From 110ca0f3ba8e7194f2a61ec476f2d8ebe83e6eca Mon Sep 17 00:00:00 2001 From: Christian Date: Thu, 7 Jun 2012 16:21:01 -0400 Subject: [PATCH] Fix ticking for new name "GAME" vs "WORLD" --- fml/common/cpw/mods/fml/common/TickType.java | 8 ++++---- .../cpw/mods/fml/common/modloader/ModLoaderHelper.java | 6 +++--- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/fml/common/cpw/mods/fml/common/TickType.java b/fml/common/cpw/mods/fml/common/TickType.java index 92576306b..15b230865 100644 --- a/fml/common/cpw/mods/fml/common/TickType.java +++ b/fml/common/cpw/mods/fml/common/TickType.java @@ -19,7 +19,7 @@ import java.util.EnumSet; public enum TickType { /** * Fired during the world evaluation loop - * server side + * server and client side * * arg 0 : The world that is ticking */ @@ -67,11 +67,11 @@ public enum TickType { */ public EnumSet partnerTicks() { - if (this==WORLD) return EnumSet.of(RENDER,WORLDLOAD); - if (this==RENDER) return EnumSet.of(WORLD, WORLDLOAD); + if (this==GAME) return EnumSet.of(RENDER,WORLDLOAD); + if (this==RENDER) return EnumSet.of(GAME, WORLDLOAD); if (this==GUI) return EnumSet.of(WORLDGUI, GUILOAD); if (this==WORLDGUI) return EnumSet.of(GUI, GUILOAD); - if (this==WORLDLOAD) return EnumSet.of(WORLD, RENDER); + if (this==WORLDLOAD) return EnumSet.of(GAME, RENDER); if (this==GUILOAD) return EnumSet.of(GUI, WORLDGUI); return null; } diff --git a/fml/common/cpw/mods/fml/common/modloader/ModLoaderHelper.java b/fml/common/cpw/mods/fml/common/modloader/ModLoaderHelper.java index 8d6034196..c785946fc 100644 --- a/fml/common/cpw/mods/fml/common/modloader/ModLoaderHelper.java +++ b/fml/common/cpw/mods/fml/common/modloader/ModLoaderHelper.java @@ -40,11 +40,11 @@ public class ModLoaderHelper } else { ticks.remove(TickType.RENDER); } - // If we're enabled but we want clock ticks, or we're server side we get world ticks + // If we're enabled but we want clock ticks, or we're server side we get game ticks if (enable && (useClock || FMLCommonHandler.instance().getSide().isServer())) { - ticks.add(TickType.WORLD); + ticks.add(TickType.GAME); } else { - ticks.remove(TickType.WORLD); + ticks.remove(TickType.GAME); } if (enable) {