Some new stuff on the liquid API for better RP2 interaction. Coming soon: blocks!
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4 changed files with 91 additions and 23 deletions
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@ -24,4 +24,14 @@ public interface ILiquidTank {
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* @return Null if nothing was drained, otherwise a LiquidStack containing the drained.
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*/
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LiquidStack drain(int maxDrain, boolean doDrain);
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/**
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* Positive values indicate a positive liquid pressure (liquid wants to leave this tank)
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* Negative values indicate a negative liquid pressure (liquid wants to fill this tank)
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* Zero indicates no pressure
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*
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* @return a number indicating tank pressure
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*/
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public int getTankPressure();
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}
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@ -40,8 +40,17 @@ public interface ITankContainer {
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/**
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* @param direction tank side: UNKNOWN for default tank set
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* @return Array of {@link LiquidTank}s contained in this ITankContainer
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* @return Array of {@link LiquidTank}s contained in this ITankContainer for this direction
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*/
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ILiquidTank[] getTanks(ForgeDirection direction);
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/**
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* Return the tank that this tank container desired to be used for the specified liquid type from the specified direction
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*
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* @param direction the direction
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* @param type the liquid type, null is always an acceptable value
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* @return a tank or null for no such tank
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*/
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ILiquidTank getTank(ForgeDirection direction, LiquidStack type);
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}
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@ -3,6 +3,13 @@ package net.minecraftforge.liquids;
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import java.util.HashMap;
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import java.util.Map;
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import net.minecraft.src.ItemStack;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.Event;
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import net.minecraftforge.oredict.OreDictionary.OreRegisterEvent;
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import com.google.common.collect.ImmutableMap;
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/**
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* When creating liquids you should register them with this class.
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*
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@ -31,6 +38,7 @@ public abstract class LiquidDictionary
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return existing.copy();
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}
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liquids.put(name, liquid.copy());
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MinecraftForge.EVENT_BUS.post(new LiquidRegisterEvent(name, liquid));
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return liquid;
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}
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@ -54,4 +62,33 @@ public abstract class LiquidDictionary
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liquid.amount = amount;
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return liquid;
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}
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/**
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* Get an immutable list of the liquids defined
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*
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* @return the defined liquids
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*/
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public Map<String, LiquidStack> getDefinedLiquids()
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{
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return ImmutableMap.copyOf(liquids);
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}
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/**
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* Fired when a new liquid is created
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*
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* @author cpw
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*
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*/
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public static class LiquidRegisterEvent extends Event
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{
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public final String Name;
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public final LiquidStack Liquid;
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public LiquidRegisterEvent(String name, LiquidStack liquid)
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{
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this.Name = name;
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this.Liquid = liquid.copy();
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}
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}
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}
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@ -6,6 +6,7 @@ package net.minecraftforge.liquids;
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public class LiquidTank implements ILiquidTank {
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private LiquidStack liquid;
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private int capacity;
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private int tankPressure;
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public LiquidTank(int capacity) {
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this(null, capacity);
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@ -97,4 +98,15 @@ public class LiquidTank implements ILiquidTank {
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return drained;
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}
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@Override
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public int getTankPressure() {
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return tankPressure;
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}
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public void setTankPressure(int pressure)
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{
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this.tankPressure = pressure;
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}
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}
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