Merge pull request #1814 from Lunatrius/block-dispatcher
Extracted the creation of RegionRenderCache into a method for extendability
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commit
3f59b560d7
1 changed files with 34 additions and 0 deletions
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@ -1,5 +1,14 @@
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--- ../src-base/minecraft/net/minecraft/client/renderer/chunk/RenderChunk.java
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--- ../src-base/minecraft/net/minecraft/client/renderer/chunk/RenderChunk.java
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+++ ../src-work/minecraft/net/minecraft/client/renderer/chunk/RenderChunk.java
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+++ ../src-work/minecraft/net/minecraft/client/renderer/chunk/RenderChunk.java
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@@ -124,7 +124,7 @@
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return;
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}
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- regionrendercache = new RegionRenderCache(this.field_178588_d, blockpos.func_177982_a(-1, -1, -1), blockpos1.func_177982_a(1, 1, 1), 1);
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+ regionrendercache = createRegionRenderCache(this.field_178588_d, blockpos.func_177982_a(-1, -1, -1), blockpos1.func_177982_a(1, 1, 1), 1);
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p_178581_4_.func_178543_a(compiledchunk);
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}
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finally
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@@ -150,7 +150,7 @@
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@@ -150,7 +150,7 @@
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visgraph.func_178606_a(mutableblockpos);
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visgraph.func_178606_a(mutableblockpos);
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}
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}
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@ -28,3 +37,28 @@
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}
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}
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EnumWorldBlockLayer[] aenumworldblocklayer = EnumWorldBlockLayer.values();
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EnumWorldBlockLayer[] aenumworldblocklayer = EnumWorldBlockLayer.values();
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@@ -374,4 +377,24 @@
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{
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return this.field_178593_n;
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}
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+
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+ /* ======================================== FORGE START =====================================*/
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+ /**
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+ * Creates a new RegionRenderCache instance.<br>
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+ * Extending classes can change the behavior of the cache, allowing to visually change
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+ * blocks (schematics etc).
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+ *
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+ * @see RegionRenderCache
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+ * @param world The world to cache.
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+ * @param from The starting position of the chunk minus one on each axis.
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+ * @param to The ending position of the chunk plus one on each axis.
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+ * @param subtract Padding used internally by the RegionRenderCache constructor to make
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+ * the cache a 20x20x20 cube, for a total of 8000 states in the cache.
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+ * @return new RegionRenderCache instance
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+ */
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+ protected RegionRenderCache createRegionRenderCache(World world, BlockPos from, BlockPos to, int subtract)
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+ {
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+ return new RegionRenderCache(world, from, to, subtract);
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+ }
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+ /* ========================================= FORGE END ======================================*/
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}
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