Added EntityRendererProxy class for compatibility with ModLoader mods that rely on it's existance.
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/*
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* The FML Forge Mod Loader suite.
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* Copyright (C) 2012 cpw
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*
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* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
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* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraft.src;
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import net.minecraft.client.Minecraft;
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public class EntityRendererProxy extends EntityRenderer
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{
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private Minecraft game;
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public EntityRendererProxy(Minecraft minecraft)
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{
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super(minecraft);
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game = minecraft;
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}
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@Override
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public void func_4136_b(float tick)
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{
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super.func_4136_b(tick);
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//This is where ModLoader does all of it's ticking
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}
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}
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