2012-11-19 04:27:43 +00:00
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package net.minecraftforge.event.terraingen;
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import java.util.Random;
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2012-12-13 07:27:57 +00:00
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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2012-11-19 04:27:43 +00:00
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import net.minecraftforge.event.*;
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public class OreGenEvent extends Event
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{
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public final World world;
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public final Random rand;
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public final int worldX;
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public final int worldZ;
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public OreGenEvent(World world, Random rand, int worldX, int worldZ)
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{
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this.world = world;
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this.rand = rand;
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this.worldX = worldX;
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this.worldZ = worldZ;
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}
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public static class Pre extends OreGenEvent
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{
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public Pre(World world, Random rand, int worldX, int worldZ)
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{
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super(world, rand, worldX, worldZ);
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}
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}
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public static class Post extends OreGenEvent
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{
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public Post(World world, Random rand, int worldX, int worldZ)
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{
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super(world, rand, worldX, worldZ);
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}
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}
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/**
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* This event is fired when an ore is generated in a chunk.
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*
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* You can set the result to DENY to prevent the default ore generation.
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*/
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@HasResult
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public static class GenerateMinable extends OreGenEvent
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{
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public static enum EventType { COAL, DIAMOND, DIRT, GOLD, GRAVEL, IRON, LAPIS, REDSTONE, CUSTOM }
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public final EventType type;
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public final WorldGenerator generator;
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public GenerateMinable(World world, Random rand, WorldGenerator generator, int worldX, int worldZ, EventType type)
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{
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super(world, rand, worldX, worldZ);
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this.generator = generator;
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this.type = type;
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}
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}
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}
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