Experimental "fix" for the weird rendering in the Acheivements screen. Thanks skyboy for spotting this.

This commit is contained in:
cpw 2015-03-31 20:50:16 -04:00
parent 9e7e9e5cbf
commit 1b7ce7592c
1 changed files with 9 additions and 0 deletions

View File

@ -61,6 +61,15 @@
} }
} }
@@ -260,7 +286,7 @@
GL11.glDepthFunc(GL11.GL_GEQUAL);
GL11.glPushMatrix();
GL11.glTranslatef((float)k1, (float)l1, -200.0F);
- GL11.glScalef(1.0F / this.field_146570_r, 1.0F / this.field_146570_r, 0.0F);
+ GL11.glScalef(1.0F / this.field_146570_r, 1.0F / this.field_146570_r, 1.0F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
@@ -339,11 +365,12 @@ @@ -339,11 +365,12 @@
int j4; int j4;
int l4; int l4;