Add Pre and Post events firing for RendererLivingEntity
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1 changed files with 9 additions and 0 deletions
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@ -43,3 +43,12 @@
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}
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protected boolean func_110813_b(EntityLivingBase par1EntityLivingBase)
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@@ -570,7 +578,9 @@
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*/
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public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
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{
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+ MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Pre((EntityLivingBase)par1Entity, this));
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this.func_130000_a((EntityLivingBase)par1Entity, par2, par4, par6, par8, par9);
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+ MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Post((EntityLivingBase)par1Entity, this));
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}
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}
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