ForgePatch/src/test/java/net/minecraftforge/debug/ModelAnimationDebug.java

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package net.minecraftforge.debug;
import java.io.IOException;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPistonBase;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.client.model.IModelState;
import net.minecraftforge.client.model.IRetexturableModel;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.client.model.ModelProcessingHelper;
import net.minecraftforge.client.model.MultiModel;
import net.minecraftforge.client.model.TRSRTransformation;
import net.minecraftforge.client.model.animation.Animation;
import net.minecraftforge.client.model.animation.AnimationModelBase;
import net.minecraftforge.client.model.animation.AnimationTESR;
import net.minecraftforge.client.model.animation.Event;
import net.minecraftforge.client.model.animation.IAnimationProvider;
import net.minecraftforge.client.model.animation.ITimeValue;
import net.minecraftforge.client.model.animation.TimeValues.VariableValue;
import net.minecraftforge.client.model.b3d.B3DLoader;
import net.minecraftforge.client.model.pipeline.VertexLighterSmoothAo;
import net.minecraftforge.common.model.animation.IAnimationStateMachine;
import net.minecraftforge.common.property.ExtendedBlockState;
import net.minecraftforge.common.property.IUnlistedProperty;
import net.minecraftforge.common.property.Properties;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import org.apache.commons.lang3.tuple.Pair;
import com.google.common.collect.ImmutableMap;
//@Mod(modid = ModelAnimationDebug.MODID, version = ModelAnimationDebug.VERSION)
public class ModelAnimationDebug
{
public static final String MODID = "forgedebugmodelanimation";
public static final String VERSION = "0.0";
public static String blockName = "test_animation_block";
public static final PropertyDirection FACING = PropertyDirection.create("facing");
@Instance(MODID)
public static ModelAnimationDebug instance;
@SidedProxy
public static CommonProxy proxy;
public static abstract class CommonProxy
{
public void preInit(FMLPreInitializationEvent event)
{
GameRegistry.registerBlock(new Block(Material.wood)
{
{
setCreativeTab(CreativeTabs.tabBlock);
setUnlocalizedName(MODID + "." + blockName);
}
@Override
public ExtendedBlockState createBlockState()
{
return new ExtendedBlockState(this, new IProperty[]{ FACING, Properties.StaticProperty }, new IUnlistedProperty[]{ Properties.AnimationProperty });
}
@Override
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public boolean isOpaqueCube(IBlockState state) { return false; }
@Override
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public boolean isFullCube(IBlockState state) { return false; }
@Override
public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
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return this.getDefaultState().withProperty(FACING, BlockPistonBase.func_185647_a(pos, placer));
}
@Override
public IBlockState getStateFromMeta(int meta) {
return getDefaultState().withProperty(FACING, EnumFacing.getFront(meta));
}
@Override
public int getMetaFromState(IBlockState state) {
return ((EnumFacing)state.getValue(FACING)).getIndex();
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new Chest();
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) {
return state.withProperty(Properties.StaticProperty, true);
}
/*@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
TileEntity te = world.getTileEntity(pos);
if(te instanceof Chest && state instanceof IExtendedBlockState)
{
return ((Chest)te).getState((IExtendedBlockState)state);
}
return super.getExtendedState(state, world, pos);
}*/
@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
if(world.isRemote)
{
TileEntity te = world.getTileEntity(pos);
if(te instanceof Chest)
{
((Chest)te).click(player.isSneaking());
}
}
return true;
}
}, blockName);
GameRegistry.registerTileEntity(Chest.class, MODID + ":" + "tile_" + blockName);
}
public abstract IAnimationStateMachine load(ResourceLocation location, ImmutableMap<String, ITimeValue> parameters);
}
public static class ServerProxy extends CommonProxy
{
public IAnimationStateMachine load(ResourceLocation location, ImmutableMap<String, ITimeValue> parameters)
{
return null;
}
}
public static class ClientProxy extends CommonProxy
{
@Override
public void preInit(FMLPreInitializationEvent event)
{
super.preInit(event);
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B3DLoader.instance.addDomain(MODID);
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(GameRegistry.findBlock(MODID, blockName)), 0, new ModelResourceLocation(MODID.toLowerCase() + ":" + blockName, "inventory"));
ClientRegistry.bindTileEntitySpecialRenderer(Chest.class, new AnimationTESR<Chest>()
{
@Override
public void handleEvents(Chest chest, float time, Iterable<Event> pastEvents)
{
chest.handleEvents(time, pastEvents);
}
});
String entityName = MODID + ":entity_chest";
//EntityRegistry.registerGlobalEntityID(EntityChest.class, entityName, EntityRegistry.findGlobalUniqueEntityId());
EntityRegistry.registerModEntity(EntityChest.class, entityName, 0, ModelAnimationDebug.instance, 64, 20, true, 0xFFAAAA00, 0xFFDDDD00);
