Fix button and lever placement problem. Closes #2204
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1 changed files with 1 additions and 1 deletions
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@ -6,7 +6,7 @@
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{
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{
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- BlockPos blockpos = p_181088_1_.func_177972_a(p_181088_2_);
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- BlockPos blockpos = p_181088_1_.func_177972_a(p_181088_2_);
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- return p_181088_2_ == EnumFacing.DOWN ? World.func_175683_a(p_181088_0_, blockpos) : p_181088_0_.func_180495_p(blockpos).func_177230_c().func_149721_r();
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- return p_181088_2_ == EnumFacing.DOWN ? World.func_175683_a(p_181088_0_, blockpos) : p_181088_0_.func_180495_p(blockpos).func_177230_c().func_149721_r();
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+ return p_181088_2_ == EnumFacing.UP && World.func_175683_a(p_181088_0_, p_181088_1_.func_177977_b()) ? true : p_181088_0_.isSideSolid(p_181088_1_.func_177972_a(p_181088_2_.func_176734_d()), p_181088_2_);
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+ return p_181088_2_ == EnumFacing.DOWN && World.func_175683_a(p_181088_0_, p_181088_1_.func_177977_b()) ? true : p_181088_0_.isSideSolid(p_181088_1_.func_177972_a(p_181088_2_), p_181088_2_);
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}
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}
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public IBlockState func_180642_a(World p_180642_1_, BlockPos p_180642_2_, EnumFacing p_180642_3_, float p_180642_4_, float p_180642_5_, float p_180642_6_, int p_180642_7_, EntityLivingBase p_180642_8_)
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public IBlockState func_180642_a(World p_180642_1_, BlockPos p_180642_2_, EnumFacing p_180642_3_, float p_180642_4_, float p_180642_5_, float p_180642_6_, int p_180642_7_, EntityLivingBase p_180642_8_)
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