Fix the stupid derp that broke singleplayer dims. Don't send the dim packet
to the local client - it is not needed because obviously not. Seems to have fixed the problem. Probably infinity new bugs by this. Signed-off-by: cpw <cpw+github@weeksfamily.ca>
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@ -97,6 +97,8 @@ public class NetworkHooks
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public synchronized static void sendDimensionDataPacket(NetworkManager manager, ServerPlayerEntity player) {
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// don't send vanilla dims
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if (player.dimension.isVanilla()) return;
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// don't sent to local - we already have a valid dim registry locally
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if (manager.isLocalChannel()) return;
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FMLNetworkConstants.playChannel.sendTo(new FMLPlayMessages.DimensionInfoMessage(player.dimension), manager, NetworkDirection.PLAY_TO_CLIENT);
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}
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