluidActionResult.FAILURE;
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}
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}
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/**
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/**
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* Tries to place a fluid in the world in block form and drains the container.
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* ItemStack version of {@link #tryPlaceFluid(EntityPlayer, World, BlockPos, IFluidHandler, FluidStack)}.
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* Makes a fluid emptying sound when successful.
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* Use the returned {@link FluidActionResult} to update the container ItemStack.
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* Honors the amount of fluid contained by the used container.
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* Checks if water-like fluids should vaporize like in the nether.
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*
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* Modeled after {@link net.minecraft.item.ItemBucket#tryPlaceContainedLiquid(EntityPlayer, World, BlockPos)}
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*
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*
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* @param player Player who places the fluid. May be null for blocks like dispensers.
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* @param player Player who places the fluid. May be null for blocks like dispensers.
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* @param world World to place the fluid in
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* @param world World to place the fluid in
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@ -475,16 +558,47 @@ public class FluidUtil
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*/
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*/
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@Nonnull
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@Nonnull
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public static FluidActionResult tryPlaceFluid(@Nullable EntityPlayer player, World world, BlockPos pos, @Nonnull ItemStack container, FluidStack resource)
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public static FluidActionResult tryPlaceFluid(@Nullable EntityPlayer player, World world, BlockPos pos, @Nonnull ItemStack container, FluidStack resource)
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{
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ItemStack containerCopy = ItemHandlerHelper.copyStackWithSize(container, 1); // do not modify the input
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IFluidHandlerItem containerFluidHandler = getFluidHandler(containerCopy);
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if (containerFluidHandler != null && tryPlaceFluid(player, world, pos, containerFluidHandler, resource))
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{
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return new FluidActionResult(containerFluidHandler.getContainer());
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}
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return FluidActionResult.FAILURE;
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}
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/**
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* Tries to place a fluid resource into the world as a block and drains the fluidSource.
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* Makes a fluid emptying or vaporization sound when successful.
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* Honors the amount of fluid contained by the used container.
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* Checks if water-like fluids should vaporize like in the nether.
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*
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* Modeled after {@link ItemBucket#tryPlaceContainedLiquid(EntityPlayer, World, BlockPos)}
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*
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* @param player Player who places the fluid. May be null for blocks like dispensers.
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* @param world World to place the fluid in
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* @param pos The position in the world to place the fluid block
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* @param fluidSource The fluid source holding the fluidStack to place
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* @param resource The fluidStack to place.
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* @return true if the placement was successful, false otherwise
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*/
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||||||
|
public static boolean tryPlaceFluid(@Nullable EntityPlayer player, World world, BlockPos pos, IFluidHandler fluidSource, FluidStack resource)
|
||||||
{
|
{
|
||||||
if (world == null || resource == null || pos == null)
|
if (world == null || resource == null || pos == null)
|
||||||
{
|
{
|
||||||
return FluidActionResult.FAILURE;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Fluid fluid = resource.getFluid();
|
Fluid fluid = resource.getFluid();
|
||||||
if (fluid == null || !fluid.canBePlacedInWorld())
|
if (fluid == null || !fluid.canBePlacedInWorld())
|
||||||
{
|
{
|
||||||
return FluidActionResult.FAILURE;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fluidSource.drain(resource, false) == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// check that we can place the fluid at the destination
|
// check that we can place the fluid at the destination
|
||||||
|
@ -494,45 +608,77 @@ public class FluidUtil
|
||||||
boolean isDestReplaceable = destBlockState.getBlock().isReplaceable(world, pos);
|
boolean isDestReplaceable = destBlockState.getBlock().isReplaceable(world, pos);
|
||||||
if (!world.isAirBlock(pos) && !isDestNonSolid && !isDestReplaceable)
|
if (!world.isAirBlock(pos) && !isDestNonSolid && !isDestReplaceable)
|
||||||
{
|
{
|
||||||
return FluidActionResult.FAILURE; // Non-air, solid, unreplacable block. We can't put fluid here.
|
return false; // Non-air, solid, unreplacable block. We can't put fluid here.
|
||||||
}
|
}
|
||||||
|
|
||||||
if (world.provider.doesWaterVaporize() && fluid.doesVaporize(resource))
|
if (world.provider.doesWaterVaporize() && fluid.doesVaporize(resource))
|
||||||
{
|
{
|
||||||
fluid.vaporize(player, world, pos, resource);
|
FluidStack result = fluidSource.drain(resource, true);
|
||||||
return tryEmptyContainer(container, new VoidFluidHandler(), Integer.MAX_VALUE, player, true);
|
if (result != null)
|
||||||
|
{
|
||||||
|
result.getFluid().vaporize(player, world, pos, result);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!world.isRemote && (isDestNonSolid || isDestReplaceable) && !destMaterial.isLiquid())
|
// This fluid handler places the fluid block when filled
|
||||||
|
IFluidHandler handler = getFluidBlockHandler(fluid, world, pos);
|
||||||
|
FluidStack result = tryFluidTransfer(handler, fluidSource, resource, true);
|
||||||
|
if (result != null)
|
||||||
{
|
{
|
||||||
world.destroyBlock(pos, true);
|
SoundEvent soundevent = resource.getFluid().getEmptySound(resource);
|
||||||
|
world.playSound(player, pos, soundevent, SoundCategory.BLOCKS, 1.0F, 1.0F);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Defer the placement to the fluid block
|
/**
|
||||||
// Instead of actually "filling", the fluid handler method replaces the block
|
* Internal method for getting a fluid block handler for placing a fluid.
