Move Partical rendering down in the order, after everything else. Should fix particals rendering behind water, digging process, and selection.

This commit is contained in:
LexManos 2013-05-11 01:02:30 -07:00
parent e805d53089
commit 4cd70f5e98
1 changed files with 25 additions and 8 deletions

View File

@ -56,17 +56,24 @@
GL11.glRotatef(entityliving.prevRotationYaw + (entityliving.rotationYaw - entityliving.prevRotationYaw) * par1 + 180.0F, 0.0F, -1.0F, 0.0F);
GL11.glRotatef(entityliving.prevRotationPitch + (entityliving.rotationPitch - entityliving.prevRotationPitch) * par1, -1.0F, 0.0F, 0.0F);
}
@@ -1142,7 +1146,9 @@
@@ -1142,23 +1146,20 @@
{
RenderHelper.enableStandardItemLighting();
this.mc.mcProfiler.endStartSection("entities");
+ ForgeHooksClient.setRenderPass(0);
renderglobal.renderEntities(entityliving.getPosition(par1), frustrum, par1);
- this.enableLightmap((double)par1);
- this.mc.mcProfiler.endStartSection("litParticles");
- effectrenderer.renderLitParticles(entityliving, par1);
- RenderHelper.disableStandardItemLighting();
- this.setupFog(0, par1);
- this.mc.mcProfiler.endStartSection("particles");
- effectrenderer.renderParticles(entityliving, par1);
- this.disableLightmap((double)par1);
+ ForgeHooksClient.setRenderPass(-1);
this.enableLightmap((double)par1);
this.mc.mcProfiler.endStartSection("litParticles");
effectrenderer.renderLitParticles(entityliving, par1);
@@ -1157,8 +1163,11 @@
if (this.mc.objectMouseOver != null && entityliving.isInsideOfMaterial(Material.water) && entityliving instanceof EntityPlayer && !this.mc.gameSettings.hideGUI)
{
entityplayer = (EntityPlayer)entityliving;
GL11.glDisable(GL11.GL_ALPHA_TEST);
this.mc.mcProfiler.endStartSection("outline");
@ -80,7 +87,7 @@
GL11.glEnable(GL11.GL_ALPHA_TEST);
}
}
@@ -1213,6 +1222,13 @@
@@ -1213,6 +1214,13 @@
renderglobal.sortAndRender(entityliving, 1, (double)par1);
}
@ -94,7 +101,7 @@
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
@@ -1222,15 +1238,18 @@
@@ -1222,15 +1230,18 @@
entityplayer = (EntityPlayer)entityliving;
GL11.glDisable(GL11.GL_ALPHA_TEST);
this.mc.mcProfiler.endStartSection("outline");
@ -116,11 +123,21 @@
GL11.glDisable(GL11.GL_BLEND);
this.mc.mcProfiler.endStartSection("weather");
this.renderRainSnow(par1);
@@ -1240,6 +1259,9 @@
@@ -1240,6 +1251,19 @@
{
this.renderCloudsCheck(renderglobal, par1);
}
+
+ //Forge: Moved section from above, now particles are the last thing to render.
+ this.enableLightmap((double)par1);
+ this.mc.mcProfiler.endStartSection("litParticles");
+ effectrenderer.renderLitParticles(entityliving, par1);
+ RenderHelper.disableStandardItemLighting();
+ this.setupFog(0, par1);
+ this.mc.mcProfiler.endStartSection("particles");
+ effectrenderer.renderParticles(entityliving, par1);
+ this.disableLightmap((double)par1);
+
+ this.mc.mcProfiler.endStartSection("FRenderLast");
+ ForgeHooksClient.dispatchRenderLast(renderglobal, par1);