ForgePatch/src/main/java/net/minecraftforge/items/ItemStackHandler.java

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/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
Add IItemHandler capability Add the actual patches that I forgot. Add simple implementations of IStorage and the factory methods. Add ItemStackHandler. A simple IItemHandler implementaton. return nulls, not throw nulls. Move the vanilla wrappers to a separate class for now. Minor clean ups of VanillaWrapper code. Inline static methods. Add comments. Minor cleanup of code. Remove redundant size field and add a validate slot index method. Minor formatting issues. Break early If stacksize to insert is 0. Remove setByte() methods. Throw exception if IItemHandler can't be modifyed in NBT loading. Replace event handler with patches Add capability to mine cart inventory entities. Change formatting and registration of capability. Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them. Reduce patch sizes Lazy initialization of the item handler for vanilla tiles. Minor formatting changes. Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads. Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them." This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87. Fix furnace derp Replace double chest code with a simpler method. Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable) Minor code cleanups Add an onContentsChanged() and onLoad() callback methods.to the default implementation. Add slot as a parameter in the callback method. Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use. Improve ItemStackHandler handling of errored NBT. Make the stacks array protected. Fix a lot of derps in SlotItemHandler. Fix derp in ItemStackHandler Clarify comments on IItemHandler ItemStackHandler no longer caches the stack array in local variable. Clean up the Chests code to make intentions clearer Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code) Fix mistake in ItemStackHandler More documentation of potential edge cases in getStackInSlot() Make limit checking more resiliant.
2016-01-17 16:41:34 +00:00
package net.minecraftforge.items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraftforge.common.util.Constants;
import net.minecraftforge.common.util.INBTSerializable;
public class ItemStackHandler implements IItemHandler, IItemHandlerModifiable, INBTSerializable<NBTTagCompound>
{
protected ItemStack[] stacks;
public ItemStackHandler()
{
this(1);
}
public ItemStackHandler(int size)
{
stacks = new ItemStack[size];
}
public ItemStackHandler(ItemStack[] stacks)
{
this.stacks = stacks;
}
Add IItemHandler capability Add the actual patches that I forgot. Add simple implementations of IStorage and the factory methods. Add ItemStackHandler. A simple IItemHandler implementaton. return nulls, not throw nulls. Move the vanilla wrappers to a separate class for now. Minor clean ups of VanillaWrapper code. Inline static methods. Add comments. Minor cleanup of code. Remove redundant size field and add a validate slot index method. Minor formatting issues. Break early If stacksize to insert is 0. Remove setByte() methods. Throw exception if IItemHandler can't be modifyed in NBT loading. Replace event handler with patches Add capability to mine cart inventory entities. Change formatting and registration of capability. Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them. Reduce patch sizes Lazy initialization of the item handler for vanilla tiles. Minor formatting changes. Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads. Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them." This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87. Fix furnace derp Replace double chest code with a simpler method. Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable) Minor code cleanups Add an onContentsChanged() and onLoad() callback methods.to the default implementation. Add slot as a parameter in the callback method. Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use. Improve ItemStackHandler handling of errored NBT. Make the stacks array protected. Fix a lot of derps in SlotItemHandler. Fix derp in ItemStackHandler Clarify comments on IItemHandler ItemStackHandler no longer caches the stack array in local variable. Clean up the Chests code to make intentions clearer Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code) Fix mistake in ItemStackHandler More documentation of potential edge cases in getStackInSlot() Make limit checking more resiliant.
2016-01-17 16:41:34 +00:00
public void setSize(int size)
{
stacks = new ItemStack[size];
}
@Override
public void setStackInSlot(int slot, ItemStack stack)
{
validateSlotIndex(slot);
if (ItemStack.areItemStacksEqual(this.stacks[slot], stack))
return;
this.stacks[slot] = stack;
onContentsChanged(slot);
}
@Override
public int getSlots()
{
return stacks.length;
}
@Override
public ItemStack getStackInSlot(int slot)
{
validateSlotIndex(slot);
return this.stacks[slot];
}
@Override
public ItemStack insertItem(int slot, ItemStack stack, boolean simulate)
{
if (stack == null || stack.stackSize == 0)
return null;
validateSlotIndex(slot);
ItemStack existing = this.stacks[slot];
int limit = getStackLimit(slot, stack);
if (existing != null)
{
if (!ItemHandlerHelper.canItemStacksStack(stack, existing))
return stack;
limit -= existing.stackSize;
}
if (limit <= 0)
return stack;
boolean reachedLimit = stack.stackSize > limit;
if (!simulate)
{
if (existing == null)
{
this.stacks[slot] = reachedLimit ? ItemHandlerHelper.copyStackWithSize(stack, limit) : stack;
}
else
{
existing.stackSize += reachedLimit ? limit : stack.stackSize;
}
onContentsChanged(slot);
}
return reachedLimit ? ItemHandlerHelper.copyStackWithSize(stack, stack.stackSize - limit) : null;
}
public ItemStack extractItem(int slot, int amount, boolean simulate)
{
if (amount == 0)
return null;
validateSlotIndex(slot);
ItemStack existing = this.stacks[slot];
if (existing == null)
return null;
int toExtract = Math.min(amount, existing.getMaxStackSize());
if (existing.stackSize <= toExtract)
{
if (!simulate)
{
this.stacks[slot] = null;
onContentsChanged(slot);
}
return existing;
}
else
{
if (!simulate)
{
this.stacks[slot] = ItemHandlerHelper.copyStackWithSize(existing, existing.stackSize - toExtract);
onContentsChanged(slot);
}
return ItemHandlerHelper.copyStackWithSize(existing, toExtract);
}
}
protected int getStackLimit(int slot, ItemStack stack)
{
return stack.getMaxStackSize();
}
@Override
public NBTTagCompound serializeNBT()
{
NBTTagList nbtTagList = new NBTTagList();
for (int i = 0; i < stacks.length; i++)
{
if (stacks[i] != null)
{
NBTTagCompound itemTag = new NBTTagCompound();
itemTag.setInteger("Slot", i);
stacks[i].writeToNBT(itemTag);
nbtTagList.appendTag(itemTag);
}
}
NBTTagCompound nbt = new NBTTagCompound();
nbt.setTag("Items", nbtTagList);
nbt.setInteger("Size", stacks.length);
return nbt;
}
@Override
public void deserializeNBT(NBTTagCompound nbt)
{
setSize(nbt.hasKey("Size", Constants.NBT.TAG_INT) ? nbt.getInteger("Size") : stacks.length);
NBTTagList tagList = nbt.getTagList("Items", Constants.NBT.TAG_COMPOUND);
for (int i = 0; i < tagList.tagCount(); i++)
{
NBTTagCompound itemTags = tagList.getCompoundTagAt(i);
int slot = itemTags.getInteger("Slot");
if (slot >= 0 && slot < stacks.length)
{
stacks[slot] = ItemStack.loadItemStackFromNBT(itemTags);
}
}
onLoad();
}
protected void validateSlotIndex(int slot)
{
if (slot < 0 || slot >= stacks.length)
throw new RuntimeException("Slot " + slot + " not in valid range - [0," + stacks.length + ")");
}
protected void onLoad()
{
}
protected void onContentsChanged(int slot)
{
}
}