ForgePatch/src/main/java/net/minecraftforge/event/ServerChatEvent.java

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package net.minecraftforge.event;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
2012-12-13 05:58:35 +00:00
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.ChatComponentTranslation;
/**
* ServerChatEvent is fired whenever a C01PacketChatMessage is processed. <br>
* This event is fired via {@link ForgeHooks#onServerChatEvent(net.minecraft.network.NetHandlerPlayServer, String, ChatComponentTranslation)},
* which is executed by the NetHandlerPlayServer#processChatMessage(net.minecraft.network.play.client.C01PacketChatMessage)<br>
* <br>
* {@link #username} contains the username of the player sending the chat message.<br>
* {@link #message} contains the message being sent.<br>
* {@link #player} the instance of EntityPlayerMP for the player sending the chat message.<br>
* {@link #component} contains the instance of ChatComponentTranslation for the sent message.<br>
* <br>
* This event is {@link Cancelable}. <br>
* If this event is canceled, the chat message is never distributed to all clients.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
@Cancelable
public class ServerChatEvent extends Event
{
public final String message, username;
public final EntityPlayerMP player;
public ChatComponentTranslation component;
public ServerChatEvent(EntityPlayerMP player, String message, ChatComponentTranslation component)
{
super();
this.message = message;
this.player = player;
this.username = player.getGameProfile().getName();
this.component = component;
}
}