2012-08-05 10:20:07 +00:00
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#Main Forge Access Transformer configuration file
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# RailLogic.getNAdjacentTracks
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public ahh.a(Lahh;)I
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# Tessellator
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public avd.u # drawMode
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public avd.v # xOffset
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public avd.w # yOffset
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public avd.x # zOffset
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public-f avd.a # instance remove final
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public avd.z # isDrawing
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2012-08-06 22:07:53 +00:00
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# ItemPickaxe
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2012-08-06 10:35:57 +00:00
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public+f rp.c # blocksEffectiveAgainst
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2012-08-06 22:07:53 +00:00
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# ItemAxe
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2012-08-06 10:35:57 +00:00
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public+f re.c # blocksEffectiveAgainst
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2012-08-06 22:07:53 +00:00
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# ItemSpade
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2012-08-06 10:35:57 +00:00
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public+f sa.c # blocksEffectiveAgainst
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2012-08-06 22:07:53 +00:00
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# ItemTool
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2012-08-06 10:35:57 +00:00
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public gs.a # efficiencyOnProperMaterial
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public gs.bY # damageVsEntity
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2012-08-06 22:07:53 +00:00
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# EntityEnderman
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public no.d # carriableBlocks
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# RenderEngine
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public ave.k # texturePack
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# RenderGlobal
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public ava.h # theWorld
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public ava.i # renderEngine
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public ava.q # mc
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public ava.r # globalRenderBlocks
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2012-08-07 00:52:23 +00:00
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# SoundManager
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public ayp.a # sndSystem
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public ayp.b # soundPoolSounds
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public ayp.c # soundPoolStreaming
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public ayp.d # soundPoolMusic
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# EntityLiving
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public jv.aM # carryoverDamage
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2012-08-07 03:45:37 +00:00
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# EntityPlayerMP
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public gt.bO()V # incrementWindowID()
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public gt.cq # currentWindowId
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2012-08-07 23:54:14 +00:00
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# EntityMinecart
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protected nj.d # cargoItems
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protected nj.e # fuel
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protected nj.f #
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protected nj.g #
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protected nj.h # turnProgress
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protected nj.i # minecartX
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protected nj.j # minecartY
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protected nj.an # minecartZ
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protected nj.ao # minecartYaw
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protected nj.ap # minecartPitch
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protected nj.aq # velocityX
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protected nj.ar # velocityY
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protected nj.as # velocityZ
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public nj.h()Z # isMinecartPowered
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2012-08-13 03:40:57 +00:00
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# Block
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public aif.<init>(ILacn;)V #Constructor
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public aif.<init>(IILacn;)V #Constructor
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public aif.p()Laif; # setRequiresSelfNotify
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public aif.a(Laii;)Laif; # setStepSound
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public aif.b(F)Laif; # setResistance
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public aif.c(F)Laif; # setHardness
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public aif.h(I)Laif; # setLightOpacity
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public aif.a(F)Laif; # setLightValue
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public aif.q()Laif; # setBlockUnbreakable
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public aif.b(Z)Laif; # setTickRandomly
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# NetServerHandler
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public gy.g # playerInAirTime
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# TileEntity
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public ajh.k # worldObj
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