RenderingRegistry.registerEntityRenderingHandler(EntityChest.class, new IRenderFactory<EntityChest>()
{
public Render<EntityChest> createRenderFor(RenderManager manager)
{
try
{
/*model = ModelLoaderRegistry.getModel(new ResourceLocation(ModelLoaderRegistryDebug.MODID, "block/chest.b3d"));
if(model instanceof IRetexturableModel)
{
model = ((IRetexturableModel)model).retexture(ImmutableMap.of("#chest", "entity/chest/normal"));
}
if(model instanceof IModelCustomData)
{
model = ((IModelCustomData)model).process(ImmutableMap.of("mesh", "[\"Base\", \"Lid\"]"));
}*/
IModel base = ModelLoaderRegistry.getModel(new ResourceLocation(ModelAnimationDebug.MODID, "block/engine"));
IModel ring = ModelLoaderRegistry.getModel(new ResourceLocation(ModelAnimationDebug.MODID, "block/engine_ring"));
ImmutableMap<String, String> textures = ImmutableMap.of(
"base", "blocks/stone",
"front", "blocks/log_oak",
"chamber", "blocks/redstone_block",
"trunk", "blocks/end_stone"
);
base = ModelProcessingHelper.retexture(base, textures);
ring = ModelProcessingHelper.retexture(base, textures);
IModel model = new MultiModel(
new ResourceLocation(ModelAnimationDebug.MODID, "builtin/engine"),
ring,
TRSRTransformation.identity(),
ImmutableMap.of(
"base", Pair.<IModel, IModelState>of(base, TRSRTransformation.identity())
)
);
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return new RenderLiving<EntityChest>(manager, new AnimationModelBase<EntityChest>(model, new VertexLighterSmoothAo(Minecraft.getMinecraft().func_184125_al()))
{
@Override
public void handleEvents(EntityChest chest, float time, Iterable<Event> pastEvents)
{
chest.handleEvents(time, pastEvents);
}
}, 0.5f)
{
protected ResourceLocation getEntityTexture(EntityChest entity)
{
return TextureMap.locationBlocksTexture;
}
};
}
catch(IOException e)
{
throw new RuntimeException(e);
}
}
});
}
public IAnimationStateMachine load(ResourceLocation location, ImmutableMap<String, ITimeValue> parameters)
{
return Animation.INSTANCE.load(location, parameters);
}
}
@EventHandler
public void preInit(FMLPreInitializationEvent event) { proxy.preInit(event); }
public static class Chest extends TileEntity implements IAnimationProvider
{
private final IAnimationStateMachine asm;
private final VariableValue cycleLength = new VariableValue(4);
private final VariableValue clickTime = new VariableValue(Float.NEGATIVE_INFINITY);
//private final VariableValue offset = new VariableValue(0);
public Chest() {
/*asm = proxy.load(new ResourceLocation(MODID.toLowerCase(), "asms/block/chest.json"), ImmutableMap.<String, ITimeValue>of(
"click_time", clickTime
));*/
asm = proxy.load(new ResourceLocation(MODID.toLowerCase(), "asms/block/engine.json"), ImmutableMap.<String, ITimeValue>of(
"cycle_length", cycleLength,
"click_time", clickTime
//"offset", offset
));
}
public void handleEvents(float time, Iterable<Event> pastEvents)
{
for(Event event : pastEvents)
{
System.out.println("Event: " + event.event() + " " + event.offset() + " " + getPos() + " " + time);
}
}
@Override
public boolean hasFastRenderer()
{
return true;
}
/*public IExtendedBlockState getState(IExtendedBlockState state) {
return state.withProperty(B3DFrameProperty.instance, curState);
}*/
public void click(boolean sneaking)
{
if(asm != null)
{
if(sneaking)
{
cycleLength.setValue(6 - cycleLength.apply(0));
}
/*else if(asm.currentState().equals("closed"))
{
clickTime.setValue(Animation.getWorldTime(getWorld()));
asm.transition("opening");
}
else if(asm.currentState().equals("open"))
{
clickTime.setValue(Animation.getWorldTime(getWorld()));
asm.transition("closing");
}*/
else if(asm.currentState().equals("default"))
{
float time = Animation.getWorldTime(getWorld(), Animation.getPartialTickTime());
clickTime.setValue(time);
//offset.setValue(time);
//asm.transition("moving");
asm.transition("starting");
}
else if(asm.currentState().equals("moving"))
{
clickTime.setValue(Animation.getWorldTime(getWorld(), Animation.getPartialTickTime()));
asm.transition("stopping");
}
}
}
public IAnimationStateMachine asm()
{
return asm;
}
}
public static class EntityChest extends EntityLiving implements IAnimationProvider
{
private final IAnimationStateMachine asm;
private VariableValue cycleLength;
public EntityChest(World world)
{
super(world);
setSize(1, 1);
if(cycleLength == null)
{
cycleLength = new VariableValue(getHealth() / 5);
}
asm = proxy.load(new ResourceLocation(MODID.toLowerCase(), "asms/block/engine.json"), ImmutableMap.<String, ITimeValue>of(
"cycle_length", cycleLength
));
}
public void handleEvents(float time, Iterable<Event> pastEvents)
{
// TODO Auto-generated method stub
}
public IAnimationStateMachine asm()
{
return asm;
}
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// FIXME update health
/*@Override
public void func_184206_a(DataParameter<?> key)
{
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super.func_184206_a(key);
if(field_184632_c.equals(key)) // health
{
if(cycleLength == null)
{
cycleLength = new VariableValue(0);
}
cycleLength.setValue(getHealth() / 5);
}
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}*/
@Override
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(60);
}
}
}