Merge pull request #142 from ShetiPhian/movecheck_override
Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position. Useful for creating semi-solid blocks like quicksand.
This commit is contained in:
commit
18f3d41a5b
1 changed files with 9 additions and 0 deletions
|
@ -1,5 +1,14 @@
|
||||||
--- ../src_base/common/net/minecraft/src/NetServerHandler.java
|
--- ../src_base/common/net/minecraft/src/NetServerHandler.java
|
||||||
+++ ../src_work/common/net/minecraft/src/NetServerHandler.java
|
+++ ../src_work/common/net/minecraft/src/NetServerHandler.java
|
||||||
|
@@ -306,7 +306,7 @@
|
||||||
|
this.playerEntity.setPositionAndRotation(var5, var7, var9, var11, var12);
|
||||||
|
boolean var32 = var2.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.boundingBox.copy().contract((double)var27, (double)var27, (double)var27)).isEmpty();
|
||||||
|
|
||||||
|
- if (var28 && (var31 || !var32) && !this.playerEntity.isPlayerSleeping())
|
||||||
|
+ if (var28 && (var31 || !var32) && !this.playerEntity.isPlayerSleeping() && !this.playerEntity.noClip)
|
||||||
|
{
|
||||||
|
this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, var11, var12);
|
||||||
|
return;
|
||||||
@@ -388,7 +388,10 @@
|
@@ -388,7 +388,10 @@
|
||||||
double var12 = this.playerEntity.posZ - ((double)var7 + 0.5D);
|
double var12 = this.playerEntity.posZ - ((double)var7 + 0.5D);
|
||||||
double var14 = var8 * var8 + var10 * var10 + var12 * var12;
|
double var14 = var8 * var8 + var10 * var10 + var12 * var12;
|
||||||
|
|
Loading…
Reference in a new issue