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/ *
* Minecraft Forge
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* Copyright ( c ) 2016 - 2018 .
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2 . 1
* of the License .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 USA
* /
package net.minecraftforge.registries ;
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import com.google.common.collect.* ;
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import net.minecraft.block.Block ;
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import net.minecraft.block.BlockAir ;
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import net.minecraft.block.material.Material ;
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import net.minecraft.block.state.IBlockState ;
import net.minecraft.enchantment.Enchantment ;
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import net.minecraft.entity.EntityType ;
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import net.minecraft.item.Item ;
import net.minecraft.item.ItemBlock ;
import net.minecraft.potion.Potion ;
import net.minecraft.potion.PotionType ;
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import net.minecraft.state.StateContainer ;
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import net.minecraft.tileentity.TileEntityType ;
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import net.minecraft.util.ObjectIntIdentityMap ;
import net.minecraft.util.ResourceLocation ;
import net.minecraft.util.SoundEvent ;
import net.minecraft.util.registry.RegistryNamespaced ;
import net.minecraft.util.registry.RegistryNamespacedDefaultedByKey ;
import net.minecraft.world.biome.Biome ;
import net.minecraftforge.common.MinecraftForge ;
import net.minecraftforge.event.RegistryEvent ;
import net.minecraftforge.event.RegistryEvent.MissingMappings ;
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import net.minecraftforge.fml.ModThreadContext ;
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import net.minecraftforge.fml.StartupQuery ;
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import net.minecraftforge.fml.common.EnhancedRuntimeException ;
import net.minecraftforge.fml.common.registry.VillagerRegistry.VillagerProfession ;
import net.minecraftforge.fml.common.thread.EffectiveSide ;
import org.apache.commons.lang3.Validate ;
import org.apache.logging.log4j.LogManager ;
import org.apache.logging.log4j.Logger ;
import org.apache.logging.log4j.Marker ;
import org.apache.logging.log4j.MarkerManager ;
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import javax.annotation.Nullable ;
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import java.lang.reflect.Field ;
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import java.util.Collection ;
import java.util.Collections ;
import java.util.LinkedHashMap ;
import java.util.List ;
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import java.util.Locale ;
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import java.util.Map ;
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import java.util.function.BiConsumer ;
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import java.util.function.Predicate ;
import java.util.stream.Collectors ;
/ * *
* INTERNAL ONLY
* MODDERS SHOULD HAVE NO REASON TO USE THIS CLASS
* /
public class GameData
{
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private static final Logger LOGGER = LogManager . getLogger ( ) ;
private static final Marker GD = MarkerManager . getMarker ( " GAMEDATA " ) ;
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public static final ResourceLocation BLOCKS = new ResourceLocation ( " minecraft:blocks " ) ;
public static final ResourceLocation ITEMS = new ResourceLocation ( " minecraft:items " ) ;
public static final ResourceLocation POTIONS = new ResourceLocation ( " minecraft:potions " ) ;
public static final ResourceLocation BIOMES = new ResourceLocation ( " minecraft:biomes " ) ;
public static final ResourceLocation SOUNDEVENTS = new ResourceLocation ( " minecraft:soundevents " ) ;
public static final ResourceLocation POTIONTYPES = new ResourceLocation ( " minecraft:potiontypes " ) ;
public static final ResourceLocation ENCHANTMENTS = new ResourceLocation ( " minecraft:enchantments " ) ;
public static final ResourceLocation ENTITIES = new ResourceLocation ( " minecraft:entities " ) ;
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public static final ResourceLocation TILEENTITIES = new ResourceLocation ( " minecraft:tileentities " ) ;
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public static final ResourceLocation PROFESSIONS = new ResourceLocation ( " minecraft:villagerprofessions " ) ;
private static final int MAX_BLOCK_ID = 4095 ;
private static final int MIN_ITEM_ID = MAX_BLOCK_ID + 1 ;
private static final int MAX_ITEM_ID = 31999 ;
private static final int MAX_POTION_ID = 255 ; // SPacketEntityEffect sends bytes, we can only use 255
private static final int MAX_BIOME_ID = 255 ; // Maximum number in a byte in the chunk
private static final int MAX_SOUND_ID = Integer . MAX_VALUE > > 5 ; // Varint (SPacketSoundEffect)
private static final int MAX_POTIONTYPE_ID = Integer . MAX_VALUE > > 5 ; // Int (SPacketEffect)
private static final int MAX_ENCHANTMENT_ID = Short . MAX_VALUE - 1 ; // Short - serialized as a short in ItemStack NBTs.
private static final int MAX_ENTITY_ID = Integer . MAX_VALUE > > 5 ; // Varint (SPacketSpawnMob)
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private static final int MAX_TILE_ENTITY_ID = Integer . MAX_VALUE ; //Doesnt seem to be serialized anywhere, so no max.
