Add Item.shouldCauseReequipAnimation to allow modders more control over the 'Reequip' animation.

This commit is contained in:
Lex Manos 2015-06-17 16:36:41 -07:00
parent 6ec1ec2575
commit 453ec39496
2 changed files with 28 additions and 3 deletions

View file

@ -9,3 +9,13 @@
{ {
this.func_178097_a(entityplayersp, f3, f1, f2); this.func_178097_a(entityplayersp, f3, f1, f2);
} }
@@ -505,7 +505,8 @@
if (this.field_78453_b != null && itemstack != null)
{
- if (!this.field_78453_b.func_179549_c(itemstack))
+ if (this.field_78453_b.func_77973_b() != itemstack.func_77973_b() ||
+ this.field_78453_b.func_77973_b().shouldCauseReequipAnimation(this.field_78453_b, itemstack, field_78450_g != entityplayersp.field_71071_by.field_70461_c))
{
flag = true;
}

View file

@ -36,7 +36,7 @@
Vec3 vec31 = vec3.func_72441_c((double)f6 * d3, (double)f5 * d3, (double)f7 * d3); Vec3 vec31 = vec3.func_72441_c((double)f6 * d3, (double)f5 * d3, (double)f7 * d3);
return p_77621_1_.func_147447_a(vec3, vec31, p_77621_3_, !p_77621_3_, false); return p_77621_1_.func_147447_a(vec3, vec31, p_77621_3_, !p_77621_3_, false);
} }
@@ -366,11 +372,564 @@ @@ -366,11 +372,579 @@
return false; return false;
} }
@ -595,13 +595,28 @@
+ { + {
+ return this == Items.field_151166_bC || this == Items.field_151045_i || this == Items.field_151043_k || this == Items.field_151042_j; + return this == Items.field_151166_bC || this == Items.field_151045_i || this == Items.field_151043_k || this == Items.field_151042_j;
+ } + }
+
+
+ /**
+ * Determine if the player switching between these two item stacks
+ * @param oldStack The old stack that was equipped
+ * @param newStack The new stack
+ * @param slotChanged If the current equipped slot was changed,
+ * Vanilla does not play the animation if you switch between two
+ * slots that hold the exact same item.
+ * @return True to play the item change animation
+ */
+ public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
+ {
+ return !ItemStack.func_77989_b(oldStack, newStack);
+ }
+ /* ======================================== FORGE END =====================================*/ + /* ======================================== FORGE END =====================================*/
+ +
+ +
public static void func_150900_l() public static void func_150900_l()
{ {
func_179214_a(Blocks.field_150348_b, (new ItemMultiTexture(Blocks.field_150348_b, Blocks.field_150348_b, new Function() func_179214_a(Blocks.field_150348_b, (new ItemMultiTexture(Blocks.field_150348_b, Blocks.field_150348_b, new Function()
@@ -936,6 +1495,10 @@ @@ -936,6 +1510,10 @@
private static final String __OBFID = "CL_00000042"; private static final String __OBFID = "CL_00000042";
@ -612,7 +627,7 @@
private ToolMaterial(int p_i1874_3_, int p_i1874_4_, float p_i1874_5_, float p_i1874_6_, int p_i1874_7_) private ToolMaterial(int p_i1874_3_, int p_i1874_4_, float p_i1874_5_, float p_i1874_6_, int p_i1874_7_)
{ {
this.field_78001_f = p_i1874_3_; this.field_78001_f = p_i1874_3_;
@@ -970,9 +1533,36 @@ @@ -970,9 +1548,36 @@
return this.field_78008_j; return this.field_78008_j;
} }