Experimental "fix" for the weird rendering in the Acheivements screen. Thanks skyboy for spotting this.
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@ -61,6 +61,15 @@
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}
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}
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@@ -260,7 +286,7 @@
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GL11.glDepthFunc(GL11.GL_GEQUAL);
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GL11.glPushMatrix();
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GL11.glTranslatef((float)k1, (float)l1, -200.0F);
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- GL11.glScalef(1.0F / this.field_146570_r, 1.0F / this.field_146570_r, 0.0F);
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+ GL11.glScalef(1.0F / this.field_146570_r, 1.0F / this.field_146570_r, 1.0F);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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@@ -339,11 +365,12 @@
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@@ -339,11 +365,12 @@
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int j4;
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int j4;
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int l4;
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int l4;
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