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private static final int MAX_PROFESSION_ID = 1024 ; //TODO: Is this serialized anywhere anymore?
private static final ResourceLocation BLOCK_TO_ITEM = new ResourceLocation ( " minecraft:blocktoitemmap " ) ;
private static final ResourceLocation BLOCKSTATE_TO_ID = new ResourceLocation ( " minecraft:blockstatetoid " ) ;
private static boolean hasInit = false ;
private static final boolean DISABLE_VANILLA_REGISTRIES = Boolean . parseBoolean ( System . getProperty ( " forge.disableVanillaGameData " , " false " ) ) ; // Use for unit tests/debugging
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private static final BiConsumer < ResourceLocation , ForgeRegistry < ? > > LOCK_VANILLA = ( name , reg ) - > reg . slaves . values ( ) . stream ( ) . filter ( o - > o instanceof ILockableRegistry ) . forEach ( o - > ( ( ILockableRegistry ) o ) . lock ( ) ) ;
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static {
init ( ) ;
}
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@SuppressWarnings ( " unchecked " )
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public static void init ( )
{
if ( DISABLE_VANILLA_REGISTRIES )
{
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LOGGER . warn ( GD , " DISABLING VANILLA REGISTRY CREATION AS PER SYSTEM VARIABLE SETTING! forge.disableVanillaGameData " ) ;
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return ;
}
if ( hasInit )
return ;
hasInit = true ;
makeRegistry ( BLOCKS , Block . class , MAX_BLOCK_ID , new ResourceLocation ( " air " ) ) . addCallback ( BlockCallbacks . INSTANCE ) . create ( ) ;
makeRegistry ( ITEMS , Item . class , MIN_ITEM_ID , MAX_ITEM_ID ) . addCallback ( ItemCallbacks . INSTANCE ) . create ( ) ;
makeRegistry ( POTIONS , Potion . class , MAX_POTION_ID ) . create ( ) ;
makeRegistry ( BIOMES , Biome . class , MAX_BIOME_ID ) . create ( ) ;
makeRegistry ( SOUNDEVENTS , SoundEvent . class , MAX_SOUND_ID ) . create ( ) ;
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makeRegistry ( POTIONTYPES , PotionType . class , MAX_POTIONTYPE_ID , new ResourceLocation ( " empty " ) ) . create ( ) ;
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makeRegistry ( ENCHANTMENTS , Enchantment . class , MAX_ENCHANTMENT_ID ) . create ( ) ;
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makeRegistry ( PROFESSIONS , VillagerProfession . class , MAX_PROFESSION_ID ) . create ( ) ;
// TODO do we need the callback and the static field anymore?
makeRegistry ( ENTITIES , EntityType . class , MAX_ENTITY_ID ) . create ( ) ;
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makeRegistry ( TILEENTITIES , TileEntityType . class , MAX_TILE_ENTITY_ID ) . disableSaving ( ) . create ( ) ;
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}
private static < T extends IForgeRegistryEntry < T > > RegistryBuilder < T > makeRegistry ( ResourceLocation name , Class < T > type , int min , int max )
{
return new RegistryBuilder < T > ( ) . setName ( name ) . setType ( type ) . setIDRange ( min , max ) . addCallback ( new NamespacedWrapper . Factory < T > ( ) ) ;
}
private static < T extends IForgeRegistryEntry < T > > RegistryBuilder < T > makeRegistry ( ResourceLocation name , Class < T > type , int max )
{
return new RegistryBuilder < T > ( ) . setName ( name ) . setType ( type ) . setMaxID ( max ) . addCallback ( new NamespacedWrapper . Factory < T > ( ) ) ;
}
private static < T extends IForgeRegistryEntry < T > > RegistryBuilder < T > makeRegistry ( ResourceLocation name , Class < T > type , int max , ResourceLocation _default )
{
return new RegistryBuilder < T > ( ) . setName ( name ) . setType ( type ) . setMaxID ( max ) . addCallback ( new NamespacedDefaultedWrapper . Factory < T > ( ) ) . setDefaultKey ( _default ) ;
}
public static < V extends IForgeRegistryEntry < V > > RegistryNamespacedDefaultedByKey < ResourceLocation , V > getWrapperDefaulted ( Class < V > cls )
{
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IForgeRegistry < V > reg = RegistryManager . ACTIVE . getRegistry ( cls ) ;
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Validate . notNull ( reg , " Attempted to get vanilla wrapper for unknown registry: " + cls . toString ( ) ) ;
@SuppressWarnings ( " unchecked " )
RegistryNamespacedDefaultedByKey < ResourceLocation , V > ret = reg . getSlaveMap ( NamespacedDefaultedWrapper . Factory . ID , NamespacedDefaultedWrapper . class ) ;
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Validate . notNull ( ret , " Attempted to get vanilla wrapper for registry created incorrectly: " + cls . toString ( ) ) ;
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return ret ;
}
public static < V extends IForgeRegistryEntry < V > > RegistryNamespaced < ResourceLocation , V > getWrapper ( Class < V > cls )
{
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IForgeRegistry < V > reg = RegistryManager . ACTIVE . getRegistry ( cls ) ;
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Validate . notNull ( reg , " Attempted to get vanilla wrapper for unknown registry: " + cls . toString ( ) ) ;
@SuppressWarnings ( " unchecked " )
RegistryNamespaced < ResourceLocation , V > ret = reg . getSlaveMap ( NamespacedWrapper . Factory . ID , NamespacedWrapper . class ) ;
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Validate . notNull ( ret , " Attempted to get vanilla wrapper for registry created incorrectly: " + cls . toString ( ) ) ;
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return ret ;
}
@SuppressWarnings ( " unchecked " )
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public static Map < Block , Item > getBlockItemMap ( )
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{
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return RegistryManager . ACTIVE . getRegistry ( Item . class ) . getSlaveMap ( BLOCK_TO_ITEM , Map . class ) ;
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}
@SuppressWarnings ( " unchecked " )
public static ObjectIntIdentityMap < IBlockState > getBlockStateIDMap ( )
{
