Adjust diffuse light calculation to match vanilla facing values (#4305)
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@ -35,12 +35,9 @@ import java.util.concurrent.ConcurrentMap;
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public class LightUtil
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public class LightUtil
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{
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{
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private static final float s2 = (float)Math.pow(2, .5);
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public static float diffuseLight(float x, float y, float z)
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public static float diffuseLight(float x, float y, float z)
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{
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{
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float y1 = y + 3 - 2 * s2;
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return x * x * 0.6f + y * y * ((3f + y) / 4f) + z * z * 0.8f;
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return (x * x * 0.6f + (y1 * y1 * (3 + 2 * s2)) / 8 + z * z * 0.8f);
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}
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}
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public static float diffuseLight(EnumFacing side)
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public static float diffuseLight(EnumFacing side)
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