Add the player object to the onLogin event so you don't need to dive internals for it during login
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331768b272
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@ -14,7 +14,7 @@
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var2.func_20057_k();
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+
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+ FMLServerHandler.instance().handleLogin(p_6007_1_, field_8_b);
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+ FMLServerHandler.instance().handleLogin(p_6007_1_, field_8_b, var2);
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}
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this.field_7_c = true;
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@ -393,13 +393,13 @@ public class FMLServerHandler implements IFMLSidedHandler
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* @param loginPacket
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* @param networkManager
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*/
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public void handleLogin(Packet1Login loginPacket, NetworkManager networkManager)
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public void handleLogin(Packet1Login loginPacket, NetworkManager networkManager, EntityPlayer player)
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{
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for (ModContainer mod : Loader.getModList())
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{
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if (mod.wantsNetworkPackets())
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{
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mod.getNetworkHandler().onLogin(loginPacket, networkManager);
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mod.getNetworkHandler().onLogin(loginPacket, networkManager, player);
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}
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}
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@ -49,7 +49,7 @@ public abstract class BaseMod implements IWorldGenerator, IPickupNotifier, IDisp
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@Override
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public final void onLogin(Object... data)
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{
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onClientLogin((Packet1Login)data[0], (NetworkManager)data[1]);
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onClientLogin((Packet1Login)data[0], (NetworkManager)data[1], (EntityPlayer) data[2]);
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}
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@Override
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@ -250,8 +250,9 @@ public abstract class BaseMod implements IWorldGenerator, IPickupNotifier, IDisp
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* Called when a new client logs in. Make sure modloader knows about your channels
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* @param login
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* @param data
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* @param player
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*/
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public void onClientLogin(Packet1Login login, NetworkManager data)
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public void onClientLogin(Packet1Login login, NetworkManager data, EntityPlayer player)
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{
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}
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