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return RegistryManager . ACTIVE . getRegistry ( Block . class ) . getSlaveMap ( BLOCKSTATE_TO_ID , ObjectIntIdentityMap . class ) ;
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}
public static < K extends IForgeRegistryEntry < K > > K register_impl ( K value )
{
Validate . notNull ( value , " Attempted to register a null object " ) ;
Validate . notNull ( value . getRegistryName ( ) , String . format ( " Attempt to register object without having set a registry name %s (type %s) " , value , value . getClass ( ) . getName ( ) ) ) ;
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final IForgeRegistry < K > registry = RegistryManager . ACTIVE . getRegistry ( value . getRegistryType ( ) ) ;
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Validate . notNull ( registry , " Attempted to registry object without creating registry first: " + value . getRegistryType ( ) . getName ( ) ) ;
registry . register ( value ) ;
return value ;
}
@SuppressWarnings ( { " unchecked " , " rawtypes " } )
public static void vanillaSnapshot ( )
{
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LOGGER . debug ( " Creating vanilla freeze snapshot " ) ;
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for ( Map . Entry < ResourceLocation , ForgeRegistry < ? extends IForgeRegistryEntry < ? > > > r : RegistryManager . ACTIVE . registries . entrySet ( ) )
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{
final Class < ? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( r . getKey ( ) ) ;
loadRegistry ( r . getKey ( ) , RegistryManager . ACTIVE , RegistryManager . VANILLA , clazz , true ) ;
}
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RegistryManager . VANILLA . registries . forEach ( ( name , reg ) - >
{
reg . validateContent ( name ) ;
reg . freeze ( ) ;
} ) ;
RegistryManager . VANILLA . registries . forEach ( LOCK_VANILLA ) ;
RegistryManager . ACTIVE . registries . forEach ( LOCK_VANILLA ) ;
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LOGGER . debug ( " Vanilla freeze snapshot created " ) ;
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}
@SuppressWarnings ( { " rawtypes " , " unchecked " } )
public static void freezeData ( )
{
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LOGGER . debug ( GD , " Freezing registries " ) ;
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for ( Map . Entry < ResourceLocation , ForgeRegistry < ? extends IForgeRegistryEntry < ? > > > r : RegistryManager . ACTIVE . registries . entrySet ( ) )
{
final Class < ? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( r . getKey ( ) ) ;
loadRegistry ( r . getKey ( ) , RegistryManager . ACTIVE , RegistryManager . FROZEN , clazz , true ) ;
}
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RegistryManager . FROZEN . registries . forEach ( ( name , reg ) - >
{
reg . validateContent ( name ) ;
reg . freeze ( ) ;
} ) ;
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RegistryManager . ACTIVE . registries . forEach ( ( name , reg ) - > {
reg . freeze ( ) ;
reg . bake ( ) ;
} ) ;
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// the id mapping is finalized, no ids actually changed but this is a good place to tell everyone to 'bake' their stuff.
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//Loader.instance().fireRemapEvent(ImmutableMap.of(), true);
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LOGGER . debug ( GD , " All registries frozen " ) ;
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}
@SuppressWarnings ( { " unchecked " , " rawtypes " } )
public static void revertToFrozen ( )
{
if ( RegistryManager . FROZEN . registries . isEmpty ( ) )
{
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LOGGER . warn ( GD , " Can't revert to frozen GameData state without freezing first. " ) ;
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return ;
}
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RegistryManager . ACTIVE . registries . forEach ( ( name , reg ) - > reg . resetDelegates ( ) ) ;
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LOGGER . debug ( GD , " Reverting to frozen data state. " ) ;
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for ( Map . Entry < ResourceLocation , ForgeRegistry < ? extends IForgeRegistryEntry < ? > > > r : RegistryManager . ACTIVE . registries . entrySet ( ) )
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{
final Class < ? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( r . getKey ( ) ) ;
loadRegistry ( r . getKey ( ) , RegistryManager . FROZEN , RegistryManager . ACTIVE , clazz , true ) ;
}
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RegistryManager . ACTIVE . registries . forEach ( ( name , reg ) - > reg . bake ( ) ) ;
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// the id mapping has reverted, fire remap events for those that care about id changes
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//Loader.instance().fireRemapEvent(ImmutableMap.of(), true);
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ObjectHolderRegistry . applyObjectHolders ( ) ;
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// the id mapping has reverted, ensure we sync up the object holders
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LOGGER . debug ( " Frozen state restored. " ) ;
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}
@SuppressWarnings ( { " rawtypes " , " unchecked " } )
public static void revert ( RegistryManager state , ResourceLocation registry , boolean lock )
{
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LOGGER . debug ( GD , " Reverting {} to {} " , registry , state . getName ( ) ) ;
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final Class < ? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( registry ) ;
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loadRegistry ( registry , state , RegistryManager . ACTIVE , clazz , lock ) ;
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LOGGER . debug ( GD , " Reverting complete " ) ;
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}
//Lets us clear the map so we can rebuild it.
