ForgePatch/src/main/java/net/minecraftforge/client/event/GuiScreenEvent.java

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package net.minecraftforge.client.event;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* Event classes for GuiScreen events.
*
* @author bspkrs
*/
@SideOnly(Side.CLIENT)
public class GuiScreenEvent extends Event
{
/**
* The GuiScreen object generating this event.
*/
public final GuiScreen gui;
public GuiScreenEvent(GuiScreen gui)
{
this.gui = gui;
}
public static class InitGuiEvent extends GuiScreenEvent
{
/**
* The {@code buttonList} field from the GuiScreen object referenced by {@code gui}.
*/
public List buttonList;
public InitGuiEvent(GuiScreen gui, List buttonList)
{
super(gui);
this.buttonList = buttonList;
}
/**
* This event fires just after initializing {@code GuiScreen.mc}, {@code GuiScreen.fontRendererObj},
* {@code GuiScreen.width}, and {@code GuiScreen.height}, and just before calling {@code GuiScreen.buttonList.clear()}
* and {@code GuiScreen.initGui()}. To skip or override a screen's initGui() method cancel the event.<br/><br/>
*
* If canceled the following lines are skipped in {@code GuiScreen.setWorldAndResolution()}:<br/>
* {@code this.buttonList.clear();}<br/>
* {@code this.initGui();}<br/>
*
* @author bspkrs
*/
@Cancelable
public static class Pre extends InitGuiEvent
{
public Pre(GuiScreen gui, List buttonList)
{
super(gui, buttonList);
}
}
/**
* This event fires right after {@code GuiScreen.initGui()}.
* This is a good place to alter a GuiScreen's component layout if desired.
*
* @author bspkrs
*/
public static class Post extends InitGuiEvent
{
public Post(GuiScreen gui, List buttonList)
{
super(gui, buttonList);
}
}
}
public static class DrawScreenEvent extends GuiScreenEvent
{
/**
* The x coordinate of the mouse pointer on the screen.
*/
public final int mouseX;
/**
* The y coordinate of the mouse pointer on the screen.
*/
public final int mouseY;
/**
* Partial render ticks elapsed.
*/
public final float renderPartialTicks;
public DrawScreenEvent(GuiScreen gui, int mouseX, int mouseY, float renderPartialTicks)
{
super(gui);
this.mouseX = mouseX;
this.mouseY = mouseY;
this.renderPartialTicks = renderPartialTicks;
}
/**
* This event fires just before {@code GuiScreen.drawScreen()} is called.
* Cancel this event to skip {@code GuiScreen.drawScreen()}.
*
* @author bspkrs
*/
@Cancelable
public static class Pre extends DrawScreenEvent
{
public Pre(GuiScreen gui, int mouseX, int mouseY, float renderPartialTicks)
{
super(gui, mouseX, mouseY, renderPartialTicks);
}
}
/**
* This event fires just after {@code GuiScreen.drawScreen()} is called.
*
* @author bspkrs
*/
public static class Post extends DrawScreenEvent
{
public Post(GuiScreen gui, int mouseX, int mouseY, float renderPartialTicks)
{
super(gui, mouseX, mouseY, renderPartialTicks);
}
}
}
public static class ActionPerformedEvent extends GuiScreenEvent
{
/**
* The button that was clicked.
*/
public GuiButton button;
/**
* A COPY of the {@code buttonList} field from the GuiScreen referenced by {@code gui}.
*/
public List buttonList;
public ActionPerformedEvent(GuiScreen gui, GuiButton button, List buttonList)
{
super(gui);
this.button = button;
this.buttonList = new ArrayList(buttonList);
}
/**
* This event fires once it has been determined that a GuiButton object has been clicked.
* Cancel this event to bypass {@code GuiScreen.actionPerformed()}.
* Replace button with a different button from buttonList to have that button's action executed.
*
* @author bspkrs
*/
@Cancelable
public static class Pre extends ActionPerformedEvent
{
public Pre(GuiScreen gui, GuiButton button, List buttonList)
{
super(gui, button, buttonList);
}
}
/**
* This event fires after {@code GuiScreen.actionPerformed()} provided that the active
* screen has not been changed as a result of {@code GuiScreen.actionPerformed()}.
*
* @author bspkrs
*/
public static class Post extends ActionPerformedEvent
{
public Post(GuiScreen gui, GuiButton button, List buttonList)
{
super(gui, button, buttonList);
}
}
}
public static class MouseInputEvent extends GuiScreenEvent
{
public MouseInputEvent(GuiScreen gui)
{
super(gui);
}
/**
* This event fires when mouse input is detected by a GuiScreen.
* Cancel this event to bypass {@code GuiScreen.handleMouseInput()}.
*/
@Cancelable
public static class Pre extends MouseInputEvent
{
public Pre(GuiScreen gui)
{
super(gui);
}
}
/**
* This event fires after {@code GuiScreen.handleMouseInput()} provided that the active
* screen has not been changed as a result of {@code GuiScreen.handleMouseInput()}.
*/
public static class Post extends MouseInputEvent
{
public Post(GuiScreen gui)
{
super(gui);
}
}
}
public static class KeyboardInputEvent extends GuiScreenEvent
{
public KeyboardInputEvent(GuiScreen gui)
{
super(gui);
}
/**
* This event fires when keyboard input is detected by a GuiScreen.
* Cancel this event to bypass {@code GuiScreen.handleKeyboardInput()}.
*/
@Cancelable
public static class Pre extends KeyboardInputEvent
{
public Pre(GuiScreen gui)
{
super(gui);
}
}
/**
* This event fires after {@code GuiScreen.handleKeyboardInput()} provided that the active
* screen has not been changed as a result of {@code GuiScreen.handleKeyboardInput()}.
*/
public static class Post extends KeyboardInputEvent
{
public Post(GuiScreen gui)
{
super(gui);
}
}
}
}