Fix modded PointOfInterestType's not populating blockstate map when registered (#7503)
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@ -9,3 +9,33 @@
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private static final Supplier<Set<PointOfInterestType>> field_234168_y_ = Suppliers.memoize(() -> {
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return Registry.field_218370_L.func_201756_e().map(VillagerProfession::func_221149_b).collect(Collectors.toSet());
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});
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@@ -36,7 +36,7 @@
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}).filter((p_234173_0_) -> {
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return p_234173_0_.func_177229_b(BedBlock.field_176472_a) == BedPart.HEAD;
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}).collect(ImmutableSet.toImmutableSet());
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- private static final Map<BlockState, PointOfInterestType> field_221073_u = Maps.newHashMap();
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+ private static final Map<BlockState, PointOfInterestType> field_221073_u = net.minecraftforge.registries.GameData.getBlockStatePointOfInterestTypeMap();
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public static final PointOfInterestType field_221054_b = func_226360_a_("unemployed", ImmutableSet.of(), 1, field_221071_s, 1);
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public static final PointOfInterestType field_221055_c = func_226359_a_("armorer", func_221042_a(Blocks.field_222424_lM), 1, 1);
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public static final PointOfInterestType field_221056_d = func_226359_a_("butcher", func_221042_a(Blocks.field_222423_lL), 1, 1);
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@@ -112,16 +112,14 @@
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}
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private static PointOfInterestType func_221052_a(PointOfInterestType p_221052_0_) {
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- p_221052_0_.field_221075_w.forEach((p_234169_1_) -> {
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- PointOfInterestType pointofinteresttype = field_221073_u.put(p_234169_1_, p_221052_0_);
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- if (pointofinteresttype != null) {
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- throw (IllegalStateException)Util.func_229757_c_(new IllegalStateException(String.format("%s is defined in too many tags", p_234169_1_)));
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- }
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- });
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return p_221052_0_;
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}
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public static Optional<PointOfInterestType> func_221047_b(BlockState p_221047_0_) {
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return Optional.ofNullable(field_221073_u.get(p_221047_0_));
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}
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+
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+ public ImmutableSet<BlockState> getBlockStates() {
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+ return ImmutableSet.copyOf(this.field_221075_w);
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+ }
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}
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@ -51,10 +51,7 @@ import net.minecraft.state.StateContainer;
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import net.minecraft.stats.StatType;
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import net.minecraft.tags.TagRegistryManager;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.ObjectIntIdentityMap;
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import net.minecraft.util.RegistryKey;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.*;
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import net.minecraft.util.registry.DefaultedRegistry;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.util.registry.SimpleRegistry;
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@ -115,6 +112,7 @@ public class GameData
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private static final ResourceLocation BLOCK_TO_ITEM = new ResourceLocation("minecraft:blocktoitemmap");
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private static final ResourceLocation BLOCKSTATE_TO_ID = new ResourceLocation("minecraft:blockstatetoid");
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private static final ResourceLocation BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE = new ResourceLocation("minecraft:blockstatetopointofinteresttype");
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private static final ResourceLocation SERIALIZER_TO_ENTRY = new ResourceLocation("forge:serializer_to_entry");
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private static final ResourceLocation STRUCTURES = new ResourceLocation("minecraft:structures");
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@ -157,7 +155,7 @@ public class GameData
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// Villagers
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makeRegistry(VILLAGER_PROFESSIONS, VillagerProfession.class, "none").create();
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makeRegistry(POI_TYPES, PointOfInterestType.class, "unemployed").disableSync().create();
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makeRegistry(POI_TYPES, PointOfInterestType.class, "unemployed").addCallback(PointOfInterestTypeCallbacks.INSTANCE).disableSync().create();
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makeRegistry(MEMORY_MODULE_TYPES, c(MemoryModuleType.class), "dummy").disableSync().create();
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makeRegistry(SENSOR_TYPES, c(SensorType.class), "dummy").disableSaving().disableSync().create();
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makeRegistry(SCHEDULES, Schedule.class).disableSaving().disableSync().create();
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@ -231,6 +229,12 @@ public class GameData
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return RegistryManager.ACTIVE.getRegistry(Block.class).getSlaveMap(BLOCKSTATE_TO_ID, ObjectIntIdentityMap.class);
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}
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@SuppressWarnings("unchecked")
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public static Map<BlockState, PointOfInterestType> getBlockStatePointOfInterestTypeMap()
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{
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return RegistryManager.ACTIVE.getRegistry(PointOfInterestType.class).getSlaveMap(BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE, Map.class);
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}
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@SuppressWarnings("unchecked")
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public static Map<IDataSerializer<?>, DataSerializerEntry> getSerializerMap()
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{
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@ -615,6 +619,41 @@ public class GameData
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}
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}
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private static class PointOfInterestTypeCallbacks implements IForgeRegistry.AddCallback<PointOfInterestType> , IForgeRegistry.ClearCallback<PointOfInterestType>, IForgeRegistry.CreateCallback<PointOfInterestType>
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{
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static final PointOfInterestTypeCallbacks INSTANCE = new PointOfInterestTypeCallbacks();
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@Override
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public void onAdd(IForgeRegistryInternal<PointOfInterestType> owner, RegistryManager stage, int id, PointOfInterestType obj, @Nullable PointOfInterestType oldObj)
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{
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Map<BlockState, PointOfInterestType> map = owner.getSlaveMap(BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE, Map.class);
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if (oldObj != null)
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{
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oldObj.getBlockStates().forEach(map::remove);
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}
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obj.getBlockStates().forEach((state) ->
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{
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PointOfInterestType oldType = map.put(state, obj);
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if (oldType != null)
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{
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throw new IllegalStateException(String.format("Point of interest types %s and %s both list %s in their blockstates, this is not allowed. Blockstates can only have one point of interest type each.", oldType, obj, state));
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}
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});
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}
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@Override
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public void onClear(IForgeRegistryInternal<PointOfInterestType> owner, RegistryManager stage)
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{
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owner.getSlaveMap(BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE, Map.class).clear();
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}
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@Override
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public void onCreate(IForgeRegistryInternal<PointOfInterestType> owner, RegistryManager stage)
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{
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owner.setSlaveMap(BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE, new HashMap<>());
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}
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}
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private static <T extends IForgeRegistryEntry<T>> void loadRegistry(final ResourceLocation registryName, final RegistryManager from, final RegistryManager to, final Class<T> regType, boolean freeze)
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{
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ForgeRegistry<T> fromRegistry = from.getRegistry(registryName);
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