Merged item rendering interfaces into a single IItemRenderer

This commit is contained in:
newthead 2012-03-17 11:21:08 -07:00
parent e2dc4d595e
commit 0597c30ac2
6 changed files with 99 additions and 90 deletions

View File

@ -252,16 +252,19 @@ public class ForgeHooksClient
} }
} }
public static void renderEntityItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityItem item, int itemID, int metadata) public static void renderEntityItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityItem item)
{ {
customRenderer.renderEntityItem(renderBlocks, item, itemID, metadata); customRenderer.renderEntityItem(renderBlocks, item);
} }
public static void renderEquippedItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLiving entity, int itemID, int metadata) public static void renderEquippedItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLiving entity, ItemStack item)
{ {
if (customRenderer.renderEquippedItemAsBlock()) if (customRenderer.renderEquippedItemAsBlock(item.itemID))
{ {
customRenderer.renderEquippedItem(renderBlocks, entity, itemID, metadata); GL11.glPushMatrix();
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
customRenderer.renderEquippedItem(renderBlocks, entity, item);
GL11.glPopMatrix();
} }
else else
{ {
@ -272,14 +275,14 @@ public class ForgeHooksClient
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F); GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
customRenderer.renderEquippedItem(renderBlocks, entity, itemID, metadata); customRenderer.renderEquippedItem(renderBlocks, entity, item);
GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix(); GL11.glPopMatrix();
} }
} }
public static void renderInventoryItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, int itemID, int metadata) public static void renderInventoryItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, ItemStack item)
{ {
customRenderer.renderInventoryItem(renderBlocks, itemID, metadata); customRenderer.renderInventoryItem(renderBlocks, item);
} }
} }

View File

@ -2,16 +2,18 @@ package net.minecraft.src.forge;
import net.minecraft.src.EntityItem; import net.minecraft.src.EntityItem;
import net.minecraft.src.EntityLiving; import net.minecraft.src.EntityLiving;
import net.minecraft.src.ItemStack;
import net.minecraft.src.RenderBlocks; import net.minecraft.src.RenderBlocks;
public interface IItemRenderer public interface IItemRenderer
{ {
/** Checks if this renderer should handle a specific item render type /** Checks if this renderer should handle a specific item's render type
* @param itemID The item we are trying to render
* @param type A render type to check if this renderer handles * @param type A render type to check if this renderer handles
* @return true if this renderer should handle the given render type, * @return true if this renderer should handle the given render type,
* otherwise false * otherwise false
*/ */
public boolean handleRenderType(ItemRenderType type); public boolean handleRenderType(int itemID, ItemRenderType type);
/** Called to render an in-world item, e.g. one that has been thrown or /** Called to render an in-world item, e.g. one that has been thrown or
* dropped. The appropriate OpenGL transformations and scaling have already * dropped. The appropriate OpenGL transformations and scaling have already
@ -19,22 +21,20 @@ public interface IItemRenderer
* EntityItem. * EntityItem.
* @param render The RenderBlocks instance * @param render The RenderBlocks instance
* @param item The in-world item to be rendered * @param item The in-world item to be rendered
* @param itemID The item's ID (shifted index)
* @param metadata The item's metadata or damage value
*/ */
public void renderEntityItem(RenderBlocks render, EntityItem item, int itemID, int metadata); public void renderEntityItem(RenderBlocks render, EntityItem item);
/** Determines if a rotation effect should be used when rendering an /** Determines if a rotation effect should be used when rendering an
* EntityItem, like most default blocks do. * EntityItem, like most default blocks do.
* @return true if the EntityItem should rotate, otherwise false * @return true if the EntityItem should rotate, otherwise false
*/ */
public boolean useEntityItemRotationEffect(); public boolean useEntityItemRotationEffect(int itemID);
/** Determines if an up-and-down bobbing effect should be used when /** Determines if an up-and-down bobbing effect should be used when
* rendering an EntityItem, like all default blocks and items do. * rendering an EntityItem, like all default blocks and items do.
* @return true if the EntityItem should bob up and down, otherwise false * @return true if the EntityItem should bob up and down, otherwise false
*/ */
public boolean useEntityItemBobbingEffect(); public boolean useEntityItemBobbingEffect(int itemID);
/** Called to render an item currently held in-hand by a living entity. If /** Called to render an item currently held in-hand by a living entity. If
* rendering as a 3D block, the item will be rotated to a 45-degree angle. * rendering as a 3D block, the item will be rotated to a 45-degree angle.
@ -43,17 +43,16 @@ public interface IItemRenderer
* in local coordinates from (0,0,0)-(1,1,1). * in local coordinates from (0,0,0)-(1,1,1).
* @param render The RenderBlocks instance * @param render The RenderBlocks instance
* @param entity The entity holding this item * @param entity The entity holding this item
* @param itemID The item's ID (shifted index) * @param item The equipped item to be rendered
* @param metadata The item's metadata or damage value
*/ */
public void renderEquippedItem(RenderBlocks render, EntityLiving entity, int itemID, int metadata); public void renderEquippedItem(RenderBlocks render, EntityLiving entity, ItemStack item);
/** Determines if the currently equipped item should be rendered as a 3D /** Determines if the currently equipped item should be rendered as a 3D
* block or as a 2D texture. * block or as a 2D texture.
* @return true if the equipped item should be rendered as a 3D block, * @return true if the equipped item should be rendered as a 3D block,
* otherwise false * otherwise false
*/ */
public boolean renderEquippedItemAsBlock(); public boolean renderEquippedItemAsBlock(int itemID);
/** Called to render an item in a GUI inventory slot. If rendering as a 3D /** Called to render an item in a GUI inventory slot. If rendering as a 3D
* block, the appropriate OpenGL translations and scaling have already been * block, the appropriate OpenGL translations and scaling have already been
@ -61,16 +60,15 @@ public interface IItemRenderer
* (0,0,0)-(1,1,1). If rendering as a 2D texture, the rendering should be in * (0,0,0)-(1,1,1). If rendering as a 2D texture, the rendering should be in
* GUI pixel coordinates from (0, 0, 0)-(16, 16, 0). * GUI pixel coordinates from (0, 0, 0)-(16, 16, 0).
* @param render The RenderBlocks instance * @param render The RenderBlocks instance
* @param itemID The item's ID (shifted index) * @param item The item stack to render
* @param metadata The item's metadata or damage value
*/ */
public void renderInventoryItem(RenderBlocks render, int itemID, int metadata); public void renderInventoryItem(RenderBlocks render, ItemStack item);
/** Determines if the item should be rendered in GUI inventory slots as a 3D /** Determines if the item should be rendered in GUI inventory slots as a 3D
* block or as a 2D texture. * block or as a 2D texture.
* @return true if the inventory item should be rendered as a 3D block, * @return true if the inventory item should be rendered as a 3D block,
* otherwise false * otherwise false
*/ */
public boolean renderInventoryItemAsBlock(); public boolean renderInventoryItemAsBlock(int itemID);
} }

