ForgePatch/skipped_commits.md

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|Commit|Needs Revisit|Note|
|------|-------------|----|
|[Class transformer optimizations (#5159)](https://github.com/MinecraftForge/MinecraftForge/commit/10036aa764f9678ef2c86cde40ddcaf72d32dc95)| Yes | |
|[Change universal bucket support to use fluid names instead of instances](https://github.com/MinecraftForge/MinecraftForge/commit/82262e462e5ea8ff3a368ffce7d0edfd301dfeb0)| Yes | The affected code is nearly entirely absent |
|[Change biome spawn list entries to use factory method where possible (#5075)](https://github.com/MinecraftForge/MinecraftForge/commit/214275babadb9288ecea779245442687dd3ae8cd)| No | EntityType makes this obsolete |
|[Prevent some texture loading errors from crashing the game (#5121)](https://github.com/MinecraftForge/MinecraftForge/commit/633746673523e9375a933fa00badcc180018332e)| Yes | TextureMap has changed drastically, is this still needed? |
|[Add a notification event for handling game rule changes (#5152)](https://github.com/MinecraftForge/MinecraftForge/commit/55a7c6d64b61a40a5d7aa8cef4259f2209e2cd5e) | No | `GameRules$Value` has a change callback, mods can just use this |
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|[Allow IModel to express itself as a vanilla parent (#5195)](https://github.com/MinecraftForge/MinecraftForge/commit/f9c2f715fd63bed9d4bd78b332ed348ad7383a30) | Yes | Vanilla has integrated the check we used to do (see ModelBlock#resolveParent) so this will need a new solution. |
|[A different approach to my changes in 8ace535 to fix #5207](https://github.com/MinecraftForge/MinecraftForge/commit/10dbbf9c1915b7f5b2fc879a630b199aedbd192a) | No | 🦀FML IS GONE🦀 |
|[Fix patches from #5160 setting rotation as well as position (#5233)](https://github.com/MinecraftForge/MinecraftForge/commit/ebc4eaddac66e8d9eee6a859b473d3165b1bbfdb) | No | Apparently I included this in https://github.com/MinecraftForge/MinecraftForge/commit/958bbf6c9a3c55aa2a1543679f95b4b985a31ed3 accidentally.
Currently updated through: ebc4eaddac66e8d9eee6a859b473d3165b1bbfdb