From 369f8ce38f5ab204d12b6e488470081e48caf878 Mon Sep 17 00:00:00 2001 From: LexManos Date: Mon, 12 Nov 2012 17:29:14 -0800 Subject: [PATCH] Fix issue where players would spawn in the ground. --- patches/common/net/minecraft/src/WorldProvider.java.patch | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/patches/common/net/minecraft/src/WorldProvider.java.patch b/patches/common/net/minecraft/src/WorldProvider.java.patch index 5d29454f7..6eda99eac 100644 --- a/patches/common/net/minecraft/src/WorldProvider.java.patch +++ b/patches/common/net/minecraft/src/WorldProvider.java.patch @@ -112,11 +112,11 @@ + { + ChunkCoordinates var5 = new ChunkCoordinates(this.worldObj.getSpawnPoint()); + -+ boolean isAdventure = worldObj.getWorldInfo().getGameType() != EnumGameType.ADVENTURE; ++ boolean isAdventure = worldObj.getWorldInfo().getGameType() == EnumGameType.ADVENTURE; + int spawnFuzz = terrainType.getSpawnFuzz(); + int spawnFuzzHalf = spawnFuzz / 2; + -+ if (!this.hasNoSky && !isAdventure) ++ if (!hasNoSky && !isAdventure) + { + var5.posX += this.worldObj.rand.nextInt(spawnFuzz) - spawnFuzzHalf; + var5.posZ += this.worldObj.rand.nextInt(spawnFuzz) - spawnFuzzHalf;