View File

@ -2,7 +2,7 @@ package net.minecraft.src.forge;
public enum ItemRenderType public enum ItemRenderType
{ {
ENTITY, ENTITY, // Render type for in-world EntityItems
EQUIPPED, EQUIPPED, // Render type for an item equipped in-hand
INVENTORY; INVENTORY; // Render type for items shown in a GUI inventory slot
} }

View File

@ -101,8 +101,8 @@ public class MinecraftForgeClient
public static IItemRenderer getItemRenderer(int itemID, ItemRenderType type) public static IItemRenderer getItemRenderer(int itemID, ItemRenderType type)
{ {
IItemRenderer renderer = customItemRenderers[itemID]; IItemRenderer renderer = customItemRenderers[itemID];
if (renderer != null && renderer.handleRenderType(type)) { if (renderer != null && renderer.handleRenderType(itemID, type)) {
return customItemRenderers[itemID]; return renderer;
} }
return null; return null;
} }

View File

@ -24,7 +24,7 @@
- GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png")); - GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png"));
- this.renderBlocksInstance.renderBlockAsItem(Block.blocksList[par2ItemStack.itemID], par2ItemStack.getItemDamage(), 1.0F); - this.renderBlocksInstance.renderBlockAsItem(Block.blocksList[par2ItemStack.itemID], par2ItemStack.getItemDamage(), 1.0F);
+ GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(ForgeHooksClient.getTexture(par2ItemStack.itemID < 256 ? "/terrain.png" : "/gui/items.png", par2ItemStack.getItem()))); + GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(ForgeHooksClient.getTexture(par2ItemStack.itemID < 256 ? "/terrain.png" : "/gui/items.png", par2ItemStack.getItem())));
+ ForgeHooksClient.renderEquippedItem(customRenderer, renderBlocksInstance, par1EntityLiving, par2ItemStack.itemID, par2ItemStack.getItemDamage()); + ForgeHooksClient.renderEquippedItem(customRenderer, renderBlocksInstance, par1EntityLiving, par2ItemStack);
} }
- else - else
+ else if (par2ItemStack.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType())) + else if (par2ItemStack.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType()))