static class ClearableObjectIntIdentityMap < I > extends ObjectIntIdentityMap < I >
{
void clear ( )
{
this . identityMap . clear ( ) ;
this . objectList . clear ( ) ;
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this . nextId = 0 ;
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}
}
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private static class BlockCallbacks implements IForgeRegistry . AddCallback < Block > , IForgeRegistry . ClearCallback < Block > , IForgeRegistry . BakeCallback < Block > , IForgeRegistry . CreateCallback < Block > , IForgeRegistry . DummyFactory < Block >
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{
static final BlockCallbacks INSTANCE = new BlockCallbacks ( ) ;
@Override
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public void onAdd ( IForgeRegistryInternal < Block > owner , RegistryManager stage , int id , Block block , @Nullable Block oldBlock )
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{
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if ( oldBlock ! = null )
{
StateContainer < Block , IBlockState > oldContainer = oldBlock . getStateContainer ( ) ;
StateContainer < Block , IBlockState > newContainer = block . getStateContainer ( ) ;
ImmutableList < IBlockState > oldValidStates = oldContainer . getValidStates ( ) ;
ImmutableList < IBlockState > newValidStates = newContainer . getValidStates ( ) ;
// Test vanilla blockstates, if the number matches, make sure they also match in their string representations
if ( block . getRegistryName ( ) . getNamespace ( ) . equals ( " minecraft " ) & & (
oldValidStates . size ( ) ! = newValidStates . size ( ) | |
! Streams . zip ( oldValidStates . stream ( ) . map ( Object : : toString ) ,
newValidStates . stream ( ) . map ( Object : : toString ) ,
String : : equals ) . allMatch ( v - > v ) ) )
{
String oldSequence = oldContainer . getProperties ( ) . stream ( )
. map ( s - > String . format ( " %s={%s} " , s . getName ( ) ,
s . getAllowedValues ( ) . stream ( ) . map ( Object : : toString ) . collect ( Collectors . joining ( " , " ) ) ) )
. collect ( Collectors . joining ( " ; " ) ) ;
String newSequence = newContainer . getProperties ( ) . stream ( )
. map ( s - > String . format ( " %s={%s} " , s . getName ( ) ,
s . getAllowedValues ( ) . stream ( ) . map ( Object : : toString ) . collect ( Collectors . joining ( " , " ) ) ) )
. collect ( Collectors . joining ( " ; " ) ) ;
LOGGER . error ( " Registry replacements for vanilla block '{}' must not change the number or order of blockstates. \ n " +
" \ tOld: {} \ n " +
" \ tNew: {} " , block . getRegistryName ( ) , oldSequence , newSequence ) ;
throw new RuntimeException ( " Invalid vanilla replacement. See log for details. " ) ;
}
}
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/ *
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if ( " minecraft:tripwire " . equals ( block . getRegistryName ( ) . toString ( ) ) ) //Tripwire is crap so we have to special case whee!
{
for ( int meta = 0 ; meta < 15 ; meta + + )
blockstateMap . put ( block . getStateFromMeta ( meta ) , id < < 4 | meta ) ;
}
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//So, due to blocks having more in-world states then metadata allows, we have to turn the map into a semi-milti-bimap.
//We can do this however because the implementation of the map is last set wins. So we can add all states, then fix the meta bimap.
//Multiple states -> meta. But meta to CORRECT state.
final boolean [ ] usedMeta = new boolean [ 16 ] ; //Hold a list of known meta from all states.
for ( IBlockState state : block . getBlockState ( ) . getValidStates ( ) )
{
final int meta = block . getMetaFromState ( state ) ;
blockstateMap . put ( state , id < < 4 | meta ) ; //Add ALL the things!
usedMeta [ meta ] = true ;
}
for ( int meta = 0 ; meta < 16 ; meta + + )
{
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if ( block . getClass ( ) = = BlockObserver . class )
continue ; //Observers are bad and have non-cyclical states. So we HAVE to use the vanilla logic above.
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if ( usedMeta [ meta ] )
blockstateMap . put ( block . getStateFromMeta ( meta ) , id < < 4 | meta ) ; // Put the CORRECT thing!
}
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if ( oldBlock ! = null )
{
@SuppressWarnings ( " unchecked " )
BiMap < Block , Item > blockToItem = owner . getSlaveMap ( BLOCK_TO_ITEM , BiMap . class ) ;
Item item = blockToItem . get ( oldBlock ) ;
if ( item ! = null )
blockToItem . forcePut ( block , item ) ;
}
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* /
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}
@Override
public void onClear ( IForgeRegistryInternal < Block > owner , RegistryManager stage )
{
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owner . getSlaveMap ( BLOCKSTATE_TO_ID , ClearableObjectIntIdentityMap . class ) . clear ( ) ;
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}
@Override
public void onCreate ( IForgeRegistryInternal < Block > owner , RegistryManager stage )
{
final ClearableObjectIntIdentityMap < IBlockState > idMap = new ClearableObjectIntIdentityMap < IBlockState > ( )
{
@Override
public int get ( IBlockState key )
{
Integer integer = ( Integer ) this . identityMap . get ( key ) ;
// There are some cases where this map is queried to serialize a state that is valid,
//but somehow not in this list, so attempt to get real metadata. Doing this hear saves us 7 patches
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//if (integer == null && key != null)
// integer = this.identityMap.get(key.getBlock().getStateFromMeta(key.getBlock().getMetaFromState(key)));
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return integer = = null ? - 1 : integer . intValue ( ) ;
}
} ;
owner . setSlaveMap ( BLOCKSTATE_TO_ID , idMap ) ;
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owner . setSlaveMap ( BLOCK_TO_ITEM , Maps . newHashMap ( ) ) ;
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}
@Override
public Block createDummy ( ResourceLocation key )
{
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Block ret = new BlockDummyAir ( Block . Builder . create ( Material . AIR ) ) ;
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GameData . forceRegistryName ( ret , key ) ;
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return ret ;
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}
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@Override
public void onBake ( IForgeRegistryInternal < Block > owner , RegistryManager stage )
{
@SuppressWarnings ( " unchecked " )
ClearableObjectIntIdentityMap < IBlockState > blockstateMap = owner . getSlaveMap ( BLOCKSTATE_TO_ID , ClearableObjectIntIdentityMap . class ) ;
for ( Block block : owner )
{
