ForgePatch/src/test/java/net/minecraftforge/debug/PotionRegistryDebug.java

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package net.minecraftforge.debug;
import gnu.trove.set.TIntSet;
import gnu.trove.set.hash.TIntHashSet;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ForgeVersion;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import net.minecraftforge.registries.GameData;
import java.util.Random;
@Mod(modid = PotionRegistryDebug.MODID, name = "ForgePotionRegistry", version = "1.0", acceptableRemoteVersions = "*")
public class PotionRegistryDebug
{
public static final String MODID = "forgepotionregistry";
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event)
{
Potion forge = new PotionForge(new ResourceLocation(ForgeVersion.MOD_ID, "forge"), false, 0xff00ff).setRegistryName(new ResourceLocation(ForgeVersion.MOD_ID, "forge")); // test automatic id distribution
Potion forgy = new PotionForge(new ResourceLocation(ForgeVersion.MOD_ID, "forgy"), true, 0x00ff00).setRegistryName(new ResourceLocation(ForgeVersion.MOD_ID, "forgy")); // test that ids above 127 work
ForgeRegistries.POTIONS.register(forge);
Potion.REGISTRY.register(200, forgy.getRegistryName(), forgy);
Random rand = new Random();
TIntSet taken = new TIntHashSet(100);
int ra = rand.nextInt(100) + 100;
taken.add(ra);
// a new potion with a random id so that forge has to remap it
//new PotionForge(ra, new ResourceLocation(ForgeModContainer.MOD_ID, "realRandomPotion"), false, 0x0000ff);
for (int i = 0; i < 20; i++)
{
int r = rand.nextInt(200) + 35;
while (taken.contains(r))
r = rand.nextInt(200) + 35;
//r = 32+i;
taken.add(r);
// this potions will most likely not have the same IDs between server and client.
// The forge handshake on connect should fix this.
//new PotionForge(new ResourceLocation(ForgeModContainer.MOD_ID, "randomPotion" + r), false, 0xff00ff);
}
}
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protected class PotionForge extends Potion
{
protected PotionForge(ResourceLocation location, boolean badEffect, int potionColor)
{
super(badEffect, potionColor);
setPotionName("potion." + location.getResourcePath());
}
@Override
public void renderInventoryEffect(int x, int y, PotionEffect effect, Minecraft mc)
{
Potion potion = effect.getPotion();
mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
TextureAtlasSprite sprite = mc.getTextureMapBlocks().getAtlasSprite("minecraft:blocks/fire_layer_0");
x += 6;
y += 7;
int width = 18;
int height = width;
float r = (float) (potion.getLiquidColor() >> 24 & 255) / 255.0F;
float g = (float) (potion.getLiquidColor() >> 16 & 255) / 255.0F;
float b = (float) (potion.getLiquidColor() >> 8 & 255) / 255.0F;
float a = (float) (potion.getLiquidColor() & 255) / 255.0F;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buf = tessellator.getBuffer();
buf.begin(7, DefaultVertexFormats.POSITION_TEX);
GlStateManager.color(r, g, b, a);
buf.pos((double) x, (double) (y + height), 0.0D).tex(sprite.getMinU(), sprite.getMaxV()).endVertex();
buf.pos((double) (x + width), (double) (y + height), 0.0D).tex(sprite.getMaxU(), sprite.getMaxV()).endVertex();
buf.pos((double) (x + width), (double) y, 0.0D).tex(sprite.getMaxU(), sprite.getMinV()).endVertex();
buf.pos((double) x, (double) y, 0.0D).tex(sprite.getMinU(), sprite.getMinV()).endVertex();
tessellator.draw();
}
@Override
public void renderHUDEffect(int x, int y, PotionEffect effect, Minecraft mc, float alpha)
{
Potion potion = effect.getPotion();
mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
TextureAtlasSprite sprite = mc.getTextureMapBlocks().getAtlasSprite("minecraft:blocks/tnt_side");
x += 3;
y += 3;
int width = 18;
int height = width;
float r = (float) (potion.getLiquidColor() >> 24 & 255) / 255.0F;
float g = (float) (potion.getLiquidColor() >> 16 & 255) / 255.0F;
float b = (float) (potion.getLiquidColor() >> 8 & 255) / 255.0F;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buf = tessellator.getBuffer();
buf.begin(7, DefaultVertexFormats.POSITION_TEX);
GlStateManager.color(r, g, b, alpha);
buf.pos((double) x, (double) (y + height), 0.0D).tex(sprite.getMinU(), sprite.getMaxV()).endVertex();
buf.pos((double) (x + width), (double) (y + height), 0.0D).tex(sprite.getMaxU(), sprite.getMaxV()).endVertex();
buf.pos((double) (x + width), (double) y, 0.0D).tex(sprite.getMaxU(), sprite.getMinV()).endVertex();
buf.pos((double) x, (double) y, 0.0D).tex(sprite.getMinU(), sprite.getMinV()).endVertex();
tessellator.draw();
}
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}
}