Allow for modders to decide whether or not players are positioned on ridingEntities similarly to pigs PR #244

This commit is contained in:
LexManos 2012-11-12 17:33:12 -08:00
parent 369f8ce38f
commit 2087b2b44e
2 changed files with 27 additions and 1 deletions

View file

@ -151,7 +151,7 @@
/**
* Remove the speified potion effect from this entity.
*/
@@ -2861,4 +2906,30 @@
@@ -2861,4 +2906,42 @@
{
this.dataWatcher.updateObject(10, Byte.valueOf((byte)par1));
}
@ -180,5 +180,17 @@
+ onFinishedPotionEffect(effect);
+ }
+ }
+ }
+
+ /**
+ * Returns true if the entity's rider (EntityPlayer) should face forward when mounted.
+ * currently only used in vanilla code by pigs.
+ *
+ * @param player The player who is riding the entity.
+ * @return If the player should orient the same direction as this entity.
+ */
+ public boolean shouldRiderFaceForward(EntityPlayer player)
+ {
+ return this instanceof EntityPig;
+ }
}

View file

@ -26,6 +26,20 @@
if (this.itemInUseCount <= 25 && this.itemInUseCount % 4 == 0)
{
this.updateItemUse(var1, 5);
@@ -448,11 +460,11 @@
this.cameraYaw = 0.0F;
this.addMountedMovementStat(this.posX - var1, this.posY - var3, this.posZ - var5);
- if (this.ridingEntity instanceof EntityPig)
+ if (this.ridingEntity instanceof EntityLiving && ((EntityLiving)ridingEntity).shouldRiderFaceForward(this))
{
this.rotationPitch = var8;
this.rotationYaw = var7;
- this.renderYawOffset = ((EntityPig)this.ridingEntity).renderYawOffset;
+ this.renderYawOffset = ((EntityLiving)this.ridingEntity).renderYawOffset;
}
}
@@ -575,6 +587,9 @@
this.setPosition(this.posX, this.posY, this.posZ);
this.motionY = 0.10000000149011612D;