View File

@ -20,11 +20,11 @@
+ IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var10.itemID, ItemRenderType.ENTITY); + IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var10.itemID, ItemRenderType.ENTITY);
+ if (customRenderer != null) + if (customRenderer != null)
+ { + {
+ if (customRenderer.useEntityItemRotationEffect()) + if (customRenderer.useEntityItemRotationEffect(var10.itemID))
+ { + {
+ GL11.glRotatef(var12, 0.0F, 1.0F, 0.0F); + GL11.glRotatef(var12, 0.0F, 1.0F, 0.0F);
+ } + }
+ if (!customRenderer.useEntityItemBobbingEffect()) + if (!customRenderer.useEntityItemBobbingEffect(var10.itemID))
+ { + {
+ GL11.glTranslatef(0.0F, -var11, 0.0F); + GL11.glTranslatef(0.0F, -var11, 0.0F);
+ } + }
@ -52,7 +52,7 @@
+ ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / 0.5F, + ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / 0.5F,
+ ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / 0.5F); + ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / 0.5F);
+ } + }
+ ForgeHooksClient.renderEntityItem(customRenderer, renderBlocks, par1EntityItem, var10.itemID, var10.getItemDamage()); + ForgeHooksClient.renderEntityItem(customRenderer, renderBlocks, par1EntityItem);
+ GL11.glPopMatrix(); + GL11.glPopMatrix();
+ } + }
+ } + }
@ -60,7 +60,7 @@
+ { + {
+ this.loadTexture(ForgeHooksClient.getTexture(var10.itemID < 256 ? "/terrain.png" : "/gui/items.png", var10.getItem())); + this.loadTexture(ForgeHooksClient.getTexture(var10.itemID < 256 ? "/terrain.png" : "/gui/items.png", var10.getItem()));
+ GL11.glScalef(0.5F, 0.5F, 0.5F); + GL11.glScalef(0.5F, 0.5F, 0.5F);
+ ForgeHooksClient.renderEntityItem(customRenderer, renderBlocks, par1EntityItem, var10.itemID, var10.getItemDamage()); + ForgeHooksClient.renderEntityItem(customRenderer, renderBlocks, par1EntityItem);
+ } + }
+ +
+ } + }
@ -95,68 +95,16 @@
} }
if (this.field_27004_a) if (this.field_27004_a)
@@ -187,9 +240,58 @@ @@ -189,7 +242,7 @@
float var12;
float var13;
- if (par3 < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par3].getRenderType())) if (par3 < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par3].getRenderType()))
+ IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(par3, ItemRenderType.INVENTORY);
+ if (customRenderer != null)
{ {
- par2RenderEngine.bindTexture(par2RenderEngine.getTexture("/terrain.png")); - par2RenderEngine.bindTexture(par2RenderEngine.getTexture("/terrain.png"));
+ par2RenderEngine.bindTexture(par2RenderEngine.getTexture(ForgeHooksClient.getTexture(par3 < 256 ? "/terrain.png" : "/gui/items.png", Item.itemsList[par3])));
+
+ if (customRenderer.renderInventoryItemAsBlock())
+ {
+ GL11.glPushMatrix();
+ GL11.glTranslatef((float)(par6 - 2), (float)(par7 + 3), -3.0F + this.zLevel);
+ GL11.glScalef(10F, 10F, 10F);
+ GL11.glTranslatef(1.0F, 0.5F, 1.0F);
+ GL11.glScalef(1.0F, 1.0F, -1F);
+ GL11.glRotatef(210F, 1.0F, 0.0F, 0.0F);
+ GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
+ int l1 = Item.itemsList[par3].getColorFromDamage(par4, 0);
+ float f2 = (float)(l1 >> 16 & 0xff) / 255F;
+ float f4 = (float)(l1 >> 8 & 0xff) / 255F;
+ float f5 = (float)(l1 & 0xff) / 255F;
+ if(field_27004_a)
+ {
+ GL11.glColor4f(f2, f4, f5, 1.0F);
+ }
+ GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
+ renderBlocks.useInventoryTint = field_27004_a;
+ ForgeHooksClient.renderInventoryItem(customRenderer, renderBlocks, par3, par4);
+ renderBlocks.useInventoryTint = true;
+ GL11.glPopMatrix();
+ }
+ else
+ {
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glPushMatrix();
+ GL11.glTranslatef((float)(par6), (float)(par7), -3.0F + this.zLevel);
+
+ int var8 = Item.itemsList[par3].getColorFromDamage(par4, 0);