|
||||||
|
*
|
||||||
|
* Modders: Instead of this method, use {@link #tryPlaceFluid(EntityPlayer, World, BlockPos, ItemStack, FluidStack)}
|
||||||
|
* or {@link #tryPlaceFluid(EntityPlayer, World, BlockPos, IFluidHandler, FluidStack)}
|
||||||
|
*/
|
||||||
|
private static IFluidHandler getFluidBlockHandler(Fluid fluid, World world, BlockPos pos)
|
||||||
|
{
|
||||||
Block block = fluid.getBlock();
|
Block block = fluid.getBlock();
|
||||||
IFluidHandler handler;
|
|
||||||
if (block instanceof IFluidBlock)
|
if (block instanceof IFluidBlock)
|
||||||
{
|
{
|
||||||
handler = new FluidBlockWrapper((IFluidBlock) block, world, pos);
|
return new FluidBlockWrapper((IFluidBlock) block, world, pos);
|
||||||
}
|
}
|
||||||
else if (block instanceof BlockLiquid)
|
else if (block instanceof BlockLiquid)
|
||||||
{
|
{
|
||||||
handler = new BlockLiquidWrapper((BlockLiquid) block, world, pos);
|
return new BlockLiquidWrapper((BlockLiquid) block, world, pos);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
handler = new BlockWrapper(block, world, pos);
|
return new BlockWrapper(block, world, pos);
|
||||||
}
|
}
|
||||||
FluidActionResult result = tryEmptyContainer(container, handler, Integer.MAX_VALUE, player, true);
|
|
||||||
if (result.isSuccess())
|
|
||||||
{
|
|
||||||
SoundEvent soundevent = fluid.getEmptySound(resource);
|
|
||||||
world.playSound(player, pos, soundevent, SoundCategory.BLOCKS, 1.0F, 1.0F);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
/**
|
||||||
|
* Destroys a block when a fluid is placed in the same position.
|
||||||
|
* Modeled after {@link ItemBucket#tryPlaceContainedLiquid(EntityPlayer, World, BlockPos)}
|
||||||
|
*
|
||||||
|
* This is a helper method for implementing {@link IFluidBlock#place(World, BlockPos, FluidStack, boolean)}.
|
||||||
|
*
|
||||||
|
* @param world the world that the fluid will be placed in
|
||||||
|
* @param pos the location that the fluid will be placed
|
||||||
|
*/
|
||||||
|
public static void destroyBlockOnFluidPlacement(World world, BlockPos pos)
|
||||||
|
{
|
||||||
|
if (!world.isRemote)
|
||||||
|
{
|
||||||
|
IBlockState destBlockState = world.getBlockState(pos);
|
||||||
|
Material destMaterial = destBlockState.getMaterial();
|
||||||
|
boolean isDestNonSolid = !destMaterial.isSolid();
|
||||||
|
boolean isDestReplaceable = destBlockState.getBlock().isReplaceable(world, pos);
|
||||||
|
if ((isDestNonSolid || isDestReplaceable) && !destMaterial.isLiquid())
|
||||||
|
{
|
||||||
|
world.destroyBlock(pos, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,6 +24,7 @@ import net.minecraft.util.math.BlockPos;
|
||||||
import net.minecraft.world.World;
|
import net.minecraft.world.World;
|
||||||
import net.minecraftforge.fluids.Fluid;
|
import net.minecraftforge.fluids.Fluid;
|
||||||
import net.minecraftforge.fluids.FluidStack;
|
import net.minecraftforge.fluids.FluidStack;
|
||||||
|
import net.minecraftforge.fluids.FluidUtil;
|
||||||
import net.minecraftforge.fluids.capability.templates.VoidFluidHandler;
|
import net.minecraftforge.fluids.capability.templates.VoidFluidHandler;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -54,6 +55,7 @@ public class BlockWrapper extends VoidFluidHandler
|
||||||
}
|
}
|
||||||
if (doFill)
|
if (doFill)
|
||||||
{
|
{
|
||||||
|
FluidUtil.destroyBlockOnFluidPlacement(world, blockPos);
|
||||||
world.setBlockState(blockPos, block.getDefaultState(), 11);
|
world.setBlockState(blockPos, block.getDefaultState(), 11);
|
||||||
}
|
}
|
||||||
return Fluid.BUCKET_VOLUME;
|
return Fluid.BUCKET_VOLUME;
|
||||||
|
|
|
@ -280,7 +280,7 @@ public class DynBucketTest
|
||||||
}
|
}
|
||||||
|
|
||||||
// do the thing with the tank and the buckets
|
// do the thing with the tank and the buckets
|
||||||
if (FluidUtil.interactWithFluidHandler(heldItem, tank, playerIn).isSuccess())
|
if (FluidUtil.interactWithFluidHandler(playerIn, hand, worldIn, pos, side))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue