FontRenderer + Item patch update; WorldVertexBufferUploader patch derp fix.

This commit is contained in:
RainWarrior 2015-11-10 01:14:37 +03:00
parent f20b40fb80
commit 4c4d1096a7
5 changed files with 640 additions and 646 deletions

View file

@ -35,6 +35,15 @@
inputstream.read(this.glyphWidth);
}
catch (IOException ioexception)
@@ -197,7 +198,7 @@
int i = p_78266_1_ % 16 * 8;
int j = p_78266_1_ / 16 * 8;
int k = p_78266_2_ ? 1 : 0;
- this.renderEngine.bindTexture(this.locationFontTexture);
+ bindTexture(this.locationFontTexture);
int l = this.charWidth[p_78266_1_];
float f = (float)l - 0.01F;
GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
@@ -225,7 +226,7 @@
private void loadGlyphTexture(int p_78257_1_)
@ -53,6 +62,15 @@
this.resetStyles();
int i;
@@ -342,7 +343,7 @@
int j1 = this.colorCode[i1];
this.textColor = j1;
- GlStateManager.color((float)(j1 >> 16) / 255.0F, (float)(j1 >> 8 & 255) / 255.0F, (float)(j1 & 255) / 255.0F, this.alpha);
+ setColor((float)(j1 >> 16) / 255.0F, (float)(j1 >> 8 & 255) / 255.0F, (float)(j1 & 255) / 255.0F, this.alpha);
}
else if (i1 == 16)
{
@@ -371,7 +372,7 @@
this.strikethroughStyle = false;
this.underlineStyle = false;
@ -62,7 +80,33 @@
}
++i;
@@ -510,7 +511,7 @@
@@ -399,7 +400,7 @@
c0 = c1;
}
- float f1 = this.unicodeFlag ? 0.5F : 1.0F;
+ float f1 = getCharWidth(c0) / 32f;
boolean flag = (c0 == 0 || j == -1 || this.unicodeFlag) && p_78255_2_;
if (flag)
@@ -437,7 +438,16 @@
++f;
}
+ doDraw(f);
+ }
+ }
+ }
+ protected void doDraw(float f)
+ {
+ {
+ {
+
if (this.strikethroughStyle)
{
Tessellator tessellator = Tessellator.getInstance();
@@ -510,7 +520,7 @@
this.blue = (float)(p_180455_4_ >> 8 & 255) / 255.0F;
this.green = (float)(p_180455_4_ & 255) / 255.0F;
this.alpha = (float)(p_180455_4_ >> 24 & 255) / 255.0F;
@ -71,7 +115,7 @@
this.posX = p_180455_2_;
this.posY = p_180455_3_;
this.renderStringAtPos(p_180455_1_, p_180455_5_);
@@ -589,11 +590,6 @@
@@ -589,11 +599,6 @@
int j = this.glyphWidth[p_78263_1_] >>> 4;
int k = this.glyphWidth[p_78263_1_] & 15;
@ -83,7 +127,7 @@
++k;
return (k - j) / 2 + 1;
@@ -847,6 +843,26 @@
@@ -847,6 +852,26 @@
return this.bidiFlag;
}

View file

@ -60,7 +60,7 @@
- GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY);
- }
+ // moved to VertexFormatElement.postDraw
+ vertexformatelement1.getUsage().postDraw(vertexformat, j1, i, bytebuffer);
+ vertexformatelement1.getUsage().postDraw(vertexformat, i1, i, bytebuffer);
}
}

View file

@ -1,5 +1,16 @@
--- ../src-base/minecraft/net/minecraft/item/Item.java
+++ ../src-work/minecraft/net/minecraft/item/Item.java
@@ -48,8 +48,8 @@
public class Item
{
- public static final RegistryNamespaced<ResourceLocation, Item> itemRegistry = new RegistryNamespaced();
- private static final Map<Block, Item> BLOCK_TO_ITEM = Maps.<Block, Item>newHashMap();
+ public static final RegistryNamespaced<ResourceLocation, Item> itemRegistry = net.minecraftforge.fml.common.registry.GameData.getItemRegistry();
+ private static final Map<Block, Item> BLOCK_TO_ITEM = net.minecraftforge.fml.common.registry.GameData.getBlockItemMap();
protected static final UUID itemModifierUUID = UUID.fromString("CB3F55D3-645C-4F38-A497-9C13A33DB5CF");
private CreativeTabs tabToDisplayOn;
protected static Random itemRand = new Random();
@@ -62,6 +62,9 @@
private String unlocalizedName;
private static final String __OBFID = "CL_00000041";
@ -46,7 +57,586 @@
Vec3 vec31 = vec3.addVector((double)f6 * d3, (double)f5 * d3, (double)f7 * d3);
return worldIn.rayTraceBlocks(vec3, vec31, useLiquids, !useLiquids, false);
}
@@ -874,6 +883,10 @@
@@ -372,11 +381,578 @@
return false;
}
+ @Deprecated // Use ItemStack sensitive version below.
public Multimap<String, AttributeModifier> getItemAttributeModifiers()
{
return HashMultimap.<String, AttributeModifier>create();
}
+ /* ======================================== FORGE START =====================================*/
+ /**
+ * ItemStack sensitive version of getItemAttributeModifiers
+ */
+ public Multimap getAttributeModifiers(ItemStack stack)
+ {
+ return this.getItemAttributeModifiers();
+ }
+
+ /**
+ * Called when a player drops the item into the world,
+ * returning false from this will prevent the item from
+ * being removed from the players inventory and spawning
+ * in the world
+ *
+ * @param player The player that dropped the item
+ * @param item The item stack, before the item is removed.
+ */
+ public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player)
+ {
+ return true;
+ }
+
+ /**
+ * This is called when the item is used, before the block is activated.
+ * @param stack The Item Stack
+ * @param player The Player that used the item
+ * @param world The Current World
+ * @param pos Target position
+ * @param side The side of the target hit
+ * @return Return true to prevent any further processing.
+ */
+ public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
+ {
+ return false;
+ }
+
+ /**
+ * Metadata-sensitive version of getStrVsBlock
+ * @param itemstack The Item Stack
+ * @param state The block state
+ * @return The damage strength
+ */
+ public float getDigSpeed(ItemStack itemstack, net.minecraft.block.state.IBlockState state)
+ {
+ return getStrVsBlock(itemstack, state.getBlock());
+ }
+
+
+ protected boolean canRepair = true;
+ /**
+ * Called by CraftingManager to determine if an item is reparable.
+ * @return True if reparable
+ */
+ public boolean isRepairable()
+ {
+ return canRepair && isDamageable();
+ }
+
+ /**
+ * Call to disable repair recipes.
+ * @return The current Item instance
+ */
+ public Item setNoRepair()
+ {
+ canRepair = false;
+ return this;
+ }
+
+ /**
+ * Called before a block is broken. Return true to prevent default block harvesting.
+ *
+ * Note: In SMP, this is called on both client and server sides!
+ *
+ * @param itemstack The current ItemStack
+ * @param pos Block's position in world
+ * @param player The Player that is wielding the item
+ * @return True to prevent harvesting, false to continue as normal
+ */
+ public boolean onBlockStartBreak(ItemStack itemstack, BlockPos pos, EntityPlayer player)
+ {
+ return false;
+ }
+
+ /**
+ * Called each tick while using an item.
+ * @param stack The Item being used
+ * @param player The Player using the item
+ * @param count The amount of time in tick the item has been used for continuously
+ */
+ public void onUsingTick(ItemStack stack, EntityPlayer player, int count)
+ {
+ }
+
+ /**
+ * Called when the player Left Clicks (attacks) an entity.
+ * Processed before damage is done, if return value is true further processing is canceled
+ * and the entity is not attacked.
+ *
+ * @param stack The Item being used
+ * @param player The player that is attacking
+ * @param entity The entity being attacked
+ * @return True to cancel the rest of the interaction.
+ */
+ public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
+ {
+ return false;
+ }
+
+ /**
+ * Player, Render pass, and item usage sensitive version of getIconIndex.
+ *
+ * @param stack The item stack to get the icon for.
+ * @param player The player holding the item
+ * @param useRemaining The ticks remaining for the active item.
+ * @return Null to use default model, or a custom ModelResourceLocation for the stage of use.
+ */
+ @SideOnly(Side.CLIENT)
+ public net.minecraft.client.resources.model.ModelResourceLocation getModel(ItemStack stack, EntityPlayer player, int useRemaining)
+ {
+ return null;
+ }
+
+ /**
+ * ItemStack sensitive version of getContainerItem.
+ * Returns a full ItemStack instance of the result.
+ *
+ * @param itemStack The current ItemStack
+ * @return The resulting ItemStack
+ */
+ public ItemStack getContainerItem(ItemStack itemStack)
+ {
+ if (!hasContainerItem(itemStack))
+ {
+ return null;
+ }
+ return new ItemStack(getContainerItem());
+ }
+
+ /**
+ * ItemStack sensitive version of hasContainerItem
+ * @param stack The current item stack
+ * @return True if this item has a 'container'
+ */
+ public boolean hasContainerItem(ItemStack stack)
+ {
+ return hasContainerItem();
+ }
+
+ /**
+ * Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.
+ * This is in ticks, standard result is 6000, or 5 mins.
+ *
+ * @param itemStack The current ItemStack
+ * @param world The world the entity is in
+ * @return The normal lifespan in ticks.
+ */
+ public int getEntityLifespan(ItemStack itemStack, World world)
+ {
+ return 6000;
+ }
+
+ /**
+ * Determines if this Item has a special entity for when they are in the world.
+ * Is called when a EntityItem is spawned in the world, if true and Item#createCustomEntity
+ * returns non null, the EntityItem will be destroyed and the new Entity will be added to the world.
+ *
+ * @param stack The current item stack
+ * @return True of the item has a custom entity, If true, Item#createCustomEntity will be called
+ */
+ public boolean hasCustomEntity(ItemStack stack)
+ {
+ return false;
+ }
+
+ /**
+ * This function should return a new entity to replace the dropped item.
+ * Returning null here will not kill the EntityItem and will leave it to function normally.
+ * Called when the item it placed in a world.
+ *
+ * @param world The world object
+ * @param location The EntityItem object, useful for getting the position of the entity
+ * @param itemstack The current item stack
+ * @return A new Entity object to spawn or null
+ */
+ public Entity createEntity(World world, Entity location, ItemStack itemstack)
+ {
+ return null;
+ }
+
+ /**
+ * Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner
+ * control over the update of the item without having to write a subclass.
+ *
+ * @param entityItem The entity Item
+ * @return Return true to skip any further update code.
+ */
+ public boolean onEntityItemUpdate(net.minecraft.entity.item.EntityItem entityItem)
+ {
+ return false;
+ }
+
+ /**
+ * Gets a list of tabs that items belonging to this class can display on,
+ * combined properly with getSubItems allows for a single item to span
+ * many sub-items across many tabs.
+ *
+ * @return A list of all tabs that this item could possibly be one.
+ */
+ public CreativeTabs[] getCreativeTabs()
+ {
+ return new CreativeTabs[]{ getCreativeTab() };
+ }
+
+ /**
+ * Determines the base experience for a player when they remove this item from a furnace slot.
+ * This number must be between 0 and 1 for it to be valid.
+ * This number will be multiplied by the stack size to get the total experience.
+ *
+ * @param item The item stack the player is picking up.
+ * @return The amount to award for each item.
+ */
+ public float getSmeltingExperience(ItemStack item)
+ {
+ return -1; //-1 will default to the old lookups.
+ }
+
+ /**
+ * Return the correct icon for rendering based on the supplied ItemStack and render pass.
+ *
+ * Defers to {@link #getIconFromDamageForRenderPass(int, int)}
+ * @param stack to render for
+ * @param pass the multi-render pass
+ * @return the icon
+ * /
+ public IIcon getIcon(ItemStack stack, int pass)
+ {
+ return func_77618_c(stack.getMetadata(), pass);
+ }
+ */
+
+ /**
+ * Generates the base Random item for a specific instance of the chest gen,
+ * Enchanted books use this to pick a random enchantment.
+ *
+ * @param chest The chest category to generate for
+ * @param rnd World RNG
+ * @param original Original result registered with the chest gen hooks.
+ * @return New values to use as the random item, typically this will be original
+ */
+ public net.minecraft.util.WeightedRandomChestContent getChestGenBase(net.minecraftforge.common.ChestGenHooks chest, Random rnd, net.minecraft.util.WeightedRandomChestContent original)
+ {
+ if (this instanceof ItemEnchantedBook)
+ {
+ return ((ItemEnchantedBook)this).getRandom(rnd,
+ original.theMinimumChanceToGenerateItem,
+ original.theMaximumChanceToGenerateItem, original.itemWeight);
+ }
+ return original;
+ }
+
+ /**
+ *
+ * Should this item, when held, allow sneak-clicks to pass through to the underlying block?
+ *
+ * @param world The world
+ * @param pos Block position in world
+ * @param player The Player that is wielding the item
+ * @return
+ */
+ public boolean doesSneakBypassUse(World world, BlockPos pos, EntityPlayer player)
+ {
+ return false;
+ }
+
+ /**
+ * Called to tick armor in the armor slot. Override to do something
+ */
+ public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack){}
+
+ /**
+ * Determines if the specific ItemStack can be placed in the specified armor slot.
+ *
+ * @param stack The ItemStack
+ * @param armorType Armor slot ID: 0: Helmet, 1: Chest, 2: Legs, 3: Boots
+ * @param entity The entity trying to equip the armor
+ * @return True if the given ItemStack can be inserted in the slot
+ */
+ public boolean isValidArmor(ItemStack stack, int armorType, Entity entity)
+ {
+ if (this instanceof ItemArmor)
+ {
+ return ((ItemArmor)this).armorType == armorType;
+ }
+
+ if (armorType == 0)
+ {
+ return this == Item.getItemFromBlock(Blocks.pumpkin) || this == Items.skull;
+ }
+
+ return false;
+ }
+
+ /**
+ * Allow or forbid the specific book/item combination as an anvil enchant
+ *
+ * @param stack The item
+ * @param book The book
+ * @return if the enchantment is allowed
+ */
+ public boolean isBookEnchantable(ItemStack stack, ItemStack book)
+ {
+ return true;
+ }
+
+ /**
+ * Called by RenderBiped and RenderPlayer to determine the armor texture that
+ * should be use for the currently equipped item.
+ * This will only be called on instances of ItemArmor.
+ *
+ * Returning null from this function will use the default value.
+ *
+ * @param stack ItemStack for the equipped armor
+ * @param entity The entity wearing the armor
+ * @param slot The slot the armor is in
+ * @param type The subtype, can be null or "overlay"
+ * @return Path of texture to bind, or null to use default
+ */
+ public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
+ {
+ return null;
+ }
+
+ /**
+ * Returns the font renderer used to render tooltips and overlays for this item.
+ * Returning null will use the standard font renderer.
+ *
+ * @param stack The current item stack
+ * @return A instance of FontRenderer or null to use default
+ */
+ @SideOnly(Side.CLIENT)
+ public net.minecraft.client.gui.FontRenderer getFontRenderer(ItemStack stack)
+ {
+ return null;
+ }
+
+ /**
+ * Override this method to have an item handle its own armor rendering.
+ *
+ * @param entityLiving The entity wearing the armor
+ * @param itemStack The itemStack to render the model of
+ * @param armorSlot 0=head, 1=torso, 2=legs, 3=feet
+ *
+ * @return A ModelBiped to render instead of the default
+ */
+ @SideOnly(Side.CLIENT)
+ public net.minecraft.client.model.ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int armorSlot)
+ {
+ return null;
+ }
+
+ /**
+ * Called when a entity tries to play the 'swing' animation.
+ *
+ * @param entityLiving The entity swinging the item.
+ * @param stack The Item stack
+ * @return True to cancel any further processing by EntityLiving
+ */
+ public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack)
+ {
+ return false;
+ }
+
+ /**
+ * Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet.
+ * This is where pumpkins would render there overlay.
+ *
+ * @param stack The ItemStack that is equipped
+ * @param player Reference to the current client entity
+ * @param resolution Resolution information about the current viewport and configured GUI Scale
+ * @param partialTicks Partial ticks for the renderer, useful for interpolation
+ */
+ @SideOnly(Side.CLIENT)
+ public void renderHelmetOverlay(ItemStack stack, EntityPlayer player, net.minecraft.client.gui.ScaledResolution resolution, float partialTicks){}
+
+ /**
+ * Return the itemDamage represented by this ItemStack. Defaults to the itemDamage field on ItemStack, but can be overridden here for other sources such as NBT.
+ *
+ * @param stack The itemstack that is damaged
+ * @return the damage value
+ */
+ public int getDamage(ItemStack stack)
+ {
+ return stack.itemDamage;
+ }
+
+ /**
+ * This used to be 'display damage' but its really just 'aux' data in the ItemStack, usually shares the same variable as damage.
+ * @param stack
+ * @return
+ */
+ public int getMetadata(ItemStack stack)
+ {
+ return stack.itemDamage;
+ }
+
+ /**
+ * Determines if the durability bar should be rendered for this item.
+ * Defaults to vanilla stack.isDamaged behavior.
+ * But modders can use this for any data they wish.
+ *
+ * @param stack The current Item Stack
+ * @return True if it should render the 'durability' bar.
+ */
+ public boolean showDurabilityBar(ItemStack stack)
+ {
+ return stack.isItemDamaged();
+ }
+
+ /**
+ * Queries the percentage of the 'Durability' bar that should be drawn.
+ *
+ * @param stack The current ItemStack
+ * @return 1.0 for 100% 0 for 0%
+ */
+ public double getDurabilityForDisplay(ItemStack stack)
+ {
+ return (double)stack.getItemDamage() / (double)stack.getMaxDamage();
+ }
+
+ /**
+ * Return the maxDamage for this ItemStack. Defaults to the maxDamage field in this item,
+ * but can be overridden here for other sources such as NBT.
+ *
+ * @param stack The itemstack that is damaged
+ * @return the damage value
+ */
+ public int getMaxDamage(ItemStack stack)
+ {
+ return getMaxDamage();
+ }
+
+ /**
+ * Return if this itemstack is damaged. Note only called if {@link #isDamageable()} is true.
+ * @param stack the stack
+ * @return if the stack is damaged
+ */
+ public boolean isDamaged(ItemStack stack)
+ {
+ return stack.itemDamage > 0;
+ }
+
+ /**
+ * Set the damage for this itemstack. Note, this method is responsible for zero checking.
+ * @param stack the stack
+ * @param damage the new damage value
+ */
+ public void setDamage(ItemStack stack, int damage)
+ {
+ stack.itemDamage = damage;
+
+ if (stack.itemDamage < 0)
+ {
+ stack.itemDamage = 0;
+ }
+ }
+
+ /**
+ * ItemStack sensitive version of {@link #canHarvestBlock(Block)}
+ * @param par1Block The block trying to harvest
+ * @param itemStack The itemstack used to harvest the block
+ * @return true if can harvest the block
+ */
+ public boolean canHarvestBlock(Block par1Block, ItemStack itemStack)
+ {
+ return canHarvestBlock(par1Block);
+ }
+
+ /**
+ * Gets the maximum number of items that this stack should be able to hold.
+ * This is a ItemStack (and thus NBT) sensitive version of Item.getItemStackLimit()
+ *
+ * @param stack The ItemStack
+ * @return THe maximum number this item can be stacked to
+ */
+ public int getItemStackLimit(ItemStack stack)
+ {
+ return this.getItemStackLimit();
+ }
+
+ private java.util.Map<String, Integer> toolClasses = new java.util.HashMap<String, Integer>();
+ /**
+ * Sets or removes the harvest level for the specified tool class.
+ *
+ * @param toolClass Class
+ * @param level Harvest level:
+ * Wood: 0
+ * Stone: 1
+ * Iron: 2
+ * Diamond: 3
+ * Gold: 0
+ */
+ public void setHarvestLevel(String toolClass, int level)
+ {
+ if (level < 0)
+ toolClasses.remove(toolClass);
+ else
+ toolClasses.put(toolClass, level);
+ }
+
+ public java.util.Set<String> getToolClasses(ItemStack stack)
+ {
+ return toolClasses.keySet();
+ }
+
+ /**
+ * Queries the harvest level of this item stack for the specifred tool class,
+ * Returns -1 if this tool is not of the specified type
+ *
+ * @param stack This item stack instance
+ * @param toolClass Tool Class
+ * @return Harvest level, or -1 if not the specified tool type.
+ */
+ public int getHarvestLevel(ItemStack stack, String toolClass)
+ {
+ Integer ret = toolClasses.get(toolClass);
+ return ret == null ? -1 : ret;
+ }
+
+ /**
+ * ItemStack sensitive version of getItemEnchantability
+ *
+ * @param stack The ItemStack
+ * @return the item echantability value
+ */
+ public int getItemEnchantability(ItemStack stack)
+ {
+ return getItemEnchantability();
+ }
+
+ /**
+ * Whether this Item can be used as a payment to activate the vanilla beacon.
