2018-07-01 21:17:28 +00:00
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/*
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* Minecraft Forge
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2019-02-10 22:57:03 +00:00
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* Copyright (c) 2016-2019.
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2018-07-01 21:17:28 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2017-10-31 18:47:47 +00:00
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package net.minecraftforge.client.event;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.MovementInput;
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import net.minecraftforge.event.entity.player.PlayerEvent;
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/**
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* This event is fired after player movement inputs are updated.<br>
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* Handlers can freely manipulate {@link MovementInput} to cancel movement.<br>
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*/
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public class InputUpdateEvent extends PlayerEvent
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{
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private final MovementInput movementInput;
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public InputUpdateEvent(EntityPlayer player, MovementInput movementInput)
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{
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super(player);
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this.movementInput = movementInput;
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}
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public MovementInput getMovementInput()
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{
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return movementInput;
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}
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}
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