ForgePatch/src/main/java/net/minecraftforge/event/terraingen/BiomeEvent.java

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package net.minecraftforge.event.terraingen;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraft.block.state.IBlockState;
2012-12-13 07:27:57 +00:00
import net.minecraft.world.biome.BiomeDecorator;
import net.minecraft.world.biome.Biome;
/**
* BiomeEvent is fired whenever an event involving biomes occurs.<br>
* If a method utilizes this {@link Event} as its parameter, the method will
* receive every child event of this class.<br>
* <br>
* All children of this event are fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.
**/
public class BiomeEvent extends Event
{
private final Biome biome;
public BiomeEvent(Biome biome)
{
this.biome = biome;
}
public Biome getBiome()
{
return biome;
}
/**
* CreateDecorator is fired when a BiomeDecorator is created.<br>
* This event is fired whenever a BiomeDecorator is created in
* DeferredBiomeDecorator#fireCreateEventAndReplace(BiomeGenBase).<br>
* <br>
* {@link #originalBiomeDecorator} contains the original BiomeDecorator that would be used in vanilla.
* {@link #newBiomeDecorator} contains the new BiomeDecoration to be used by Minecraft.
* <br>
* This event is not {@link Cancelable}.
* <br>
* This event does not have a result. {@link HasResult}
* <br>
* This event is fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.
**/
public static class CreateDecorator extends BiomeEvent
{
private final BiomeDecorator originalBiomeDecorator;
private BiomeDecorator newBiomeDecorator;
public CreateDecorator(Biome biome, BiomeDecorator original)
{
super(biome);
originalBiomeDecorator = original;
setNewBiomeDecorator(original);
}
public BiomeDecorator getOriginalBiomeDecorator()
{
return originalBiomeDecorator;
}
public BiomeDecorator getNewBiomeDecorator()
{
return newBiomeDecorator;
}
public void setNewBiomeDecorator(BiomeDecorator newBiomeDecorator)
{
this.newBiomeDecorator = newBiomeDecorator;
}
}
/**
* BiomeColor is fired whenever an event involving biome colors occurs. <br>
* If a method utilizes this {@link Event} as its parameter, the method will
* receive every child event of this class.<br>
* <br>
* All children of this event are fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.
**/
public static class BiomeColor extends BiomeEvent
{
private final int originalColor;
private int newColor;
public BiomeColor(Biome biome, int original)
{
super(biome);
originalColor = original;
setNewColor(original);
}
public int getOriginalColor()
{
return originalColor;
}
public int getNewColor()
{
return newColor;
}
public void setNewColor(int newColor)
{
this.newColor = newColor;
}
}
/**
* This event is fired when the village generator attempts to choose a block ID
* based on the village's biome.
*
* You can cancel the event to override default values
*/
@HasResult
public static class GetVillageBlockID extends BiomeEvent
{
private final IBlockState original;
private IBlockState replacement;
public GetVillageBlockID(Biome biome, IBlockState original)
{
super(biome);
this.original = original;
}
public IBlockState getOriginal()
{
return original;
}
public IBlockState getReplacement()
{
return replacement;
}
public void setReplacement(IBlockState replacement)
{
this.replacement = replacement;
}
}
/**
* This event is fired when a biome is queried for its grass color.
*/
public static class GetGrassColor extends BiomeColor
{
public GetGrassColor(Biome biome, int original)
{
super(biome, original);
}
}
/**
* This event is fired when a biome is queried for its grass color.
*/
public static class GetFoliageColor extends BiomeColor
{
public GetFoliageColor(Biome biome, int original)
{
super(biome, original);
}
}
/**
* This event is fired when a biome is queried for its water color.
*/
public static class GetWaterColor extends BiomeColor
{
public GetWaterColor(Biome biome, int original)
{
super(biome, original);
}
}
}