Add Item.shouldCauseReequipAnimation to allow modders more control over the 'Reequip' animation.
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6ec1ec2575
commit
453ec39496
2 changed files with 28 additions and 3 deletions
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@ -9,3 +9,13 @@
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{
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{
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this.func_178097_a(entityplayersp, f3, f1, f2);
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this.func_178097_a(entityplayersp, f3, f1, f2);
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}
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}
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@@ -505,7 +505,8 @@
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if (this.field_78453_b != null && itemstack != null)
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{
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- if (!this.field_78453_b.func_179549_c(itemstack))
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+ if (this.field_78453_b.func_77973_b() != itemstack.func_77973_b() ||
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+ this.field_78453_b.func_77973_b().shouldCauseReequipAnimation(this.field_78453_b, itemstack, field_78450_g != entityplayersp.field_71071_by.field_70461_c))
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{
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flag = true;
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}
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@ -36,7 +36,7 @@
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Vec3 vec31 = vec3.func_72441_c((double)f6 * d3, (double)f5 * d3, (double)f7 * d3);
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Vec3 vec31 = vec3.func_72441_c((double)f6 * d3, (double)f5 * d3, (double)f7 * d3);
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return p_77621_1_.func_147447_a(vec3, vec31, p_77621_3_, !p_77621_3_, false);
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return p_77621_1_.func_147447_a(vec3, vec31, p_77621_3_, !p_77621_3_, false);
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}
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}
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@@ -366,11 +372,564 @@
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@@ -366,11 +372,579 @@
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return false;
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return false;
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}
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}
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@ -595,13 +595,28 @@
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+ {
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+ {
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+ return this == Items.field_151166_bC || this == Items.field_151045_i || this == Items.field_151043_k || this == Items.field_151042_j;
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+ return this == Items.field_151166_bC || this == Items.field_151045_i || this == Items.field_151043_k || this == Items.field_151042_j;
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+ }
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+ }
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+
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+
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+ /**
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+ * Determine if the player switching between these two item stacks
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+ * @param oldStack The old stack that was equipped
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+ * @param newStack The new stack
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+ * @param slotChanged If the current equipped slot was changed,
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+ * Vanilla does not play the animation if you switch between two
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+ * slots that hold the exact same item.
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+ * @return True to play the item change animation
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+ */
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+ public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
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+ {
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+ return !ItemStack.func_77989_b(oldStack, newStack);
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+ }
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+ /* ======================================== FORGE END =====================================*/
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+ /* ======================================== FORGE END =====================================*/
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+
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+
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+
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+
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public static void func_150900_l()
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public static void func_150900_l()
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{
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{
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func_179214_a(Blocks.field_150348_b, (new ItemMultiTexture(Blocks.field_150348_b, Blocks.field_150348_b, new Function()
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func_179214_a(Blocks.field_150348_b, (new ItemMultiTexture(Blocks.field_150348_b, Blocks.field_150348_b, new Function()
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@@ -936,6 +1495,10 @@
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@@ -936,6 +1510,10 @@
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private static final String __OBFID = "CL_00000042";
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private static final String __OBFID = "CL_00000042";
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@ -612,7 +627,7 @@
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private ToolMaterial(int p_i1874_3_, int p_i1874_4_, float p_i1874_5_, float p_i1874_6_, int p_i1874_7_)
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private ToolMaterial(int p_i1874_3_, int p_i1874_4_, float p_i1874_5_, float p_i1874_6_, int p_i1874_7_)
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{
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{
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this.field_78001_f = p_i1874_3_;
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this.field_78001_f = p_i1874_3_;
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@@ -970,9 +1533,36 @@
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@@ -970,9 +1548,36 @@
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return this.field_78008_j;
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return this.field_78008_j;
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}
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}
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