for ( IBlockState state : block . getStateContainer ( ) . getValidStates ( ) )
{
blockstateMap . add ( state ) ;
}
}
}
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private static class BlockDummyAir extends BlockAir //A named class so DummyBlockReplacementTest can detect if its a dummy
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{
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private BlockDummyAir ( Block . Builder builder )
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{
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super ( builder ) ;
}
@Override
public String getTranslationKey ( )
{
return " block.minecraft.air " ;
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}
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}
}
private static class ItemCallbacks implements IForgeRegistry . AddCallback < Item > , IForgeRegistry . ClearCallback < Item > , IForgeRegistry . CreateCallback < Item >
{
static final ItemCallbacks INSTANCE = new ItemCallbacks ( ) ;
@Override
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public void onAdd ( IForgeRegistryInternal < Item > owner , RegistryManager stage , int id , Item item , @Nullable Item oldItem )
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{
if ( item instanceof ItemBlock )
{
@SuppressWarnings ( " unchecked " )
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Map < Block , Item > blockToItem = owner . getSlaveMap ( BLOCK_TO_ITEM , Map . class ) ;
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( ( ItemBlock ) item ) . addToBlockToItemMap ( blockToItem , item ) ;
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}
}
@Override
public void onClear ( IForgeRegistryInternal < Item > owner , RegistryManager stage )
{
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owner . getSlaveMap ( BLOCK_TO_ITEM , Map . class ) . clear ( ) ;
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}
@Override
public void onCreate ( IForgeRegistryInternal < Item > owner , RegistryManager stage )
{
// We share the blockItem map between items and blocks registries
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Map < ? , ? > map = stage . getRegistry ( BLOCKS ) . getSlaveMap ( BLOCK_TO_ITEM , Map . class ) ;
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owner . setSlaveMap ( BLOCK_TO_ITEM , map ) ;
}
}
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/ *
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private static class RecipeCallbacks implements IForgeRegistry . ValidateCallback < IRecipe > , IForgeRegistry . MissingFactory < IRecipe >
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{
static final RecipeCallbacks INSTANCE = new RecipeCallbacks ( ) ;
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@Override
public void onValidate ( IForgeRegistryInternal < IRecipe > owner , RegistryManager stage , int id , ResourceLocation key , IRecipe obj )
{
if ( stage ! = RegistryManager . ACTIVE ) return ;
// verify the recipe output yields a registered item
Item item = obj . getRecipeOutput ( ) . getItem ( ) ;
if ( ! stage . getRegistry ( Item . class ) . containsValue ( item ) )
{
throw new IllegalStateException ( String . format ( " Recipe %s (%s) produces unregistered item %s (%s) " , key , obj , item . getRegistryName ( ) , item ) ) ;
}
}
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@Override
public IRecipe createMissing ( ResourceLocation key , boolean isNetwork )
{
return isNetwork ? new DummyRecipe ( ) . setRegistryName ( key ) : null ;
}
private static class DummyRecipe implements IRecipe
{
private static ItemStack result = new ItemStack ( Items . DIAMOND , 64 ) ;
private ResourceLocation name ;
@Override
public IRecipe setRegistryName ( ResourceLocation name ) {
this . name = name ;
return this ;
}
@Override public ResourceLocation getRegistryName ( ) { return name ; }
@Override public Class < IRecipe > getRegistryType ( ) { return IRecipe . class ; }
@Override public boolean matches ( InventoryCrafting inv , World worldIn ) { return false ; } //dirt?
@Override public ItemStack getCraftingResult ( InventoryCrafting inv ) { return result ; }
@Override public boolean canFit ( int width , int height ) { return false ; }
@Override public ItemStack getRecipeOutput ( ) { return result ; }
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@Override public boolean isDynamic ( ) { return true ; }
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}
}
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private static ForgeRegistry < EntityEntry > entityRegistry ;
public static ForgeRegistry < EntityEntry > getEntityRegistry ( ) { return entityRegistry ; }
public static void registerEntity ( int id , ResourceLocation key , Class < ? extends Entity > clazz , String oldName )
{
RegistryNamespaced < ResourceLocation , EntityEntry > reg = getWrapper ( EntityEntry . class ) ;
reg . register ( id , key , new EntityEntry ( clazz , oldName ) ) ;
}
private static class EntityCallbacks implements IForgeRegistry . AddCallback < EntityEntry >
{
static final EntityCallbacks INSTANCE = new EntityCallbacks ( ) ;
@Override
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public void onAdd ( IForgeRegistryInternal < EntityEntry > owner , RegistryManager stage , int id , EntityEntry entry , @Nullable EntityEntry oldEntry )
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{
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if ( entry instanceof EntityEntryBuilder . BuiltEntityEntry )
{
( ( EntityEntryBuilder . BuiltEntityEntry ) entry ) . addedToRegistry ( ) ;
}
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if ( entry . getEgg ( ) ! = null )
EntityList . ENTITY_EGGS . put ( entry . getRegistryName ( ) , entry . getEgg ( ) ) ;
}
}
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* /
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private static < T extends IForgeRegistryEntry < T > > void loadRegistry ( final ResourceLocation registryName , final RegistryManager from , final RegistryManager to , final Class < T > regType , boolean freeze )
{
ForgeRegistry < T > fromRegistry = from . getRegistry ( registryName ) ;
if ( fromRegistry = = null )
{
ForgeRegistry < T > toRegistry = to . getRegistry ( registryName ) ;
if ( toRegistry = = null )
{
throw new EnhancedRuntimeException ( " Could not find registry to load: " + registryName ) {
private static final long serialVersionUID = 1L ;
@Override
protected void printStackTrace ( WrappedPrintStream stream )
{
stream . println ( " Looking For: " + registryName ) ;
stream . println ( " Found From: " ) ;
for ( ResourceLocation name : from . registries . keySet ( ) )
stream . println ( " " + name ) ;
stream . println ( " Found To: " ) ;
for ( ResourceLocation name : to . registries . keySet ( ) )
stream . println ( " " + name ) ;
}
} ;
}
// We found it in to, so lets trust to's state...
