Deprecate preloadTexture, make it a no-op. Should stop derpiness with new

texturing system performance tweaks.
This commit is contained in:
Christian 2013-04-10 08:53:38 -04:00
parent 460eefab49
commit 1490479bd6

View file

@ -19,12 +19,12 @@ import net.minecraftforge.common.MinecraftForge;
public class MinecraftForgeClient public class MinecraftForgeClient
{ {
/** /**
* Preload a texture. Textures must be preloaded before the first * NO-OP now. Not needed with new texturing system in MC 1.5
* use, or they will cause visual anomalies.
*/ */
@Deprecated // without replacement
public static void preloadTexture(String texture) public static void preloadTexture(String texture)
{ {
ForgeHooksClient.engine().getTexture(texture); // ForgeHooksClient.engine().getTexture(texture);
} }
private static IItemRenderer[] customItemRenderers = new IItemRenderer[Item.itemsList.length]; private static IItemRenderer[] customItemRenderers = new IItemRenderer[Item.itemsList.length];