Fix debug HUD rendering semi-transparently.

This commit is contained in:
Lex Manos 2013-12-23 20:32:37 -08:00
parent 436f7fc550
commit 2102965fac

View file

@ -615,6 +615,7 @@ public class GuiIngameForge extends GuiIngame
protected void renderHUDText(int width, int height)
{
mc.mcProfiler.startSection("forgeHudText");
OpenGlHelper.func_148821_a(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
ArrayList<String> left = new ArrayList<String>();
ArrayList<String> right = new ArrayList<String>();