+ * @param stack the ItemStack
+ * @return true if this Item can be used
+ */
+ public boolean isBeaconPayment(ItemStack stack)
+ {
+ return this == Items.emerald || this == Items.diamond || this == Items.gold_ingot || this == Items.iron_ingot;
+ }
+
+
+ /**
+ * Determine if the player switching between these two item stacks
+ * @param oldStack The old stack that was equipped
+ * @param newStack The new stack
+ * @param slotChanged If the current equipped slot was changed,
+ * Vanilla does not play the animation if you switch between two
+ * slots that hold the exact same item.
+ * @return True to play the item change animation
+ */
+ public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
+ {
+ return !ItemStack.areItemStacksEqual(oldStack, newStack);
+ }
+ /* ======================================== FORGE END =====================================*/
+
public static void registerItems()
{
registerItemBlock(Blocks.stone, (new ItemMultiTexture(Blocks.stone, Blocks.stone, new Function<ItemStack, String>()
@@ -874,6 +1450,10 @@
private final int enchantability;
private static final String __OBFID = "CL_00000042";
@ -57,7 +647,7 @@
private ToolMaterial(int harvestLevel, int maxUses, float efficiency, float damageVsEntity, int enchantability)
{
this.harvestLevel = harvestLevel;
@@ -908,9 +921,36 @@
@@ -908,9 +1488,36 @@
return this.enchantability;
}

View file

@ -1,47 +0,0 @@
++++ REJECTED PATCH 5
float f = (float)(p_78266_1_ % 16 * 8);
float f1 = (float)(p_78266_1_ / 16 * 8);
float f2 = p_78266_2_ ? 1.0F : 0.0F;
- this.renderEngine.bindTexture(this.locationFontTexture);
+ bindTexture(this.locationFontTexture);
float f3 = (float)this.charWidth[p_78266_1_] - 0.01F;
GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
GL11.glTexCoord2f(f / 128.0F, f1 / 128.0F);
++++ END PATCH
++++ REJECTED PATCH 8
k = this.colorCode[j];
this.textColor = k;
- GlStateManager.color((float)(k >> 16) / 255.0F, (float)(k >> 8 & 255) / 255.0F, (float)(k & 255) / 255.0F, this.alpha);
+ setColor((float)(k >> 16) / 255.0F, (float)(k >> 8 & 255) / 255.0F, (float)(k & 255) / 255.0F, this.alpha);
}
else if (j == 16)
{
++++ END PATCH
++++ REJECTED PATCH 10
j = k;
}
- float f1 = this.unicodeFlag ? 0.5F : 1.0F;
+ float f1 = getCharWidth(c0) / 32f;
boolean flag1 = (c0 == 0 || j == -1 || this.unicodeFlag) && p_78255_2_;
if (flag1)
++++ END PATCH
++++ REJECTED PATCH 11
++f;
}
+ doDraw(f);
+ }
+ }
+ }
+
+ protected void doDraw(float f)
+ {
+ {
+ {
Tessellator tessellator;
WorldRenderer worldrenderer;
++++ END PATCH

View file

@ -1,593 +0,0 @@
++++ REJECTED PATCH 1
public class Item
{
- public static final RegistryNamespaced itemRegistry = new RegistryNamespaced();
- private static final Map BLOCK_TO_ITEM = Maps.newHashMap();
+ public static final RegistryNamespaced itemRegistry = net.minecraftforge.fml.common.registry.GameData.getItemRegistry();
+ private static final Map BLOCK_TO_ITEM = net.minecraftforge.fml.common.registry.GameData.getBlockItemMap();
protected static final UUID itemModifierUUID = UUID.fromString("CB3F55D3-645C-4F38-A497-9C13A33DB5CF");
private CreativeTabs tabToDisplayOn;
protected static Random itemRand = new Random();
++++ END PATCH
++++ REJECTED PATCH 7
return false;
}
+ @Deprecated // Use ItemStack sensitive version below.
public Multimap getItemAttributeModifiers()
{
return HashMultimap.create();
}
+ /* ======================================== FORGE START =====================================*/
+ /**
+ * ItemStack sensitive version of getItemAttributeModifiers
+ */
+ public Multimap getAttributeModifiers(ItemStack stack)
+ {
+ return this.getItemAttributeModifiers();
+ }
+
+ /**
+ * Called when a player drops the item into the world,
+ * returning false from this will prevent the item from
+ * being removed from the players inventory and spawning
+ * in the world
+ *
+ * @param player The player that dropped the item
+ * @param item The item stack, before the item is removed.
+ */
+ public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player)
+ {
+ return true;
+ }
+
+ /**
+ * This is called when the item is used, before the block is activated.
+ * @param stack The Item Stack
+ * @param player The Player that used the item
+ * @param world The Current World
+ * @param pos Target position
+ * @param side The side of the target hit
+ * @return Return true to prevent any further processing.
+ */
+ public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
+ {
+ return false;
+ }
+
+ /**
+ * Metadata-sensitive version of getStrVsBlock
+ * @param itemstack The Item Stack
+ * @param state The block state
+ * @return The damage strength
+ */
+ public float getDigSpeed(ItemStack itemstack, net.minecraft.block.state.IBlockState state)
+ {
+ return getStrVsBlock(itemstack, state.getBlock());
+ }
+
+
+ protected boolean canRepair = true;
+ /**
+ * Called by CraftingManager to determine if an item is reparable.
