Fix default IUnbakedModel bake method using wrong format
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1 changed files with 1 additions and 1 deletions
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@ -17,6 +17,6 @@
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- IBakedModel func_209558_a(Function<ResourceLocation, IUnbakedModel> p_209558_1_, Function<ResourceLocation, TextureAtlasSprite> p_209558_2_, ModelRotation p_209558_3_, boolean p_209558_4_);
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+ @Deprecated
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+ default IBakedModel func_209558_a(Function<ResourceLocation, IUnbakedModel> p_209558_1_, Function<ResourceLocation, TextureAtlasSprite> p_209558_2_, ModelRotation p_209558_3_, boolean p_209558_4_) {
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+ return bake(p_209558_1_, p_209558_2_, p_209558_3_, p_209558_4_, net.minecraft.client.renderer.vertex.DefaultVertexFormats.field_176600_a);
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+ return bake(p_209558_1_, p_209558_2_, p_209558_3_, p_209558_4_, net.minecraft.client.renderer.vertex.DefaultVertexFormats.field_176599_b);
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+ }
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}
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