ForgePatch/client/net/minecraftforge/client/event/sound/PlaySoundEvent.java

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package net.minecraftforge.client.event.sound;
import net.minecraft.src.SoundManager;
import net.minecraft.src.SoundPoolEntry;
/***
* Raised when the SoundManager tries to play a normal sound,
* dogs barking, footsteps, etc. THe majority of all sounds during normal game play.
*
* If you return null from this function it will prevent the sound from being played,
* you can return a different entry if you want to change the sound being played.
*/
public class PlaySoundEvent extends SoundResultEvent
{
public final float x;
public final float y;
public final float z;
public PlaySoundEvent(SoundManager manager, SoundPoolEntry source, String name, float x, float y, float z, float volume, float pitch)
{
super(manager, source, name, volume, pitch);
this.x = x;
this.y = y;
this.z = z;
}
}