+ * @return True if reparable
+ */
+ public boolean isRepairable()
+ {
+ return canRepair && isDamageable();
+ }
+
+ /**
+ * Call to disable repair recipes.
+ * @return The current Item instance
+ */
+ public Item setNoRepair()
+ {
+ canRepair = false;
+ return this;
+ }
+
+ /**
+ * Called before a block is broken. Return true to prevent default block harvesting.
+ *
+ * Note: In SMP, this is called on both client and server sides!
+ *
+ * @param itemstack The current ItemStack
+ * @param pos Block's position in world
+ * @param player The Player that is wielding the item
+ * @return True to prevent harvesting, false to continue as normal
+ */
+ public boolean onBlockStartBreak(ItemStack itemstack, BlockPos pos, EntityPlayer player)
+ {
+ return false;
+ }
+
+ /**
+ * Called each tick while using an item.
+ * @param stack The Item being used
+ * @param player The Player using the item
+ * @param count The amount of time in tick the item has been used for continuously
+ */
+ public void onUsingTick(ItemStack stack, EntityPlayer player, int count)
+ {
+ }
+
+ /**
+ * Called when the player Left Clicks (attacks) an entity.
+ * Processed before damage is done, if return value is true further processing is canceled
+ * and the entity is not attacked.
+ *
+ * @param stack The Item being used
+ * @param player The player that is attacking
+ * @param entity The entity being attacked
+ * @return True to cancel the rest of the interaction.
+ */
+ public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
+ {
+ return false;
+ }
+
+ /**
+ * Player, Render pass, and item usage sensitive version of getIconIndex.
+ *
+ * @param stack The item stack to get the icon for.
+ * @param player The player holding the item
+ * @param useRemaining The ticks remaining for the active item.
+ * @return Null to use default model, or a custom ModelResourceLocation for the stage of use.
+ */
+ @SideOnly(Side.CLIENT)
+ public net.minecraft.client.resources.model.ModelResourceLocation getModel(ItemStack stack, EntityPlayer player, int useRemaining)
+ {
+ return null;
+ }
+
+ /**
+ * ItemStack sensitive version of getContainerItem.
+ * Returns a full ItemStack instance of the result.
+ *
+ * @param itemStack The current ItemStack
+ * @return The resulting ItemStack
+ */
+ public ItemStack getContainerItem(ItemStack itemStack)
+ {
+ if (!hasContainerItem(itemStack))
+ {
+ return null;
+ }
+ return new ItemStack(getContainerItem());
+ }
+
+ /**
+ * ItemStack sensitive version of hasContainerItem
+ * @param stack The current item stack
+ * @return True if this item has a 'container'
+ */
+ public boolean hasContainerItem(ItemStack stack)
+ {
+ return hasContainerItem();
+ }
+
+ /**
+ * Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.
+ * This is in ticks, standard result is 6000, or 5 mins.
+ *
+ * @param itemStack The current ItemStack
+ * @param world The world the entity is in
+ * @return The normal lifespan in ticks.
+ */
+ public int getEntityLifespan(ItemStack itemStack, World world)
+ {
+ return 6000;
+ }
+
+ /**
+ * Determines if this Item has a special entity for when they are in the world.
+ * Is called when a EntityItem is spawned in the world, if true and Item#createCustomEntity
+ * returns non null, the EntityItem will be destroyed and the new Entity will be added to the world.
+ *
+ * @param stack The current item stack
+ * @return True of the item has a custom entity, If true, Item#createCustomEntity will be called
+ */
+ public boolean hasCustomEntity(ItemStack stack)
+ {
+ return false;
+ }
+
+ /**
+ * This function should return a new entity to replace the dropped item.
+ * Returning null here will not kill the EntityItem and will leave it to function normally.
+ * Called when the item it placed in a world.
+ *
+ * @param world The world object
+ * @param location The EntityItem object, useful for getting the position of the entity
+ * @param itemstack The current item stack
+ * @return A new Entity object to spawn or null
+ */
+ public Entity createEntity(World world, Entity location, ItemStack itemstack)
+ {
+ return null;
+ }
+
+ /**
+ * Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner
+ * control over the update of the item without having to write a subclass.
+ *
+ * @param entityItem The entity Item
+ * @return Return true to skip any further update code.
+ */
+ public boolean onEntityItemUpdate(net.minecraft.entity.item.EntityItem entityItem)
+ {
+ return false;
+ }
+
+ /**
+ * Gets a list of tabs that items belonging to this class can display on,
+ * combined properly with getSubItems allows for a single item to span
+ * many sub-items across many tabs.
+ *
+ * @return A list of all tabs that this item could possibly be one.
+ */
+ public CreativeTabs[] getCreativeTabs()
+ {
+ return new CreativeTabs[]{ getCreativeTab() };
+ }
+
+ /**
+ * Determines the base experience for a player when they remove this item from a furnace slot.
+ * This number must be between 0 and 1 for it to be valid.
+ * This number will be multiplied by the stack size to get the total experience.
+ *
+ * @param item The item stack the player is picking up.
+ * @return The amount to award for each item.
+ */
+ public float getSmeltingExperience(ItemStack item)
+ {
+ return -1; //-1 will default to the old lookups.
+ }
+
+ /**
+ * Return the correct icon for rendering based on the supplied ItemStack and render pass.
