ForgePatch/common/net/minecraftforge/event/ForgeEventFactory.java

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package net.minecraftforge.event;
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import net.minecraft.block.Block;
import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.entity.living.LivingSpawnEvent;
import net.minecraftforge.event.entity.living.LivingSpecialSpawnEvent;
import net.minecraftforge.event.entity.player.*;
import net.minecraftforge.event.entity.player.PlayerInteractEvent.Action;
@SuppressWarnings("deprecation")
public class ForgeEventFactory
{
public static boolean doPlayerHarvestCheck(EntityPlayer player, Block block, boolean success)
{
PlayerEvent.HarvestCheck event = new PlayerEvent.HarvestCheck(player, block, success);
MinecraftForge.EVENT_BUS.post(event);
return event.success;
}
public static float getBreakSpeed(EntityPlayer player, Block block, int metadata, float original)
{
PlayerEvent.BreakSpeed event = new PlayerEvent.BreakSpeed(player, block, metadata, original);
return (MinecraftForge.EVENT_BUS.post(event) ? -1 : event.newSpeed);
}
public static PlayerInteractEvent onPlayerInteract(EntityPlayer player, Action action, int x, int y, int z, int face)
{
PlayerInteractEvent event = new PlayerInteractEvent(player, action, x, y, z, face);
MinecraftForge.EVENT_BUS.post(event);
return event;
}
public static void onPlayerDestroyItem(EntityPlayer player, ItemStack stack)
{
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(player, stack));
}
public static Result canEntitySpawn(EntityLiving entity, World world, float x, float y, float z)
{
LivingSpawnEvent.CheckSpawn event = new LivingSpawnEvent.CheckSpawn(entity, world, x, y, z);
MinecraftForge.EVENT_BUS.post(event);
return event.getResult();
}
public static boolean doSpecialSpawn(EntityLiving entity, World world, float x, float y, float z)
{
boolean result = MinecraftForge.EVENT_BUS.post(new LivingSpecialSpawnEvent(entity, world, x, y, z));
LivingSpawnEvent.SpecialSpawn nEvent = new LivingSpawnEvent.SpecialSpawn(entity, world, x, y, z);
if (result) //For the time being, copy the canceled state from the old legacy event
{ // Remove when we remove LivingSpecialSpawnEvent.
nEvent.setCanceled(true);
}
return MinecraftForge.EVENT_BUS.post(nEvent);
}
}