Add Pre and Post events firing for RendererLivingEntity

This commit is contained in:
iChun 2013-07-26 12:46:52 +08:00
parent f48dafda7e
commit 3e8711580e

View file

@ -43,3 +43,12 @@
}
protected boolean func_110813_b(EntityLivingBase par1EntityLivingBase)
@@ -570,7 +578,9 @@
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
+ MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Pre((EntityLivingBase)par1Entity, this));
this.func_130000_a((EntityLivingBase)par1Entity, par2, par4, par6, par8, par9);
+ MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Post((EntityLivingBase)par1Entity, this));
}
}