Move the RenderWorldLastEvent back to before renderHand like it was in 1.4 Closes #444

This commit is contained in:
LexManos 2013-03-12 19:14:41 -07:00
parent 48e95f3d44
commit 2cd9382bfc

View file

@ -116,13 +116,13 @@
GL11.glDisable(GL11.GL_BLEND);
this.mc.mcProfiler.endStartSection("weather");
this.renderRainSnow(par1);
@@ -1248,6 +1267,9 @@
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
this.renderHand(par1, j);
@@ -1240,6 +1259,9 @@
{
this.renderCloudsCheck(renderglobal, par1);
}
+
+ this.mc.mcProfiler.endStartSection("FRenderLast");
+ ForgeHooksClient.dispatchRenderLast(renderglobal, par1);
if (!this.mc.gameSettings.anaglyph)
{
this.mc.mcProfiler.endStartSection("hand");