+ *
+ * Defers to {@link #getIconFromDamageForRenderPass(int, int)}
+ * @param stack to render for
+ * @param pass the multi-render pass
+ * @return the icon
+ * /
+ public IIcon getIcon(ItemStack stack, int pass)
+ {
+ return func_77618_c(stack.getMetadata(), pass);
+ }
+ */
+
+ /**
+ * Generates the base Random item for a specific instance of the chest gen,
+ * Enchanted books use this to pick a random enchantment.
+ *
+ * @param chest The chest category to generate for
+ * @param rnd World RNG
+ * @param original Original result registered with the chest gen hooks.
+ * @return New values to use as the random item, typically this will be original
+ */
+ public net.minecraft.util.WeightedRandomChestContent getChestGenBase(net.minecraftforge.common.ChestGenHooks chest, Random rnd, net.minecraft.util.WeightedRandomChestContent original)
+ {
+ if (this instanceof ItemEnchantedBook)
+ {
+ return ((ItemEnchantedBook)this).getRandom(rnd,
+ original.theMinimumChanceToGenerateItem,
+ original.theMaximumChanceToGenerateItem, original.itemWeight);
+ }
+ return original;
+ }
+
+ /**
+ *
+ * Should this item, when held, allow sneak-clicks to pass through to the underlying block?
+ *
+ * @param world The world
+ * @param pos Block position in world
+ * @param player The Player that is wielding the item
+ * @return
+ */
+ public boolean doesSneakBypassUse(World world, BlockPos pos, EntityPlayer player)
+ {
+ return false;
+ }
+
+ /**
+ * Called to tick armor in the armor slot. Override to do something
+ */
+ public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack){}
+
+ /**
+ * Determines if the specific ItemStack can be placed in the specified armor slot.
+ *
+ * @param stack The ItemStack
+ * @param armorType Armor slot ID: 0: Helmet, 1: Chest, 2: Legs, 3: Boots
+ * @param entity The entity trying to equip the armor
+ * @return True if the given ItemStack can be inserted in the slot
+ */
+ public boolean isValidArmor(ItemStack stack, int armorType, Entity entity)
+ {
+ if (this instanceof ItemArmor)
+ {
+ return ((ItemArmor)this).armorType == armorType;
+ }
+
+ if (armorType == 0)
+ {
+ return this == Item.getItemFromBlock(Blocks.pumpkin) || this == Items.skull;
+ }
+
+ return false;
+ }
+
+ /**
+ * Allow or forbid the specific book/item combination as an anvil enchant
+ *
+ * @param stack The item
+ * @param book The book
+ * @return if the enchantment is allowed
+ */
+ public boolean isBookEnchantable(ItemStack stack, ItemStack book)
+ {
+ return true;
+ }
+
+ /**
+ * Called by RenderBiped and RenderPlayer to determine the armor texture that
+ * should be use for the currently equipped item.
+ * This will only be called on instances of ItemArmor.
+ *
+ * Returning null from this function will use the default value.
+ *
+ * @param stack ItemStack for the equipped armor
+ * @param entity The entity wearing the armor
+ * @param slot The slot the armor is in
+ * @param type The subtype, can be null or "overlay"
+ * @return Path of texture to bind, or null to use default
+ */
+ public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
+ {
+ return null;
+ }
+
+ /**
+ * Returns the font renderer used to render tooltips and overlays for this item.
+ * Returning null will use the standard font renderer.
+ *
+ * @param stack The current item stack
+ * @return A instance of FontRenderer or null to use default
+ */
+ @SideOnly(Side.CLIENT)
+ public net.minecraft.client.gui.FontRenderer getFontRenderer(ItemStack stack)
+ {
+ return null;
+ }
+
+ /**
+ * Override this method to have an item handle its own armor rendering.
+ *
+ * @param entityLiving The entity wearing the armor
+ * @param itemStack The itemStack to render the model of
+ * @param armorSlot 0=head, 1=torso, 2=legs, 3=feet
+ *
+ * @return A ModelBiped to render instead of the default
+ */
+ @SideOnly(Side.CLIENT)
+ public net.minecraft.client.model.ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int armorSlot)
+ {
+ return null;
+ }
+
+ /**
+ * Called when a entity tries to play the 'swing' animation.
+ *
+ * @param entityLiving The entity swinging the item.
+ * @param stack The Item stack
+ * @return True to cancel any further processing by EntityLiving
+ */
+ public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack)
+ {
+ return false;
+ }
+
+ /**
+ * Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet.
+ * This is where pumpkins would render there overlay.
+ *
+ * @param stack The ItemStack that is equipped
+ * @param player Reference to the current client entity
+ * @param resolution Resolution information about the current viewport and configured GUI Scale
+ * @param partialTicks Partial ticks for the renderer, useful for interpolation
+ */
+ @SideOnly(Side.CLIENT)
+ public void renderHelmetOverlay(ItemStack stack, EntityPlayer player, net.minecraft.client.gui.ScaledResolution resolution, float partialTicks){}
+
+ /**
+ * Return the itemDamage represented by this ItemStack. Defaults to the itemDamage field on ItemStack, but can be overridden here for other sources such as NBT.
+ *
+ * @param stack The itemstack that is damaged
+ * @return the damage value
+ */
+ public int getDamage(ItemStack stack)
+ {
+ return stack.itemDamage;
+ }
+
+ /**
+ * This used to be 'display damage' but its really just 'aux' data in the ItemStack, usually shares the same variable as damage.
