60 lines
1.6 KiB
Java
60 lines
1.6 KiB
Java
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package net.minecraftforge.event.terraingen;
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import java.util.Random;
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import net.minecraft.src.*;
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import net.minecraftforge.event.*;
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public class DecorateBiomeEvent extends Event
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{
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public final World world;
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public final Random rand;
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public final int chunkX;
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public final int chunkZ;
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public DecorateBiomeEvent(World world, Random rand, int worldX, int worldZ)
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{
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this.world = world;
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this.rand = rand;
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this.chunkX = worldX;
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this.chunkZ = worldZ;
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}
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public static class Pre extends DecorateBiomeEvent
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{
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public Pre(World world, Random rand, int worldX, int worldZ)
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{
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super(world, rand, worldX, worldZ);
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}
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}
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public static class Post extends DecorateBiomeEvent
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{
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public Post(World world, Random rand, int worldX, int worldZ)
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{
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super(world, rand, worldX, worldZ);
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}
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}
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/**
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* This event is fired when a chunk is decorated with a biome feature.
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*
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* You can set the result to DENY to prevent the default biome decoration.
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*/
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@HasResult
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public static class Decorate extends DecorateBiomeEvent
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{
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/** Use CUSTOM to filter custom event types
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*/
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public static enum EventType { BIG_SHROOM, CACTUS, CLAY, DEAD_BUSH, LILYPAD, FLOWERS, GRASS, LAKE, PUMPKIN, REED, SAND, SAND_PASS2, SHROOM, TREE, CUSTOM }
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public final EventType type;
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public Decorate(World world, Random rand, int worldX, int worldZ, EventType type)
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{
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super(world, rand, worldX, worldZ);
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this.type = type;
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}
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}
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}
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