// This happens when connecting to a server that doesn't have this registry.
// Such as a 1.8.0 Forge server with 1.8.8+ Forge.
// We must however, re-fire the callbacks as some internal data may be corrupted {potions}
//TODO: With my rework of how registries add callbacks are done.. I don't think this is necessary.
//fire addCallback for each entry
}
else
{
ForgeRegistry < T > toRegistry = to . getRegistry ( registryName , from ) ;
toRegistry . sync ( registryName , fromRegistry ) ;
if ( freeze )
toRegistry . isFrozen = true ;
}
}
@SuppressWarnings ( { " unchecked " , " rawtypes " } )
public static Multimap < ResourceLocation , ResourceLocation > injectSnapshot ( Map < ResourceLocation , ForgeRegistry . Snapshot > snapshot , boolean injectFrozenData , boolean isLocalWorld )
{
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LOGGER . info ( GD , " Injecting existing registry data into this {} instance " , EffectiveSide . get ( ) ) ;
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RegistryManager . ACTIVE . registries . forEach ( ( name , reg ) - > reg . validateContent ( name ) ) ;
RegistryManager . ACTIVE . registries . forEach ( ( name , reg ) - > reg . dump ( name ) ) ;
RegistryManager . ACTIVE . registries . forEach ( ( name , reg ) - > reg . resetDelegates ( ) ) ;
List < ResourceLocation > missingRegs = snapshot . keySet ( ) . stream ( ) . filter ( name - > ! RegistryManager . ACTIVE . registries . containsKey ( name ) ) . collect ( Collectors . toList ( ) ) ;
if ( missingRegs . size ( ) > 0 )
{
String text = " Forge Mod Loader detected missing/unknown registrie(s). \ n \ n " +
" There are " + missingRegs . size ( ) + " missing registries in this save. \ n " +
" If you continue the missing registries will get removed. \ n " +
" This may cause issues, it is advised that you create a world backup before continuing. \ n \ n " +
" Missing Registries: \ n " ;
for ( ResourceLocation s : missingRegs )
text + = s . toString ( ) + " \ n " ;
if ( ! StartupQuery . confirm ( text ) )
StartupQuery . abort ( ) ;
}
RegistryManager STAGING = new RegistryManager ( " STAGING " ) ;
final Map < ResourceLocation , Map < ResourceLocation , Integer [ ] > > remaps = Maps . newHashMap ( ) ;
final LinkedHashMap < ResourceLocation , Map < ResourceLocation , Integer > > missing = Maps . newLinkedHashMap ( ) ;
// Load the snapshot into the "STAGING" registry
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snapshot . forEach ( ( key , value ) - >
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{
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final Class < ? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( key ) ;
remaps . put ( key , Maps . newLinkedHashMap ( ) ) ;
missing . put ( key , Maps . newHashMap ( ) ) ;
loadPersistentDataToStagingRegistry ( RegistryManager . ACTIVE , STAGING , remaps . get ( key ) , missing . get ( key ) , key , value , clazz ) ;
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} ) ;
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snapshot . forEach ( ( key , value ) - >
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{
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value . dummied . forEach ( dummy - >
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{
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Map < ResourceLocation , Integer > m = missing . get ( key ) ;
ForgeRegistry < ? > reg = STAGING . getRegistry ( key ) ;
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// Currently missing locally, we just inject and carry on
if ( m . containsKey ( dummy ) )
{
if ( reg . markDummy ( dummy , m . get ( dummy ) ) )
m . remove ( dummy ) ;
}
else if ( isLocalWorld )
{
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LOGGER . debug ( " Registry {}: Resuscitating dummy entry {} " , key , dummy ) ;
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}
else
{
// The server believes this is a dummy block identity, but we seem to have one locally. This is likely a conflict
// in mod setup - Mark this entry as a dummy
int id = reg . getID ( dummy ) ;
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LOGGER . warn ( GD , " Registry {}: The ID {} @ {} is currently locally mapped - it will be replaced with a dummy for this session " , dummy , key , id ) ;
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reg . markDummy ( dummy , id ) ;
}
} ) ;
} ) ;
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int count = missing . values ( ) . stream ( ) . mapToInt ( Map : : size ) . sum ( ) ;
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if ( count > 0 )
{
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LOGGER . debug ( GD , " There are {} mappings missing - attempting a mod remap " , count ) ;
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Multimap < ResourceLocation , ResourceLocation > defaulted = ArrayListMultimap . create ( ) ;
Multimap < ResourceLocation , ResourceLocation > failed = ArrayListMultimap . create ( ) ;
missing . entrySet ( ) . stream ( ) . filter ( e - > e . getValue ( ) . size ( ) > 0 ) . forEach ( m - >
{
ResourceLocation name = m . getKey ( ) ;
ForgeRegistry < ? > reg = STAGING . getRegistry ( name ) ;
RegistryEvent . MissingMappings < ? > event = reg . getMissingEvent ( name , m . getValue ( ) ) ;
MinecraftForge . EVENT_BUS . post ( event ) ;
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List < MissingMappings . Mapping < ? > > lst = event . getAllMappings ( ) . stream ( ) . filter ( e - > e . getAction ( ) = = MissingMappings . Action . DEFAULT ) . sorted ( ( a , b ) - > a . toString ( ) . compareTo ( b . toString ( ) ) ) . collect ( Collectors . toList ( ) ) ;
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if ( ! lst . isEmpty ( ) )
