Attempt a AIOOB error fix in tesselator when there are alot of transparent blocks in the rendering range.

This commit is contained in:
Lex Manos 2014-01-29 16:17:31 -08:00
parent 0d84da021f
commit 51b008c391

View file

@ -96,7 +96,22 @@
int i = this.field_147569_p * 4;
this.reset();
return i;
@@ -326,6 +346,19 @@
@@ -182,6 +202,14 @@
public void func_147565_a(TesselatorVertexState p_147565_1_)
{
+ while (p_147565_1_.func_147572_a().length > rawBufferSize && rawBufferSize > 0)
+ {
+ rawBufferSize <<= 1;
+ }
+ if (rawBufferSize > rawBuffer.length)
+ {
+ rawBuffer = new int[rawBufferSize];
+ }
System.arraycopy(p_147565_1_.func_147572_a(), 0, this.rawBuffer, 0, p_147565_1_.func_147572_a().length);
this.field_147569_p = p_147565_1_.func_147576_b();
this.vertexCount = p_147565_1_.func_147575_c();
@@ -326,6 +354,19 @@
// JAVADOC METHOD $$ func_78377_a
public void addVertex(double par1, double par3, double par5)
{
@ -116,7 +131,7 @@
++this.addedVertices;
if (this.hasTexture)
@@ -354,12 +387,6 @@
@@ -354,12 +395,6 @@
this.rawBuffer[this.field_147569_p + 2] = Float.floatToRawIntBits((float)(par5 + this.zOffset));
this.field_147569_p += 8;
++this.vertexCount;