2012-04-04 13:48:36 +00:00
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This is Forge Mod Loader, or FML for short, by cpw.
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2012-03-30 20:40:54 +00:00
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2013-01-19 02:26:43 +00:00
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More information can be found at https://github.com/MinecraftForge/FML/wiki
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2012-06-02 15:44:26 +00:00
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It is a clean reimplementation of a mod loading system for client, server and
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bukkit use, incorporating API implementations of client side ModLoader by
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Risugami.
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2012-03-30 20:40:54 +00:00
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2012-04-04 13:48:36 +00:00
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It can be installed on its own, or as part of Minecraft Forge.
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2012-03-30 20:40:54 +00:00
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2012-06-02 15:44:26 +00:00
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----------------------
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About Forge Mod Loader
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----------------------
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Environments and compatibility
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==============================
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FML covers the three main environments: client, server and bukkit. All
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environments share the main mod loading code base, with additional varying hooks
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based on the specific environment. Compatibility is almost 100% with all
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ModLoader based mods- any mod with any difficulty (unless noted below) should
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be reported as a ticket to the github, please.
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Client side mods should be 100% compatible with ModLoader. The only exception is
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Optifine, however new versions of optifine are compatible. There are some very
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visible changes to the client when FML is installed.
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Server side mods are mostly compatible with previous MLMP based incarnations,
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however, this compatibility is not guaranteed. Most mods have adapted to FML
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and MLMP is not assured and will cause errors. Ask your mod author to update
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to FML.
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Bukkit side modding is an adaptation of the server side mod code to the bukkit
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environment. Mods need to be recompiled against the bukkit decompilation to work
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however there are guides and tools in development to make this process easier.
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Consult mcportcentral.co.za for more information.
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Minecraft Forge in all cases bundles FML as it's modloading technology of choice
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because FML is open source, freely distributable, and can be easily updated by
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contributors through github.
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Notable integrations
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====================
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2013-06-12 12:53:10 +00:00
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Optifine has FML compatibility. It varies from Optifine release to release, however
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in general it will work well alongside an FML or
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2012-06-02 15:44:26 +00:00
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Minecraft Forge installation. FML will detect and ensure the good operation of
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Optifine (you can see it in your client as an additional data line on the
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bottom left).
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Client notes
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============
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FML does provide a standard pattern for mods to provide HD textures. This is why
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2013-06-12 12:53:10 +00:00
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optifine needed integration code. FML supports HD texture packs
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up to 128x resolution.
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2012-06-02 15:44:26 +00:00
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Mod information
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===============
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FML exposes the mod information through a mod list visible on the main screen as
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well as some small branding enhancements. For full data mods need to provide an
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information file. This file is a standard format so hopefully tools providing
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launch capabilities can also leverage this content.
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-------------------------------
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Binary installation information
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-------------------------------
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If you have downloaded a binary zip file you can install it as follows (client
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or server):
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2012-04-05 04:58:17 +00:00
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2012-04-04 13:48:36 +00:00
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Installation
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============
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2013-06-12 12:53:10 +00:00
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To install on a server, simply execute the FML or Forge jar file, with a copy of
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minecraft_server.jar placed in the same directory. FML will launch it's patched
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copy.
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To install on a client, FIRST delete META-INF from the minecraft.jar file, then
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copy the contents of the FML or Forge jar file into it. FML and Forge provide
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their own META-INF data which should *not* be deleted.
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2012-03-30 20:40:54 +00:00
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2012-04-04 13:48:36 +00:00
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Forge Installation
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==================
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This code also ships as a part of Minecraft Forge. You do not need to install it
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2012-06-02 15:44:26 +00:00
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separately from your Minecraft Forge installation. Minecraft Forge contains the
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exact same code as this. Generally, you should not install FML if you are also
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installing Minecraft Forge.
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2012-04-05 04:58:17 +00:00
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-------------------------------------------
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Source installation information for modders
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-------------------------------------------
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This code follows the Minecraft Forge installation methodology. It will apply
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some small patches to your MCP extracted source code, giving you and it access
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to some of the data and functions you need to build a successful mod.
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Note also that the patches are built against "unrenamed" MCP source code- this
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means that you will not be able to read them directly against normal code.
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Source pack installation information:
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2012-03-30 20:40:54 +00:00
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2012-04-04 13:48:36 +00:00
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Standalone source installation
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==============================
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2012-03-30 20:40:54 +00:00
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2012-04-04 13:48:36 +00:00
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To install this source code for development purposes, extract this zip file
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into an mcp installation containing vanilla jars only. It should create a new
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folder "fml" inside that installation.
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2012-08-17 05:57:11 +00:00
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Be sure that you have both vanilla client jars, and the vanilla server jar installed
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as per the MCP install instructions. Both are required for FML to run properly.
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2012-04-04 13:48:36 +00:00
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Once extracted, run the install.sh or install.bat script provided from the fml
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2012-06-02 15:44:26 +00:00
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directory. It should decompile and patch your MCP source code for the client
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and server.
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2012-04-04 13:48:36 +00:00
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Forge source installation
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=========================
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2012-06-02 15:44:26 +00:00
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MinecraftForge ships with this code and installs it as part of the forge
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installation process, no further action is required on your part.
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2012-04-04 13:48:36 +00:00
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For reference this is version @MAJOR@.@MINOR@.@REV@.@BUILD@ of FML
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for Minecraft version @MCVERSION@.
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