Patch EntityPlayerSP to use location-aware version of isNormalCube (#3494)
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20e026e601
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@ -247,7 +247,7 @@
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+ */
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+ public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
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+ {
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+ return state.func_185904_a().func_76218_k() && state.func_185917_h() && !state.func_185897_m();
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+ return state.func_185915_l();
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+ }
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+
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+ /**
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@ -56,16 +56,17 @@
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{
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d2 = 1.0D - d1;
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i = 5;
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@@ -498,7 +511,7 @@
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@@ -498,7 +511,8 @@
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private boolean func_175162_d(BlockPos p_175162_1_)
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{
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- return !this.field_70170_p.func_180495_p(p_175162_1_).func_185915_l() && !this.field_70170_p.func_180495_p(p_175162_1_.func_177984_a()).func_185915_l();
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+ return !this.field_70170_p.func_180495_p(p_175162_1_).func_185915_l();
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+ IBlockState iblockstate = field_70170_p.func_180495_p(p_175162_1_);
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+ return !iblockstate.func_177230_c().isNormalCube(iblockstate, field_70170_p, p_175162_1_);
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}
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public void func_70031_b(boolean p_70031_1_)
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@@ -543,7 +556,13 @@
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@@ -543,7 +557,13 @@
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public void func_184185_a(SoundEvent p_184185_1_, float p_184185_2_, float p_184185_3_)
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{
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