Fixed texture stitcher not using full texture height before expanding width.
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@ -25,6 +25,15 @@
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}
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public List<TextureAtlasSprite> func_94309_g()
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@@ -148,7 +154,7 @@
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if (flag3 ^ flag4)
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{
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- flag = flag3;
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+ flag = !flag3; //Forge: Fix stitcher not expanding entire height before growing width
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}
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else
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{
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@@ -240,7 +246,7 @@
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public String toString()
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