Fix boss health bar rendering when debug overlay is enabled. Closes #2328
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@ -205,6 +205,7 @@ public class GuiIngameForge extends GuiIngame
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protected void renderBossHealth()
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protected void renderBossHealth()
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{
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{
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if (pre(BOSSHEALTH)) return;
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if (pre(BOSSHEALTH)) return;
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bind(Gui.icons);
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GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
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GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
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mc.mcProfiler.startSection("bossHealth");
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mc.mcProfiler.startSection("bossHealth");
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GlStateManager.enableBlend();
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GlStateManager.enableBlend();
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