+ * @param stack
+ * @return
+ */
+ public int getMetadata(ItemStack stack)
+ {
+ return stack.itemDamage;
+ }
+
+ /**
+ * Determines if the durability bar should be rendered for this item.
+ * Defaults to vanilla stack.isDamaged behavior.
+ * But modders can use this for any data they wish.
+ *
+ * @param stack The current Item Stack
+ * @return True if it should render the 'durability' bar.
+ */
+ public boolean showDurabilityBar(ItemStack stack)
+ {
+ return stack.isItemDamaged();
+ }
+
+ /**
+ * Queries the percentage of the 'Durability' bar that should be drawn.
+ *
+ * @param stack The current ItemStack
+ * @return 1.0 for 100% 0 for 0%
+ */
+ public double getDurabilityForDisplay(ItemStack stack)
+ {
+ return (double)stack.getItemDamage() / (double)stack.getMaxDamage();
+ }
+
+ /**
+ * Return the maxDamage for this ItemStack. Defaults to the maxDamage field in this item,
+ * but can be overridden here for other sources such as NBT.
+ *
+ * @param stack The itemstack that is damaged
+ * @return the damage value
+ */
+ public int getMaxDamage(ItemStack stack)
+ {
+ return getMaxDamage();
+ }
+
+ /**
+ * Return if this itemstack is damaged. Note only called if {@link #isDamageable()} is true.
+ * @param stack the stack
+ * @return if the stack is damaged
+ */
+ public boolean isDamaged(ItemStack stack)
+ {
+ return stack.itemDamage > 0;
+ }
+
+ /**
+ * Set the damage for this itemstack. Note, this method is responsible for zero checking.
+ * @param stack the stack
+ * @param damage the new damage value
+ */
+ public void setDamage(ItemStack stack, int damage)
+ {
+ stack.itemDamage = damage;
+
+ if (stack.itemDamage < 0)
+ {
+ stack.itemDamage = 0;
+ }
+ }
+
+ /**
+ * ItemStack sensitive version of {@link #canHarvestBlock(Block)}
+ * @param par1Block The block trying to harvest
+ * @param itemStack The itemstack used to harvest the block
+ * @return true if can harvest the block
+ */
+ public boolean canHarvestBlock(Block par1Block, ItemStack itemStack)
+ {
+ return canHarvestBlock(par1Block);
+ }
+
+ /**
+ * Gets the maximum number of items that this stack should be able to hold.
+ * This is a ItemStack (and thus NBT) sensitive version of Item.getItemStackLimit()
+ *
+ * @param stack The ItemStack
+ * @return THe maximum number this item can be stacked to
+ */
+ public int getItemStackLimit(ItemStack stack)
+ {
+ return this.getItemStackLimit();
+ }
+
+ private java.util.Map<String, Integer> toolClasses = new java.util.HashMap<String, Integer>();
+ /**
+ * Sets or removes the harvest level for the specified tool class.
+ *
+ * @param toolClass Class
+ * @param level Harvest level:
+ * Wood: 0
+ * Stone: 1
+ * Iron: 2
+ * Diamond: 3
+ * Gold: 0
+ */
+ public void setHarvestLevel(String toolClass, int level)
+ {
+ if (level < 0)
+ toolClasses.remove(toolClass);
+ else
+ toolClasses.put(toolClass, level);
+ }
+
+ public java.util.Set<String> getToolClasses(ItemStack stack)
+ {
+ return toolClasses.keySet();
+ }
+
+ /**
+ * Queries the harvest level of this item stack for the specifred tool class,
+ * Returns -1 if this tool is not of the specified type
+ *
+ * @param stack This item stack instance
+ * @param toolClass Tool Class
+ * @return Harvest level, or -1 if not the specified tool type.
+ */
+ public int getHarvestLevel(ItemStack stack, String toolClass)
+ {
+ Integer ret = toolClasses.get(toolClass);
+ return ret == null ? -1 : ret;
+ }
+
+ /**
+ * ItemStack sensitive version of getItemEnchantability
+ *
+ * @param stack The ItemStack
+ * @return the item echantability value
+ */
+ public int getItemEnchantability(ItemStack stack)
+ {
+ return getItemEnchantability();
+ }
+
+ /**
+ * Whether this Item can be used as a payment to activate the vanilla beacon.
+ * @param stack the ItemStack
+ * @return true if this Item can be used
+ */
+ public boolean isBeaconPayment(ItemStack stack)
+ {
+ return this == Items.emerald || this == Items.diamond || this == Items.gold_ingot || this == Items.iron_ingot;
+ }
+
+
+ /**
+ * Determine if the player switching between these two item stacks
+ * @param oldStack The old stack that was equipped
+ * @param newStack The new stack
+ * @param slotChanged If the current equipped slot was changed,
+ * Vanilla does not play the animation if you switch between two
+ * slots that hold the exact same item.
+ * @return True to play the item change animation
+ */
+ public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
+ {
+ return !ItemStack.areItemStacksEqual(oldStack, newStack);
+ }
+ /* ======================================== FORGE END =====================================*/
+
+
public static void registerItems()
{
registerItemBlock(Blocks.stone, (new ItemMultiTexture(Blocks.stone, Blocks.stone, new Function()
++++ END PATCH