Fix debug HUD rendering semi-transparently.
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@ -615,6 +615,7 @@ public class GuiIngameForge extends GuiIngame
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protected void renderHUDText(int width, int height)
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{
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mc.mcProfiler.startSection("forgeHudText");
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OpenGlHelper.func_148821_a(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
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ArrayList<String> left = new ArrayList<String>();
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ArrayList<String> right = new ArrayList<String>();
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