{
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LOGGER . error ( GD , " Unidentified mapping from registry {} " , name ) ;
lst . forEach ( map - > LOGGER . error ( " {}: {} " , map . key , map . id ) ) ;
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}
event . getAllMappings ( ) . stream ( ) . filter ( e - > e . getAction ( ) = = MissingMappings . Action . FAIL ) . forEach ( fail - > failed . put ( name , fail . key ) ) ;
final Class < ? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( name ) ;
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processMissing ( clazz , name , STAGING , event , m . getValue ( ) , remaps . get ( name ) , defaulted . get ( name ) , failed . get ( name ) , ! isLocalWorld ) ;
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} ) ;
if ( ! defaulted . isEmpty ( ) & & ! isLocalWorld )
return defaulted ;
if ( ! defaulted . isEmpty ( ) )
{
StringBuilder buf = new StringBuilder ( ) ;
buf . append ( " Forge Mod Loader detected missing registry entries. \ n \ n " )
. append ( " There are " ) . append ( defaulted . size ( ) ) . append ( " missing entries in this save. \ n " )
. append ( " If you continue the missing entries will get removed. \ n " )
. append ( " A world backup will be automatically created in your saves directory. \ n \ n " ) ;
defaulted . asMap ( ) . forEach ( ( name , entries ) - >
{
buf . append ( " Missing " ) . append ( name ) . append ( " : \ n " ) ;
entries . forEach ( rl - > buf . append ( " " ) . append ( rl ) . append ( " \ n " ) ) ;
} ) ;
boolean confirmed = StartupQuery . confirm ( buf . toString ( ) ) ;
if ( ! confirmed )
StartupQuery . abort ( ) ;
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/ *
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try
{
String skip = System . getProperty ( " fml.doNotBackup " ) ;
if ( skip = = null | | ! " true " . equals ( skip ) )
{
ZipperUtil . backupWorld ( ) ;
}
else
{
for ( int x = 0 ; x < 10 ; x + + )
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LOGGER . error ( GD , " !!!!!!!!!! UPDATING WORLD WITHOUT DOING BACKUP !!!!!!!!!!!!!!!! " ) ;
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}
}
catch ( IOException e )
{
StartupQuery . notify ( " The world backup couldn't be created. \ n \ n " + e ) ;
StartupQuery . abort ( ) ;
}
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* /
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}
if ( ! defaulted . isEmpty ( ) )
{
if ( isLocalWorld )
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LOGGER . error ( GD , " There are unidentified mappings in this world - we are going to attempt to process anyway " ) ;
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}
}
if ( injectFrozenData )
{
// If we're loading from disk, we can actually substitute air in the block map for anything that is otherwise "missing". This keeps the reference in the map, in case
// the block comes back later
missing . forEach ( ( name , m ) - >
{
ForgeRegistry < ? > reg = STAGING . getRegistry ( name ) ;
m . forEach ( ( rl , id ) - > reg . markDummy ( rl , id ) ) ;
} ) ;
// If we're loading up the world from disk, we want to add in the new data that might have been provisioned by mods
// So we load it from the frozen persistent registry
RegistryManager . ACTIVE . registries . forEach ( ( name , reg ) - >
{
final Class < ? extends IForgeRegistryEntry > clazz = RegistryManager . ACTIVE . getSuperType ( name ) ;
loadFrozenDataToStagingRegistry ( STAGING , name , remaps . get ( name ) , clazz ) ;
} ) ;
}
// Validate that all the STAGING data is good
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STAGING . registries . forEach ( ( name , reg ) - > reg . validateContent ( name ) ) ;
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// Load the STAGING registry into the ACTIVE registry
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//for (Map.Entry<ResourceLocation, IForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
RegistryManager . ACTIVE . registries . forEach ( ( key , value ) - >
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{
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final Class < ? extends IForgeRegistryEntry > registrySuperType = RegistryManager . ACTIVE . getSuperType ( key ) ;
loadRegistry ( key , STAGING , RegistryManager . ACTIVE , registrySuperType , true ) ;
} ) ;
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RegistryManager . ACTIVE . registries . forEach ( ( name , reg ) - > {
reg . bake ( ) ;
// Dump the active registry
reg . dump ( name ) ;
} ) ;
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// Tell mods that the ids have changed
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//Loader.instance().fireRemapEvent(remaps, false);
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// The id map changed, ensure we apply object holders
2019-01-10 04:57:01 +00:00
ObjectHolderRegistry . applyObjectHolders ( ) ;
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// Return an empty list, because we're good
return ArrayListMultimap . create ( ) ;
}
//Has to be split because of generics, Yay!
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private static < T extends IForgeRegistryEntry < T > > void loadPersistentDataToStagingRegistry ( RegistryManager pool , RegistryManager to , Map < ResourceLocation , Integer [ ] > remaps , Map < ResourceLocation , Integer > missing , ResourceLocation name , ForgeRegistry . Snapshot snap , Class < T > regType )
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{
ForgeRegistry < T > active = pool . getRegistry ( name ) ;
if ( active = = null )
return ; // We've already asked the user if they wish to continue. So if the reg isnt found just assume the user knows and accepted it.