+ float var14 = (float)(var8 >> 16 & 255) / 255.0F;
+ float var16 = (float)(var8 >> 8 & 255) / 255.0F;
+ var11 = (float)(var8 & 255) / 255.0F;
+
+ if (this.field_27004_a)
+ {
+ GL11.glColor4f(var14, var16, var11, 1.0F);
+ }
+
+ ForgeHooksClient.renderInventoryItem(customRenderer, renderBlocks, par3, par4);
+ GL11.glPopMatrix();
+ GL11.glEnable(GL11.GL_LIGHTING);
+ }
+ }
+ else if (par3 < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par3].getRenderType()))
+ {
+ par2RenderEngine.bindTexture(par2RenderEngine.getTexture(ForgeHooksClient.getTexture("/terrain.png", Block.blocksList[par3]))); + par2RenderEngine.bindTexture(par2RenderEngine.getTexture(ForgeHooksClient.getTexture("/terrain.png", Block.blocksList[par3])));
Block var15 = Block.blocksList[par3]; Block var15 = Block.blocksList[par3];
GL11.glPushMatrix(); GL11.glPushMatrix();
GL11.glTranslatef((float)(par6 - 2), (float)(par7 + 3), -3.0F + this.zLevel); GL11.glTranslatef((float)(par6 - 2), (float)(par7 + 3), -3.0F + this.zLevel);
@@ -221,7 +323,7 @@ @@ -221,7 +274,7 @@
if (Item.itemsList[par3].func_46058_c()) if (Item.itemsList[par3].func_46058_c())
{ {
GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_LIGHTING);
@ -165,7 +113,7 @@
for (var8 = 0; var8 <= 1; ++var8) for (var8 = 0; var8 <= 1; ++var8)
{ {
@@ -247,11 +349,11 @@ @@ -247,11 +300,11 @@
if (par3 < 256) if (par3 < 256)
{ {
@ -179,3 +127,63 @@
} }
var8 = Item.itemsList[par3].getColorFromDamage(par4, 0); var8 = Item.itemsList[par3].getColorFromDamage(par4, 0);
@@ -279,7 +332,59 @@
{
if (par3ItemStack != null)
{
+ IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(par3ItemStack.itemID, ItemRenderType.INVENTORY);
+ if (customRenderer != null)
+ {
+ par2RenderEngine.bindTexture(par2RenderEngine.getTexture(ForgeHooksClient.getTexture(par3ItemStack.itemID < 256 ? "/terrain.png" : "/gui/items.png", Item.itemsList[par3ItemStack.itemID])));
+
+ if (customRenderer.renderInventoryItemAsBlock(par3ItemStack.itemID))
+ {
+ GL11.glPushMatrix();
+ GL11.glTranslatef((float)(par4 - 2), (float)(par5 + 3), -3.0F + this.zLevel);
+ GL11.glScalef(10F, 10F, 10F);
+ GL11.glTranslatef(1.0F, 0.5F, 1.0F);
+ GL11.glScalef(1.0F, 1.0F, -1F);
+ GL11.glRotatef(210F, 1.0F, 0.0F, 0.0F);
+ GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
+ int color = Item.itemsList[par3ItemStack.itemID].getColorFromDamage(par4, 0);
+ float r = (float)(color >> 16 & 0xff) / 255F;
+ float g = (float)(color >> 8 & 0xff) / 255F;
+ float b = (float)(color & 0xff) / 255F;
+ if(field_27004_a)
+ {
+ GL11.glColor4f(r, g, b, 1.0F);
+ }
+ GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
+ renderBlocks.useInventoryTint = field_27004_a;
+ ForgeHooksClient.renderInventoryItem(customRenderer, renderBlocks, par3ItemStack);
+ renderBlocks.useInventoryTint = true;
+ GL11.glPopMatrix();
+ }
+ else
+ {
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glPushMatrix();
+ GL11.glTranslatef((float)(par4), (float)(par5), -3.0F + this.zLevel);
+
+ int color = Item.itemsList[par3ItemStack.itemID].getColorFromDamage(par4, 0);
+ float r = (float)(color >> 16 & 255) / 255.0F;
+ float g = (float)(color >> 8 & 255) / 255.0F;
+ float b = (float)(color & 255) / 255.0F;
+
+ if (this.field_27004_a)
+ {
+ GL11.glColor4f(r, g, b, 1.0F);
+ }
+
+ ForgeHooksClient.renderInventoryItem(customRenderer, renderBlocks, par3ItemStack);
+ GL11.glPopMatrix();
+ GL11.glEnable(GL11.GL_LIGHTING);
+ }
+ }
+ else
+ {
this.drawItemIntoGui(par1FontRenderer, par2RenderEngine, par3ItemStack.itemID, par3ItemStack.getItemDamage(), par3ItemStack.getIconIndex(), par4, par5);
+ }
if (par3ItemStack != null && par3ItemStack.hasEffect())
{