Add fences and fence gates to ore dictionary (#4807)
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@ -94,6 +94,18 @@ public class OreDictionary
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registerOre("stairWood", Blocks.JUNGLE_STAIRS);
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registerOre("stairWood", Blocks.ACACIA_STAIRS);
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registerOre("stairWood", Blocks.DARK_OAK_STAIRS);
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registerOre("fenceWood", Blocks.OAK_FENCE);
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registerOre("fenceWood", Blocks.SPRUCE_FENCE);
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registerOre("fenceWood", Blocks.BIRCH_FENCE);
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registerOre("fenceWood", Blocks.JUNGLE_FENCE);
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registerOre("fenceWood", Blocks.DARK_OAK_FENCE);
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registerOre("fenceWood", Blocks.ACACIA_FENCE);
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registerOre("fenceGateWood", Blocks.OAK_FENCE_GATE);
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registerOre("fenceGateWood", Blocks.SPRUCE_FENCE_GATE);
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registerOre("fenceGateWood", Blocks.BIRCH_FENCE_GATE);
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registerOre("fenceGateWood", Blocks.JUNGLE_FENCE_GATE);
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registerOre("fenceGateWood", Blocks.DARK_OAK_FENCE_GATE);
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registerOre("fenceGateWood", Blocks.ACACIA_FENCE_GATE);
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registerOre("stickWood", Items.STICK);
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registerOre("treeSapling", new ItemStack(Blocks.SAPLING, 1, WILDCARD_VALUE));
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registerOre("treeLeaves", new ItemStack(Blocks.LEAVES, 1, WILDCARD_VALUE));
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