Tidy up some more todos
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056ff67a81
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4 changed files with 6 additions and 2 deletions
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@ -109,7 +109,9 @@ public interface IModGuiFactory {
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*
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*
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* @author cpw
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* @author cpw
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*
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*
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* TODO remove in 1.11 - this was never fully implemented and will be removed
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*/
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*/
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@Deprecated
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public interface RuntimeOptionGuiHandler {
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public interface RuntimeOptionGuiHandler {
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/**
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/**
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* Called to add widgets to the screen, such as buttons.
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* Called to add widgets to the screen, such as buttons.
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@ -69,6 +69,7 @@ import net.minecraftforge.fml.relauncher.Side;
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import org.apache.logging.log4j.Level;
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import org.apache.logging.log4j.Level;
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// TODO build test suites to validate the behaviour of this stuff and make it less annoyingly magical
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public class NetworkDispatcher extends SimpleChannelInboundHandler<Packet<?>> implements ChannelOutboundHandler {
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public class NetworkDispatcher extends SimpleChannelInboundHandler<Packet<?>> implements ChannelOutboundHandler {
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private static boolean DEBUG_HANDSHAKE = Boolean.parseBoolean(System.getProperty("fml.debugNetworkHandshake", "false"));
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private static boolean DEBUG_HANDSHAKE = Boolean.parseBoolean(System.getProperty("fml.debugNetworkHandshake", "false"));
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private static enum ConnectionState {
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private static enum ConnectionState {
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@ -364,7 +364,7 @@ public class PersistentRegistryManager
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newRegistry.loadIds(frozenRegistry.getEntriesNotIn(newRegistry), Maps.<ResourceLocation, Integer>newLinkedHashMap(), remaps.get(registryName), frozenRegistry, registryName);
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newRegistry.loadIds(frozenRegistry.getEntriesNotIn(newRegistry), Maps.<ResourceLocation, Integer>newLinkedHashMap(), remaps.get(registryName), frozenRegistry, registryName);
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}
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}
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// TODO: Remove when we don't care about loading 1.7.10(?) worlds?
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// TODO: Remove in 1.11 when we don't care about loading 1.8 worlds and below
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private static ResourceLocation getFixedName(ResourceLocation registryName)
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private static ResourceLocation getFixedName(ResourceLocation registryName)
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{
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{
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//Translate old names
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//Translate old names
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@ -57,7 +57,8 @@ public interface IFMLLoadingPlugin
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* main thread, to perform any additional setup this coremod may require. It will be
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* main thread, to perform any additional setup this coremod may require. It will be
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* run <strong>prior</strong> to Minecraft starting, so it CANNOT operate on minecraft
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* run <strong>prior</strong> to Minecraft starting, so it CANNOT operate on minecraft
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* itself. The game will deliberately crash if this code is detected to trigger a
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* itself. The game will deliberately crash if this code is detected to trigger a
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* minecraft class loading (TODO: implement crash ;) )
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* minecraft class loading
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* TODO: implement crash ;)
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*/
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*/
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String getSetupClass();
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String getSetupClass();
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