Move the RenderWorldLastEvent back to before renderHand like it was in 1.4 Closes #444
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1 changed files with 5 additions and 5 deletions
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@ -116,13 +116,13 @@
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GL11.glDisable(GL11.GL_BLEND);
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this.mc.mcProfiler.endStartSection("weather");
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this.renderRainSnow(par1);
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@@ -1248,6 +1267,9 @@
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GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
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this.renderHand(par1, j);
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@@ -1240,6 +1259,9 @@
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{
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this.renderCloudsCheck(renderglobal, par1);
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}
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+
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+ this.mc.mcProfiler.endStartSection("FRenderLast");
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+ ForgeHooksClient.dispatchRenderLast(renderglobal, par1);
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if (!this.mc.gameSettings.anaglyph)
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{
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this.mc.mcProfiler.endStartSection("hand");
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