ForgePatch/src/main/java/net/minecraftforge/client/event/RenderSpecificHandEvent.java

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package net.minecraftforge.client.event;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import net.minecraftforge.fml.common.eventhandler.Event;
import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
/**
* This event is fired on the {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS}
* whenever a hand is rendered in first person.
* Canceling the event causes the hand to not render.
* TODO This may get merged in 11 with RenderHandEvent to make a generic hand rendering
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*/
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@Cancelable
public class RenderSpecificHandEvent extends Event
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{
private final EnumHand hand;
private final float partialTicks;
private final float interpolatedPitch;
private final float swingProgress;
private final float equipProgress;
private final ItemStack stack;
public RenderSpecificHandEvent(EnumHand hand, float partialTicks, float interpolatedPitch, float swingProgress, float equipProgress, @Nonnull ItemStack stack)
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{
this.hand = hand;
this.partialTicks = partialTicks;
this.interpolatedPitch = interpolatedPitch;
this.swingProgress = swingProgress;
this.equipProgress = equipProgress;
this.stack = stack;
}
public EnumHand getHand()
{
return hand;
}
public float getPartialTicks()
{
return partialTicks;
}
/**
* @return The interpolated pitch of the player entity
*/
public float getInterpolatedPitch()
{
return interpolatedPitch;
}
/**
* @return The swing progress of the hand being rendered
*/
public float getSwingProgress()
{
return swingProgress;
}
/**
* @return The progress of the equip animation. 1.0 is fully equipped.
*/
public float getEquipProgress()
{
return equipProgress;
}
/**
* @return The ItemStack to be rendered, or null.
*/
@Nonnull
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public ItemStack getItemStack()
{
return stack;
}
}