ForgeRegistry < T > _new = to . getRegistry ( name , RegistryManager . ACTIVE ) ;
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snap . aliases . forEach ( _new : : addAlias ) ;
snap . blocked . forEach ( _new : : block ) ;
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// Load current dummies BEFORE the snapshot is loaded so that add() will remove from the list.
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snap . dummied . forEach ( _new : : addDummy ) ;
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_new . loadIds ( snap . ids , snap . overrides , missing , remaps , active , name ) ;
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}
//Another bouncer for generic reasons
@SuppressWarnings ( " unchecked " )
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private static < T extends IForgeRegistryEntry < T > > void processMissing ( Class < T > clazz , ResourceLocation name , RegistryManager STAGING , MissingMappings < ? > e , Map < ResourceLocation , Integer > missing , Map < ResourceLocation , Integer [ ] > remaps , Collection < ResourceLocation > defaulted , Collection < ResourceLocation > failed , boolean injectNetworkDummies )
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{
List < MissingMappings . Mapping < T > > mappings = ( ( MissingMappings < T > ) e ) . getAllMappings ( ) ;
ForgeRegistry < T > active = RegistryManager . ACTIVE . getRegistry ( name ) ;
ForgeRegistry < T > staging = STAGING . getRegistry ( name ) ;
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staging . processMissingEvent ( name , active , mappings , missing , remaps , defaulted , failed , injectNetworkDummies ) ;
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}
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private static < T extends IForgeRegistryEntry < T > > void loadFrozenDataToStagingRegistry ( RegistryManager STAGING , ResourceLocation name , Map < ResourceLocation , Integer [ ] > remaps , Class < T > clazz )
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{
ForgeRegistry < T > frozen = RegistryManager . FROZEN . getRegistry ( name ) ;
ForgeRegistry < T > newRegistry = STAGING . getRegistry ( name , RegistryManager . FROZEN ) ;
Map < ResourceLocation , Integer > _new = Maps . newHashMap ( ) ;
frozen . getKeys ( ) . stream ( ) . filter ( key - > ! newRegistry . containsKey ( key ) ) . forEach ( key - > _new . put ( key , frozen . getID ( key ) ) ) ;
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newRegistry . loadIds ( _new , frozen . getOverrideOwners ( ) , Maps . newLinkedHashMap ( ) , remaps , frozen , name ) ;
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}
public static void fireCreateRegistryEvents ( )
{
MinecraftForge . EVENT_BUS . post ( new RegistryEvent . NewRegistry ( ) ) ;
}
public static void fireRegistryEvents ( )
{
fireRegistryEvents ( rl - > true ) ;
}
public static void fireRegistryEvents ( Predicate < ResourceLocation > filter )
{
List < ResourceLocation > keys = Lists . newArrayList ( RegistryManager . ACTIVE . registries . keySet ( ) ) ;
Collections . sort ( keys , ( o1 , o2 ) - > o1 . toString ( ) . compareToIgnoreCase ( o2 . toString ( ) ) ) ;
2019-01-16 20:28:13 +00:00
//Move Blocks to first, and Items to second.
keys . remove ( BLOCKS ) ;
keys . remove ( ITEMS ) ;
keys . add ( 0 , BLOCKS ) ;
keys . add ( 1 , ITEMS ) ;
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for ( ResourceLocation rl : keys )
{
if ( ! filter . test ( rl ) ) continue ;
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ForgeRegistry < ? > reg = RegistryManager . ACTIVE . getRegistry ( rl ) ;
reg . unfreeze ( ) ;
MinecraftForge . EVENT_BUS . post ( reg . getRegisterEvent ( rl ) ) ;
reg . freeze ( ) ;
LOGGER . info ( " {} Applying holder lookups " , rl . toString ( ) ) ;
ObjectHolderRegistry . applyObjectHolders ( key - > rl . equals ( key ) ) ;
LOGGER . info ( " {} Holder lookups applied " , rl . toString ( ) ) ;
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}
}
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public static ResourceLocation checkPrefix ( String name )
{
int index = name . lastIndexOf ( ':' ) ;
String oldPrefix = index = = - 1 ? " " : name . substring ( 0 , index ) . toLowerCase ( Locale . ROOT ) ;
name = index = = - 1 ? name : name . substring ( index + 1 ) ;
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String prefix = ModThreadContext . get ( ) . getActiveContainer ( ) . getPrefix ( ) ;
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if ( ! oldPrefix . equals ( prefix ) & & oldPrefix . length ( ) > 0 )
{
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LogManager . getLogger ( ) . info ( " Potentially Dangerous alternative prefix `{}` for name `{}`, expected `{}`. This could be a intended override, but in most cases indicates a broken mod. " , oldPrefix , name , prefix ) ;
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prefix = oldPrefix ;
}
return new ResourceLocation ( prefix , name ) ;
}
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private static Field regName ;
private static void forceRegistryName ( IForgeRegistryEntry < ? > entry , ResourceLocation name )
{
if ( regName = = null )
{
try
{
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regName = ForgeRegistryEntry . class . getDeclaredField ( " registryName " ) ;
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regName . setAccessible ( true ) ;
}
catch ( NoSuchFieldException | SecurityException e )
{
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LOGGER . error ( GD , " Could not get `registryName` field from IForgeRegistryEntry.Impl " , e ) ;
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throw new RuntimeException ( e ) ;
}
}
try
{
regName . set ( entry , name ) ;
}
catch ( IllegalArgumentException | IllegalAccessException e )
{
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LOGGER . error ( GD , " Could not set `registryName` field in IForgeRegistryEntry.Impl to `{}` " , name . toString ( ) , e ) ;
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throw new RuntimeException ( e ) ;
}
}
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}